
VanillaVoid
Adds more void variants for vanilla items.
Date uploaded | 3 years ago |
Version | 1.1.0 |
Download link | Zenithrium-VanillaVoid-1.1.0.zip |
Downloads | 9244 |
Dependency string | Zenithrium-VanillaVoid-1.1.0 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103



RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.2


RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4

RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3
RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1
RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.4README
Vanilla Void
Have you ever died with Pluripotent Larva and thought, "wow, that didn't corrupt literally all of my items. this game sucks!" I uh, me neither, but..anyway...
This mod adds 6 void items: 4 common/white, 1 uncommon/green, and 1 legendary/red. All of them have lore entries too. More to come! This mod (clearly) requires Survivors of the Void.
New Void Items
Icon | Name | Effect | Void Pairing |
---|---|---|---|
![]() |
Abyss-Touched Adze | Deal more damage to enemies with lower health. | Corrupts Crowbars |
![]() |
Clockwork Mechanism | Increase the number of interactables per stage. Taking damage to below 25% health breaks a random item, with a cooldown of 3 seconds. | Corrupts Delicate Watches |
![]() |
Enhancement Vials | Upgrade an item at low health. Consumed on use. | Corrupts Power Elixirs |
![]() |
Extraterrestrial Exhaust | Upon activating a skill, fire a number of rockets depending on the skill's cooldown. | Corrupts Fireworks |
![]() |
Executioner's Burden | Your 'On-Kill' effects occur an additional time upon killing an elite. Killing blows on elites are lucky. | Corrupts Old Guillotines |
![]() |
Lens-Maker's Orrery | Increased effectiveness of lens-related items. Your Critical strikes can dip an additional time. | Corrupts Laser Scopes |
Both the base and stacking effects of these items are customizable. Except Enhancement Vials.
Special Thanks
- Thank you to...
- KomradeSpectre, for the item boilerplate and tutorial
- RumblingJOSEPH, both for VoidAPI but also for helping me figure everything out time and time again
- Corn-Lord for the concept, name, and general lore, and Voidsenight for the design inspiration of Lens-Maker's Orrery, from their RoR2 Ideas document, found here: https://docs.google.com/document/d/1mRj_wADu0cru9Kmp0sPquV-leUX_CwVtbXGYLxXFDK0/edit?usp=sharing
- Heyimnoop, for making the original Adze icon and for putting up with me being hilariously stupid
- Harb, for helping with the gross IL hook in Lens-Maker's Orrery
- RandomlyAwesome, for helping me hook into the right part of the stage manager for the Clockwork item
- iDeathHD and Bubbet for helping with spawning Executioner's Burden properly, and iDeathHD again for helping with prefabs with Exhaust
- The RoR2 Modding and Starstorm 2 servers for helping refine ideas/designs and generally being kind
Misc
You can contact me on Discord in the RoR2 Modding server or simply message me, @Zenithrium#7082. I'd love to hear about more item ideas or if you think any item could use a buff, nerf, or even a rework. You can also check out the Github and leave a pull request or issue.
Changelog
-
v1.1.0: ""E"" Update
- Added Enhancement Vials, Extraterrestrial Exhaust, and Executioner's Burden
- The names all being E wasn't intentional I swear
- Redid textures on Adze, so it needed a new icon (sorry noop)
- Redid item displays / pickups for Adze, Clockwork, and Orrery so that the item tier outline shows up properly on them (oops!)
- Fixes Clockwork Mechanism displaying the base effect twice in its description and not the stacking effect
- Made the Thunderstore page way nicer because the old one sucked
- Maybe something else I forgot, this update took way longer than I meant it to
- Next update will probably rework/buff orrery
-
v1.0.0:
- Release
- Hopefully it all works!