VoidImplosionObjects
Updated 2 years agoXan.ROR2VoidPlayerCharacterCommon.VoidImplosionObjects
A set of preset void implosions.
Public Fields and Properties
static GameObject NullifierImplosion { get; private set; }
The same thing as the default Reaver black hole, but with VoidDamageTypes.ConditionalVoidDeath applied.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject JailerImplosion { get; private set; }
The same thing as the default Jailer black hole, but with VoidDamageTypes.ConditionalVoidDeath applied.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject DevastatorImplosion { get; private set; }
The same thing as the default Devastator black hole, but with VoidDamageTypes.ConditionalVoidDeath applied.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject DevastatorBomblet { get; private set; }
The same thing as the default Devastator bomblet (the smaller projectiles fired after a Devastator's implosion), but with VoidDamageTypes.ConditionalVoidDeath applied.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject NoInstakillNullifierImplosion { get; private set; }
The same thing as the default Reaver black hole, but with VoidDamageTypes.NeverVoidDeath applied so that it can't void kill at all.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject NoInstakillJailerImplosion { get; private set; }
The same thing as the default Jailer black hole, but with VoidDamageTypes.NeverVoidDeath applied so that it can't void kill at all.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject NoInstakillDevastatorImplosion { get; private set; }
The same thing as the default Devastator black hole, but with VoidDamageTypes.NeverVoidDeath applied so that it can't void kill at all.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!
static GameObject NoInstakillDevastatorBomblet { get; private set; }
The same thing as the default Devastator bomblet (the projectiles fired after a Devastator's implosion), but with VoidDamageTypes.NeverVoidDeath applied so that it can't void kill at all.
IMPORTANT: When firing this, you MUST set the fallback damage of the projectile yourself (make use of XanVoidAPI.GetFallbackDamage(BodyIndex))!