This package has been marked as deprecated, and it's suggested another
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| Last updated | 2 years ago | 
| Total downloads | 56023 | 
| Total rating | 2 | 
| Categories | Mods Skills | 
| Dependency string | YayLollerp-FlavoredCommando-0.4.1 | 
| Dependants | 38 other packages depend on this package | 
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2102README
Flavored Commando
Adds a few new primaries to Commando with some extra spicy gimmicks!
Current primaries include:
- Triple Tap, centered around item proccing
 - Headshot, scaling with critical strikes
 - Buster Shot, reimagining commando as a close-ranged bruiser
 - Phase Slug, based on precision and resetting cooldowns
 
Other notes / features:
- BetterUI Skill Proc Coefficient display compatibility
 - Functionally works in multiplayer, but sounds (and maybe effects/animations I don't remember) only work for whoever is shooting
 - No configs yet
 - Not all skills have icons yet
 - Not sure if I will ever get there, but I do plan to add SkillsPlusPlus compatibility
 
#Change Logs
0.4.1
- How did I not realize triple tap + plimp = infinite procs of both
- Triple tap echo now carries over proc chain mask
 
 
0.4.0
- Added phase slug
 - Bruh
 - I think thats it for new primaries. I'll work on polishing what I have
 
0.3.0
- Added BetterUI Proc Coefficient display compatibility
 - Reworked triple tap so its a little bit more unique.
- Fires in 3 round bursts
 - Increased damage (40% damage -> 50% damage)
 - Significantly reduced attack speed (8/s -> 6.67/s)
 - Reduced attack speed scaling past 1.5 (6.67/s/as -> 6/s/as)
 - Echo damage can proc and has a proc coefficient of 0.2
 - Echo damage can no longer crit
 
 - Reworked buster shot to be more inline with other attacks.
- Reduced bullet count (10 bullets -> 8 bullets)
 - Increased damage per bullet but removed health scaling (10% damage + 1% combined max health -> 30% damage)
 - Increased healing per bullet (0.5% max health -> 1% max health)
 - Reduced attack speed (2.5/s -> 1.25/s)
 
 - Reworked headshot to provide more than a garbage primary that becomes busted at high crit rate.
- Increased attack speed (2/s -> 3.33/s)
 - Decreased damage (175% damage -> 150% damage)
 - Removed crit scaling from primary damage
 - Added a damage multiplier for hits that crit based off of half of crit rate
 
 - I know people probably don't care too much about these numbers (and they probably aren't balanced the best either), but I put them here because I don't think I'll be changing them again for a while
 
0.2.2
- Triple Tap icon
 - ASSET BUNDLES IS WORKING
 - It was actually working the whole time, which explains why I had so much trouble debugging
 - I was just being extrememly stupid and setting the SkillDef icon before I loaded the asset bundle
 
0.2.1
- Pretty sure I fixed the bug of explosions going insane
 - Still trying to get assetbundle stuff working
 
0.2.0
- Added bustershot
 - Uhhhhhhh bugfix and stuff
 - I did not put enough checks in my hooks, causing various things to just not happen
 - Please feel free to let me know of any further bugs on discord (YayLollerp#4457)
 
0.1.0
- Initial release (Triple Tap and Headshot)
 - This is my first RoR2 mod I've actually decided to upload to Thunderstore
 - I have absolutely no idea what I am doing
 - I'm sorry if this sucks and is utter garbage and I am doing everything wrong
 - Also this first version was made in one night