Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
ArtifactsOfDoom
A series of customizable artifacts that enhance difficulty, scale monsters, cause chaos, and more!
| Last updated | 2 years ago |
| Total downloads | 70087 |
| Total rating | 3 |
| Categories | Mods Artifacts Survivors of the Void |
| Dependency string | bcs4313-ArtifactsOfDoom-1.6.3 |
| Dependants | 29 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.2README
The Artifacts Of Doom
Adds 6 customizable artifacts to traumatize your friends with.

Artifacts Added
Artifact Of War

- Time Increase = ++Spawn Rates, +++Difficulty
(swarm effect +1 every 5 minutes, max 5), Spawnrate Cap = 250 - Stage Increase = ++Monster Evolution +++ Item Droprate
Items are exponentially given to monsters, items dropped are automatically given to the player, with a chat notification. - This artifact generally creates a harder version of the game.
Consider rainstorm to be monsoon difficulty, monsoon is just terrifying, drizzle == ??
Artifact Of Entropy
![]()
- Various actions in-game are randomly given effects from a large pool of outcomes ranging from being a godsend to single handedly destroying everyone you love.
- These outcomes have a randomly defined chance to occur, from 0-100%.
- Discovering what actions do what, adapting, and dealing with mental health trauma is vital to your survival. Will you master the chaos? Or die trying...
- Current Amount of possible outcomes to experience: 80
- Current Amount of possible actions that cause outcomes: 23
Artifact Of Unity
![]()
- All items are shared among players, but enemies are much stronger.
Artifact Of The Titans
![]()
- Enemy size scales according to their credit cost, and elites are scaled even more brutally.
- Teleporter Boss Scales multiplicatively with stage (max 10 stages)
Artifact of Smash
![]()
- Enemies and Survivors are knocked back in proportion to their remaining health and damage dealt.
- Impacts on surfaces deal damage to all entities.
- Prepare to SMASH, or be SMASHED!
Artifact of Reconstruction

- Play as any monster in the game, with any base stats of your choosing.
- You can open the ui for selecting your monster in-game through a keybind (default: F2)
- Perfect for mithrix gamers like myself.
New artifacts and updates to current ones are in development. I am open to any feedback and/or requests for new features on the RoR2 discord @bcs4313, or through my email at [email protected]. Also I would love to watch you play it (yes I am a sadist)!
Changelog
1.0.0
* Mod Release
1.0.1
* Fixed UI Bug with item/artifact descriptions not appearing sometimes in a run.
* Artifact icon display order adjusted.
1.1.3
* Added customizability for the Artifact of Entropy, Artifact of War and Artifact of The Titans (new RiskOfOptions dependency required).
* Printers, Scrappers, and other item removers now work with the Artifact of Unity.
* Increased general mod compatibility / bugfixing
**1.1.5**
* Fixed an issue where Artifact of Titans would make monsters without a cost invisible.
* Monsters that scale are no longer partially in the ground.
* Added fixed scaling settings to monsters and bosses.
1.1.6
* Fixed Artifact of Entropy not working for literally no discernable reason.
1.3.0
* Prevented lunar portals, Gold Shore portals, gold shrines, void seeds, and other unnecessary/conflicting dupes from being created in Artifact of War.
* Updated Artifact Icons to have their own unique look and style.
* Added a new artifact: Artifact of Smash.
* Added more customizability to Artifact of War.
* The monster item pool for Artifact of War has been increased.
1.4.0
* Added 20 outcomes to The Artifact of Entropy, totaling to 80 outcomes.
* Artifact of Entropy runs can be seeded and quickly shared via clipboard copy/paste, for exact copies of other entropy runs (check the Risk of Options settings for more information).
* Fixed the probability offset and multiplier not working for the Artifact of Entropy! -_-
* Void items are now supported for the Artifact of Unity.
1.4.4
A metric ton of bugfix/tuning/quality of life updates.
* Added default options to all artifacts with custom settings.
* Monsters/items from gangs in artifact of entropy are now consistent with their given seed value.
* The Artifact of Entropy now has a custom setting to generate a new set of events upon heading into the next stage.
* fixed a common outOfRangeException for the findRandomMonster() supporting method.
* Some triggers in artifact of entropy are limited in events due to their inability to supply a player body, however, a workaround was made and now they can activate any event.
* Triggers affected -> Teleporter, CoinBarrel, Item Drop
* Some triggers strictly targeted the server host, even when a client player would do an action. This is no longer an issue.
* Triggers affected -> W, A, S, D, Ability Triggers
* Fixed a ton of null exceptions everywhere.
* Fixed a bug where events that played sounds to all players would bug out if the host is dead and the client is not.
* Fixed a synchronization issue with titans that makes some enemies fail to resize. This is due to packet loss and higher ping levels. The system is not FOOLPROOF, but is relatively consistent.
* Some adjustments to Artifact Of Entropy's code have reduced its lagginess by a large margin.
1.5
* Major overhaul to how Artifact of Smash functions
* Drastically decreased crashes from the artifact, especially for hitting wisps.
* Increased Impact Threshold for damaging players
* Enemy / Survivor health doubled
* Added exponential knockback scaling based on missing health before the hit
* Enemies dying from impacts now reward players for the kill
* Changed knockback formula to reduce lag
* Added explosion animation for players dying from impact.
* Added settings to adjust knockback and damage levels for non-boss enemies, bosses,
and players separately.
1.5.1
* Fixed a sus bug from Artifact of Entropy.
1.5.3
* Added a feature that resynchronizes lost items if a player dies with Artifact of Unity on. The setting can be toggled on/off.
1.6
* Added a new artifact: Artifact of Reconstruction.
* Golem bug fixed from Artifact of Titans.
* Fixed health desynchronization from Artifact of War that would bug out healthbars.
* Boosted health of bosses in Artifact of War to make them more balanced.
* Added option to omit messages from Artifact of War and Entropy.
* Fixed Artifact of Unity item dupe bug.
* General stability changes / polish.
1.6.2
* Artifact of Reconstruction:
* Migrated stat changes to the in-game UI.
* Stat changes are now client-side compatible I.E anyone can choose any stats/morph they want.
* Added elite modifier options to in-game UI. The modifiers can stack.
* Added drones as options for morph selection.
* Artifact of War:
* Completely rebalanced artifact to reduce problems caused by the exponential growth of items for monsters and players.
* Added health and damage growth parameters in RoROptions to tweak difficulty.
* Added preset to change Artifact of War to pre-rebalance settings, this is called 'legacy mode.'
* If any part of Artifact of War still feels unbalanced, feel free to report it to me in Github.
1.6.3
* Quick UI bugfix on the game over / pause screen.
Currently Planned Features:
- A new artifact (WIP as of 8/23/23)! It will be void themed.
- Some QOL fixes / tweaks.
- Debug / Compatibility improvements.
- More outcomes for the entropy artifact.
- I need more feature ideas / artifact ideas! See my github to make a request.
- A video demonstrating the 6 artifacts, and what you can do with them..