The Artifacts Of Doom
Adds 5 customizable artifacts to traumatize your friends with.

Artifacts Added
Artifact Of War

- Time Increase = ++Spawn Rates, +++Difficulty
(swarm effect +1 every 5 minutes, max 5), Spawnrate Cap = 250
- Stage Increase = ++Monster Evolution +++ Item Droprate
Items are exponentially given to monsters, items dropped
are automatically given to the player, with a chat notification.
- This artifact generally creates a harder version of the game.
Consider rainstorm to be monsoon difficulty, monsoon is just terrifying, drizzle == ??
Artifact Of Entropy

- Various actions in-game are randomly given effects from a large pool of outcomes ranging from being a godsend to single handedly destroying everyone you love.
- These outcomes have a randomly defined chance to occur, from 0-100%.
- Discovering what actions do what, adapting, and dealing with mental health trauma is vital to your survival. Will you master the chaos? Or die trying...
- Current Amount of possible outcomes to experience: 60
- Current Amount of possible actions that cause outcomes: 24
Artifact Of Unity

- All items are shared amongst players, but enemies scale significantly faster.
Artifact Of The Titans

- Enemy size scales according to their credit cost, and elites are scaled even more brutally.
- Teleporter Boss Scales multiplicatively with stage (max 10 stages)
Artifact of Smash

- Enemies and Survivors are knocked back in proportion to their remaining health and damage dealt.
- Impacts on surfaces deal damage to all entities.
- Prepare to SMASH, or be SMASHED!
New artifacts and updates to current ones are in development.
I am open to any feedback and/or requests for new features
on the github discussions/issue pages, or through my email at [email protected]. Also I would love to watch you play it (yes I am a sadist)!
Changelog
1.0.0
1.0.1
- Fixed UI Bug with item/artifact descriptions not appearing sometimes in a run.
- Artifact icon display order adjusted.
1.1.3
- Added customizability for the Artifact of Entropy, Artifact of War and Artifact of The Titans (new RiskOfOptions dependency required).
- Printers, Scrappers, and other item removers now work with the Artifact of Unity.
- Increased general mod compatibility / bugfixing
1.1.5
- Fixed an issue where Artifact of Titans would make monsters without a cost invisible.
- Monsters that scale are no longer partially in the ground.
- Added fixed scaling settings to monsters and bosses.
1.1.6
- Fixed Artifact of Entropy not working for literally no discernable reason.
1.3.0
- Prevented lunar portals, Gold Shore portals, gold shrines, void seeds, and other unnecessary/conflicting dupes from being created in Artifact of War.
- Updated Artifact Icons to have their own unique look and style.
- Added a new artifact: Artifact of Smash.
- Added more customability to Artifact of War.
- The monster item pool for Artifact of War has been increased.
Currently Planned Features:
- Be able to retrieve the rng seed from the entropy artifact, so others can experience your run.
- More outcomes for the entropy artifact.
- Some other, confidential stuff...