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ArtifactsOfDoom
A series of customizable artifacts that enhance difficulty, scale monsters, cause chaos, and more!
Date uploaded | a year ago |
Version | 1.5.3 |
Download link | bcs4313-ArtifactsOfDoom-1.5.3.zip |
Downloads | 4274 |
Dependency string | bcs4313-ArtifactsOfDoom-1.5.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.2README
The Artifacts Of Doom
Adds 5 customizable artifacts to traumatize your friends with.
Artifacts Added
Artifact Of War
- Time Increase = ++Spawn Rates, +++Difficulty
(swarm effect +1 every 5 minutes, max 5), Spawnrate Cap = 250 - Stage Increase = ++Monster Evolution +++ Item Droprate
Items are exponentially given to monsters, items dropped are automatically given to the player, with a chat notification. - This artifact generally creates a harder version of the game.
Consider rainstorm to be monsoon difficulty, monsoon is just terrifying, drizzle == ??
Artifact Of Entropy
- Various actions in-game are randomly given effects from a large pool of outcomes ranging from being a godsend to single handedly destroying everyone you love.
- These outcomes have a randomly defined chance to occur, from 0-100%.
- Discovering what actions do what, adapting, and dealing with mental health trauma is vital to your survival. Will you master the chaos? Or die trying...
- Current Amount of possible outcomes to experience: 80
- Current Amount of possible actions that cause outcomes: 23
Artifact Of Unity
- All items are shared among players, but enemies are much stronger.
Artifact Of The Titans
- Enemy size scales according to their credit cost, and elites are scaled even more brutally.
- Teleporter Boss Scales multiplicatively with stage (max 10 stages)
Artifact of Smash
- Enemies and Survivors are knocked back in proportion to their remaining health and damage dealt.
- Impacts on surfaces deal damage to all entities.
- Prepare to SMASH, or be SMASHED!
New artifacts and updates to current ones are in development. I am open to any feedback and/or requests for new features on the RoR2 discord @bcs4313, or through my email at [email protected]. Also I would love to watch you play it (yes I am a sadist)!
Changelog
1.0.0
* Mod Release
1.0.1
* Fixed UI Bug with item/artifact descriptions not appearing sometimes in a run.
* Artifact icon display order adjusted.
1.1.3
* Added customizability for the Artifact of Entropy, Artifact of War and Artifact of The Titans (new RiskOfOptions dependency required).
* Printers, Scrappers, and other item removers now work with the Artifact of Unity.
* Increased general mod compatibility / bugfixing
**1.1.5**
* Fixed an issue where Artifact of Titans would make monsters without a cost invisible.
* Monsters that scale are no longer partially in the ground.
* Added fixed scaling settings to monsters and bosses.
1.1.6
* Fixed Artifact of Entropy not working for literally no discernable reason.
1.3.0
* Prevented lunar portals, Gold Shore portals, gold shrines, void seeds, and other unnecessary/conflicting dupes from being created in Artifact of War.
* Updated Artifact Icons to have their own unique look and style.
* Added a new artifact: Artifact of Smash.
* Added more customizability to Artifact of War.
* The monster item pool for Artifact of War has been increased.
1.4.0
* Added 20 outcomes to The Artifact of Entropy, totaling to 80 outcomes.
* Artifact of Entropy runs can be seeded and quickly shared via clipboard copy/paste, for exact copies of other entropy runs (check the Risk of Options settings for more information).
* Fixed the probability offset and multiplier not working for the Artifact of Entropy! -_-
* Void items are now supported for the Artifact of Unity.
1.4.4
A metric ton of bugfix/tuning/quality of life updates.
* Added default options to all artifacts with custom settings.
* Monsters/items from gangs in artifact of entropy are now consistent with their given seed value.
* The Artifact of Entropy now has a custom setting to generate a new set of events upon heading into the next stage.
* fixed a common outOfRangeException for the findRandomMonster() supporting method.
* Some triggers in artifact of entropy are limited in events due to their inability to supply a player body, however, a workaround was made and now they can activate any event.
* Triggers affected -> Teleporter, CoinBarrel, Item Drop
* Some triggers strictly targeted the server host, even when a client player would do an action. This is no longer an issue.
* Triggers affected -> W, A, S, D, Ability Triggers
* Fixed a ton of null exceptions everywhere.
* Fixed a bug where events that played sounds to all players would bug out if the host is dead and the client is not.
* Fixed a synchronization issue with titans that makes some enemies fail to resize. This is due to packet loss and higher ping levels. The system is not FOOLPROOF, but is relatively consistent.
* Some adjustments to Artifact Of Entropy's code have reduced its lagginess by a large margin.
1.5
Major overhaul to how Artifact of Smash functions
* Drastically decreased crashes from the artifact, especially for hitting wisps.
* Increased Impact Threshold for damaging players
* Enemy / Survivor health doubled
* Added exponential knockback scaling based on missing health before the hit
* Enemies dying from impacts now reward players for the kill
* Changed knockback formula to reduce lag
* Added explosion animation for players dying from impact.
* Added settings to adjust knockback and damage levels for non-boss enemies, bosses,
and players separately.
- unconfirmed fix: Artifact of War/Unity health bars should be fixed for clients.
1.5.1
Fixed a sus bug from Artifact of Entropy.
1.5.3
Added a feature that resynchronizes lost items if a player dies with Artifact of Unity on. The setting can be toggled on/off.
Currently Planned Features:
- A video demonstrating the 5 artifacts, and what you can do with them.
- Getting golems to resize without a strange visual bug...
- Stabilization and bug fixes for all artifacts (we are getting there).
- More outcomes for the entropy artifact.
- Working on a new artifact (4/2/2023)...