FixedSpawnDissonance
Updates 12 of the vanilla Artifacts to make them more fun. Makes Dissonance and Vengence more fair, Enigma, Soul and Honor get some fun extras
By Wolfo
Date uploaded | 2 years ago |
Version | 2.0.3 |
Download link | Wolfo-FixedSpawnDissonance-2.0.3.zip |
Downloads | 79662 |
Dependency string | Wolfo-FixedSpawnDissonance-2.0.3 |
This mod requires the following mods to function
Wolfo-VanillaArtifactsPlus
Updates a lot of vanilla Artifacts to make them more interesting.
Preferred version: 2.5.0README
Artifact of Dissonance
Adds Hermit Crabs to Dissonance as they missed it.
Cleans up the balance of the Artifact a bit to spam less minibosses and have more evenly distributed categories.
For enemies with multiple skins such as Titans or Vermin, a different skin will be chosen at the start of every stage.
When using Dissonance all enemies on Commencement/Simumencement can be Perfected Elites.
Artifact of Honor
Allows Worms to be Elites when Artifact of Honor is enabled. (Can be configured to always allow Elite Worms)
Forces Mithrix and Voidling to be Lunar/Voidtouched respectively instead of a specific Tier1 elite.
Forces Minions and Drones to be random elite.
Makes it so you start with an Elite Equipment.
Artifact of Vengence
As they have made Umbras scale with level in the vanilla game, this is mostly just trying to fix up the balance as they can feel unfair to fight.
Umbras scale with more factors such as stage count and your level.
Umbras will inherit only limited amounts of some items to prevent them from being an instant death or immortal.
Umbras use equipment when attacking while generally being in mid to close range and also sprint more often.
Changes their drops to be more high level tiers. (Green, Red, Yellow)
Umbras will be able to drop items they're not normally able to drop. (Captain Microbots, Dios)
You will encounter a random Umbra instead one for the character you're playing as when using Metamorphosis.
Artifact of Evolution & Tag Changes
Artifact of Evolution will now give a stack of 3 Whites or 2 Greens after looping so enemies can keep up for longer.
The Void team will now inherit items too and any item that has a Void version will be transformed into that.
Evolution can no longer give:
Nkuhanas Opinion, Spare Drone Parts, Tesla Coil, Aegis, Hunters Harpoon, Regenerative Scrap.
Brittle Crown, Gesture of the Drowned, Beads of Fealty, Egocentrism, Focused Convergence, Defiant Gauge.
This should reduce the amount of unfairly overpowered items items enemies can get while also preventing some useless ones.
Artifact of Kin & Yellow Drops for enemies
Artifact of Kin will try to always have a different enemy than the last stage.
Hordes of Many will now drop fitting Yellow Items depending on the enemy.
This should help with Artifact of Kin or just general situations where the game fails to spawn a Boss.
You cannot use Tricorn on enemies for these drops.
Titanic Knurl: Stone Golem
Queen's Gland: Beetle, Beetle Guard
Genesis Loop: Jellyfish
Little Disciple: Lesser Wisp, Greater Wisp
Molten Perforator: Lemurian, Elder Lemurian
Charged Perforator: Overloading Lemurian, Overloading Elder Lemurian
Shatterspleen: Imp
Mired Urn: Clay Templar, Clay Apothecary
Empathy Cores: Solus Probe, Alloy Vulture
Planula: Parent
Defense Nucleus: Alpha Construct
Irradiant Pearl: Lunar Exploder, Lunar Golem, Lunar Wisp
Newly Hatched Zoea: Void Barnacle, Void Reaver, Void Jailer
Artifact of Enigma
Any Equipment can be turned into 8% Equipment Cooldown Reduction if you already have an Equipment.
Enigma can no longer give Spinel Tonic, Recycler, Tricorn and can now give Milky Chrysalis, Effigy of Grief.
Artifact of Soul
Bosses and larger minibosses spawn Greater Soul Wisps.
Soul Wisps inherit any items/equipment their host had.
Soul Wisps had their stats adjusted to last longer but have a bit less damage.
They die on a timer now instead of due to degeneration.
Overall this should make the Artifact more noticible but still often just free on kill effects.
Misc Artifact Changes
Artifact of Sacrifice now drops Void items for Void enemies and spawns more enemies at the start of each stage.
Artifact of Command allows choice of Aspect when you manage to get one and not spawn a command cube if it would be only 1 option.
Artifact of Frailty now removes fall damage immunity and Headstompers doesn't show up.
Artifact of Swarms now works on more ally items such as Goobo Jr, Spare Drone Parts, Gup, and ups every team limit by 50%.
Artifact of Spite got some minor increases in almost all areas.
Report bugs and feedback to @Wolfo#6210 in the Risk of Rain 2 Modding discord.
Especially grateful for Network related reports.
If you're reporting a bug please include the log file, I can't really do anything without it.
If your config looks weird delete it.
Also download:
WolfoQualityOfLife for many visual improvements and general Quality of Life.
LittleGameplayTweaks small little balance unrelated gameplay tweaks for some more fun and variety.
ArtifactOfDissimilarity for some fun extra Artifacts.
If you think other Artifacts are underwhelming or should be changed these mods might help:
BetterSpite by HIFU (highly configurable)
Chaotic_Spite_Bombs by zombieseatflesh7 (don't worry about the error on start up)
BetterCommandArtifact By Boooooop (only get few choices instead of all)
Changelog:
v2.0.2 - Fix for version 1.2.3.0 v2.0.1
- Enemies can get Shipping Request again but rarity only increases based on amount of items the players have.
- Command won't make a cube if there's only 1 option.
- Bug fixes.
v2.0.0
- Updated for Survivors of the Void
- Sacrifice drops Void Items from Void enemies
- Void Team now works properly with Evolution
v1.4.5
- Moved Minions inherit elite equipment to LittleGameplayTweaks
v1.4.4
- Reverted some Soul and Enigma changes
- Soul Wisps can be hurt and killed again as opposed to simply needing to wait
- Enigma Box was removed, Enigma will just be random equipment again.
- Moved Scavs as Bosses to LittleGameplayTweaks
v1.4.3
- Solved an issue with Umbra leveling being too high.
v1.4.2
- Some mild limiters on Umbra item inheritence (such as only 1 Teddy Bear,Little Disciple).
- Umbras will be able to drop items from Artifact of Evolution again.
- Radnom Umbras for Vengence + Metamorphosis
v1.4.1 Blacklist adjustments + Fixes
v1.4.0
- Artifact of Frailty tweaks
- Artifact of Enigma upgrade
- Artifact of Soul tweaks
- Technical stuff
v1.3.4
- Umbras now only drop Green/Red/Yellow items
- Umbras try to drop an item from your inventory instead of their own
v1.3.3 - PreSet Item Blacklist for Umbras & Equipment Blacklist for Scavs
v1.3.2
- Adds Clay Men, Arch Wisp, Ancient Wisps to the Dissonance spawn pool when respective mod is present.
v1.3.1 - Config mistake fixed
v1.3.0
- Umbras will always sprint when chasing their target.
v1.2.9 - Config to make Hermit Crabs&Solus Probes rarer for Disso
v1.2.8 - Defaulted Yellow Scav to 1 Item
v1.2.7 - Reorganized Config
- Command allows choice of Aspect when Aspects drop
v1.2.6
- Config to make Umbras use Equipment
v1.2.5
- Hopefully Fixed bug making only Umbras of 1 player scale
v1.2.4
- Config to make Umbras scale with ambient level.
v1.2.3
- Yellow drops for Scavenger, Overloading Elder/Lemurian
- Config to have Scavenger TP Bosses spawn with 2 Yellow items
v1.2.2
- Config to only apply More Evolution Items after Looping
v1.2.1
- Config for Turrets not inherting Tonic Affliction
v1.2.0
- Config for Artifact of Kin to try to not have 2 of the same enemy in a row.
v1.1.9
- Config to start Artifact of Honor runs with a Tier 1 Elite Equipment
- Config to make Minions & Friendly Aurelionite a random Elite when using Artifact of Honor
- Config to make Minions inherit Elite Equipment
v1.1.8
- Config for Honor to make Mithrix & Twisted Scavengers always Perfect instead of random Tier 1 Elites.
v1.1.7
- Config for Artifact of Evolution item amounts (per tier), disabled by default.
v1.1.6
- Option to allow all enemies to be Perfected elites on Commencement for Dissonance
v1.1.5 - Minor Fix for HonorOnly Worms
v1.1.4 - Minor Fix for Debug
v1.1.3 - Minor Change for Enemy Item Blacklist
v1.1.2 - Minor Fix + Removed Cleanse Pool stuff (Moved to SlightlyFasterInteractables)
v1.1.1 - Minor Fix
v1.1.0
- For Technical reason the mod now deletes and then re-adds the list entirely.
- Changed vanilla category weight that made Minibosses spawn too often.
- Shifted around enemies in categories to make them all equally likely to be chosen as possible enemies for the current stage.
- Scavengers no longer appear on every stage with Dissonance.
- Added a Titan look randomizer on start up.
- Worm Bosses can now be Elites with Artifact of Honor.
- Most enemies can drop fitting Boss Items if they are encountered as a Horde of Many.
- Config files for previous 2 modules
v1.0.4
- Hopefully fixes a bug where Cleansing Pool drop tables could desync leading to stages loading in empty.
- Moved Lunar Wisp to Champions Category due to their high spawn cost.
v1.0.3 - Minor Fix
v1.0.2
- Hermit Crabs now spawn far away like how they do in the regular spawns.
- Sprint items are now AIBlacklisted as they should be.
v1.0.1
- Attempts to fix a bug where Cleansing Pools occasionally would give only Irradiant Pearls.
- Cleansing Pools display their cost (1 Lunar) again.
v1.0.0 - Release.