Wolfo-WolfoItemBuffs icon

WolfoItemBuffs

Hunter's Harpoon works like in Returns. Aegis slows barrier decay. Many small buffs to disliked items.

Last updated 3 weeks ago
Total downloads 24914
Total rating 4 
Categories Tweaks Items
Dependency string Wolfo-WolfoItemBuffs-1.2.1
Dependants 11 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
Rune580-Risk_Of_Options-2.8.2 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.8.2

README

Item Buffs

Buffs or changes to items I see people or me complain about often.

Each items changes can be turned off in the config.

Some changes are automatically disabled if the mods they're originally inspired from are enabled.
(Even tho they deprecated anyways to my knowledge)

Mod needed by everyone.

Item Changes

Icon Name/Effect

Soft Reworks

Hunter's Harpoon
Functions like how it does in Risk of Rain: Returns.

Buff Duration now 1.25s (+1s per stack)
Buff is now 1 stack granting 100% speed, instead of a stacked buff.
Killing enemies increases the duration of the present buff.
Buff duration capped at 20s (+4s per stack)

Buffs / Additions

Warbanner
Also drops on stage start/living starts.
Also drops when special boss fights begin. (Mithrix, Umbras)
+12 Radius per stack. (Up from 8)

Engi turrets inherit it.
Leech Seed
Now also heals 0.25 (+0.25 per stack) health on damage over time ticks.
Berzerker's Pauldron
Now has a 2s window to activate instead of 1s.
Old War Stealthkit
Now procs at 50% health instead of 25% health.
Is no longer prevented by Power Elixir.
Aegis
Now also slows Barrier Decay by 80% on first stack.
N'kuhana's Opinion

Now a proc of 1.0 (previously 0.2)
Now 30% max hp as damage. (previously 25%)
Now fires out at twice the rate. (20/s instead of 10/s)
'Soul Energy' no longer capped at 100% health.

Titanic Knurl
Now also grants 12 (+12 per stack) armor.
Defense Nucleus

Now stacks the damage and hp instead of Construct limit.
300% (+300% per stack) bonus health and damage.
They now steal elite effects from enemies they slay.

Singularity Band
Now 150% (+150% per stack) Total damage.
Eulogy Zero

Tier 1 Elites have a 10% (+5% per stack) chance to spawn as Perfected with slightly higher stats.
(Perfect spawned by this have 3.2x health and 2x damage)

Focused Convergence
Now stacks exponentially. (63s at 1, 44s at 2, 31s at 3) (instead of 69s, 56s, 47s)
Has a minimum on shrinkage to keep things playable.
No longer capped at 3.
Beads of Fealty
Now spawns 1 (+1 per stack) Twisted Scavengers.
Each Scavenger drops 10 Lunar Coins.
Elite Equipment
Your minions now spawn as elites.
Includes newly purchased Drones.
No stat ups.
Molotov
Now Molotov 8 pack.
Now can impact on enemies instead of bouncing off of them.

Very Minor

Red Whip
Less shift moves put you into combat and cancel it.
Predatory Instincts
Buff now refreshes whole stack of the buff when added.
Noxious Thorn
Can now transfer Essence of Heresy Ruin.
(They just forgot this buff)
Remote Caffeinator
Now has collision so it's able to press down buttons in Abandoned Aquaduct.
Void Elite Aspect
Can now drop as an equipment.
Slightly different visuals for player team but may still cause confusion.
Disabled by default
Icon Name/Effect

SotV Reworks I decided against for now

Regenerating Scrap
Now works on any tier of printer.
Only 50% chance to work on Red/Boss printers.
All consumed all at once.
Ignition Tank

2% chance on hit to fire a gas tank for 600% (+450) burn.
Fire Related items inflict burn for an additional 80% (+60%) burn Total damage.
Fire items : (Kjaros Band, Willo Wisp, Voidsent Flame, Volcanic Egg)

Pocket ICBM

Now also works on a lot of Explosion themed projectiles and items.
Damage of the 2 extra projectiles lowered to 75% (+75%) Total Damage.
(See notes for list)

Laser Scope
40% (+20% per stack) crit rate.
No longer innately increases crit damage mult.
Instead, crit chance above 100% is turned into 2% crit damage.
ICBM Projectile compatible list
List is automatically made depending on what the game thinks is an explosion.
(So that it can work with modded content better)
Some of these are extremely loose on what counts as an 'Explosion'


Sticky Bomb 		 (Bomb)
Ignition Tank		 (Explosive)
Resonance Disk 		 (Explosive)
War Bonds 			 (Missile)(Temporarly not quite functional)
Molten Perferator	 (Explosive)(+2 not x3)
Egocentrism 		 (Bomb)
Preon Accumleator 	 (Explosive)
Molotov				 (Explosive, kinda)

Commando Phase Round (*)
Commando Grenades 	 (Bomb)
Engi Grenades 		 (Bomb)
Engi Mines			 (Explosive)
MulT Scrap Launcher	 (Missile)
MulT Canister		 (Explosive)
Articer Bolts		 (Explosive, kinda)
Artificer Nano-Bomb  (Bomb)
Articier Ice Spear 	 (*)
REX Mortars			 (Explosive, kinda/**)
Acrid Spit			 (**)
Captain Taser		 (**)
Captain Airstrikes	 (Explosive)
Hooks of Heresy 	 (Expoosive, kinda)
Void Fiend M2		 (Explosive)
Seeker 3rd Punch	 (Explosive, kinda/**)

A bunch of enemy projectiles.

* (Not considered an explosion, but I think should be included)
**(game thinks it's an explosion. And i'm okay including it.)

Didn't want to overlap too much with Ignition Tank or SS2 Erratic Gadget but it happened.

Image of Perfected Beetle and Eulogy

Notes / Thoughts

Hunter Harpoon

Harpoons changes in Returns are amazing.
Any buff that isn't just porting those changes would seem weird.
Slighty adjusted some numbers to better fit into this game.

Aegis

Too hard to get it's benefit working.
Slower barrier decay will allow lower amounts of healing to accumulate barrier.
Buffing max Barrier capacity like in Returns would buff Aegis when it's already good, which is uneeded. 

(Decided against removing barrier decay all together. Barrier decays, that is it's thing and should stay)

Leeching Seed

Returns just buffed it to 2(+1), while also nerfing Scythe which, are certainly balance choices.
A common mod buff was/is, add healing on all attacks regardless of proc coeff.

I think just on DoTs is fine, adds it's own niche and you do many DoTs so it heals plenty.

Nkuhanas Opinion :

Little Disciple gets to have a Proc of 1.0, with better activation, and comparable damage. 
This having 0.2 proc is rude, so boosting that, and the damage a bit.

Old War Stealthkit & Berzerkers Pauldron.

Good effects, hindered by activating rarely.
Doubling the range for both should help.

Eulogy Zero, Beads of Fealty, Focused Convergence.

They are now, funnier.

Titanic Knurl gives Armor in RoR1/Returns. Weird that it does not in RoR2.

Defense Nucleus stacking stats instead of construct limit makes stacking cleaner and more noticible.

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.