Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Flashbang v1.0.0
plugins/Flashbang.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using On.RoR2.UI; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using RoR2; using RoR2.UI; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("Flashbang")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Flashbang")] [assembly: AssemblyTitle("Flashbang")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Flashbang { public static class Assets { public static AssetBundle mainAssetBundle = null; internal static string assetBundleName = "flashbang"; internal static string assemblyDir => Path.GetDirectoryName(Flashbang.pluginInfo.Location); public static void PopulateAssets() { mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(assemblyDir, assetBundleName)); } } internal static class SoundBanks { private static bool initialized; public static string SoundBankDirectory => Path.Combine(Assets.assemblyDir); public static void Init() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Invalid comparison between Unknown and I4 //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Invalid comparison between Unknown and I4 //IL_009e: Unknown result type (might be due to invalid IL or missing references) if (!initialized) { initialized = true; AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory); if ((int)val == 1) { Log.Info("Added bank base path : " + SoundBankDirectory); } else { Log.Error("Error adding base path : " + SoundBankDirectory + " " + $"Error code : {val}"); } uint num = default(uint); AkSoundEngine.LoadBank("flashbang.bnk", ref num); if ((int)val == 1) { Log.Info("Added bank : flashbang.bnk"); } else { Log.Error("Error loading bank : flashbang.bnk " + $"Error code : {val}"); } } } } [BepInPlugin("bouncyshield.Flashbang", "Flashbang", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Flashbang : BaseUnityPlugin { public class Sink : INetMessage, ISerializableObject { private NetworkInstanceId id; public Sink() { } public Sink(CharacterBody x) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) id = x.master.networkIdentity.netId; } public void Serialize(NetworkWriter writer) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) writer.Write(id); } public void Deserialize(NetworkReader reader) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) id = reader.ReadNetworkId(); } public void OnReceived() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (id == LocalUserManager.GetFirstLocalUser().cachedMaster.networkIdentity.netId) { Instance.FlashbangPlayer(); } } } public const string PluginGUID = "bouncyshield.Flashbang"; public const string PluginAuthor = "bouncyshield"; public const string PluginName = "Flashbang"; public const string PluginVersion = "1.0.0"; public static PluginInfo pluginInfo; public static Flashbang Instance; private HUD hud; private GameObject Whitescreen; private GameObject Dizzyscreen; private float alpha; private EquipmentDef flashbang; public void Awake() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown pluginInfo = ((BaseUnityPlugin)this).Info; Log.Init(((BaseUnityPlugin)this).Logger); Assets.PopulateAssets(); Instance = this; HUD.Awake += new hook_Awake(GetHud); EquipmentSlot.PerformEquipmentAction += new hook_PerformEquipmentAction(EquipmentActivate); CreateEquipment(); NetworkingAPI.RegisterMessageType<Sink>(); } public void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown HUD.Awake -= new hook_Awake(GetHud); EquipmentSlot.PerformEquipmentAction -= new hook_PerformEquipmentAction(EquipmentActivate); } public void Start() { SoundBanks.Init(); } public void Update() { } private void GetHud(orig_Awake orig, HUD self) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); hud = self; Dizzyscreen = new GameObject("Dizzyscreen"); Dizzyscreen.transform.SetParent(hud.mainContainer.transform); RectTransform val = Dizzyscreen.AddComponent<RectTransform>(); val.anchorMin = Vector2.zero; val.anchorMax = Vector2.one; val.sizeDelta = Vector2.zero; val.anchoredPosition = Vector2.zero; Dizzyscreen.AddComponent<Image>(); Whitescreen = new GameObject("Whitescreen"); Whitescreen.transform.SetParent(hud.mainContainer.transform); val = Whitescreen.AddComponent<RectTransform>(); val.anchorMin = Vector2.zero; val.anchorMax = Vector2.one; val.sizeDelta = Vector2.zero; val.anchoredPosition = Vector2.zero; Image val2 = Whitescreen.AddComponent<Image>(); val2.sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0f, 0f, 4f, 4f), Vector2.zero); FlashAlpha(0f); } private void FlashAlpha(float x) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) ((Graphic)Whitescreen.GetComponent<Image>()).color = new Color(1f, 1f, 1f, x); ((Graphic)Dizzyscreen.GetComponent<Image>()).color = new Color(1f, 1f, 1f, x); } private void FlashbangPlayer() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Whitescreen != (Object)null && (Object)(object)Dizzyscreen != (Object)null) { Texture2D val = ScreenCapture.CaptureScreenshotAsTexture(); Dizzyscreen.GetComponent<Image>().sprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.zero); ((MonoBehaviour)this).StartCoroutine(Fade()); AkSoundEngine.PostEvent(2753768932u, ((Component)Run.instance).gameObject); Log.Info("Flashbang!"); } else { Log.Warning("Bad flashbang..."); } } private IEnumerator Fade() { alpha = 1f; FlashAlpha(alpha); while (alpha >= 0f) { yield return (object)new WaitForSeconds(0.04f); alpha -= 0.01f * (2f - alpha); FlashAlpha(alpha); } } private void CreateEquipment() { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected O, but got Unknown flashbang = ScriptableObject.CreateInstance<EquipmentDef>(); ((Object)flashbang).name = "FLASHBANG_NAME"; flashbang.nameToken = "FLASHBANG_NAME"; flashbang.pickupToken = "FLASHBANG_PICKUP"; flashbang.descriptionToken = "FLASHBANG_DESC"; flashbang.loreToken = "FLASHBANG_LORE"; flashbang.pickupIconSprite = Assets.mainAssetBundle.LoadAsset<Sprite>("flashbang.png"); flashbang.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/StunChanceOnHit/PickupStunGrenade.prefab").WaitForCompletion(); flashbang.appearsInMultiPlayer = true; flashbang.appearsInSinglePlayer = true; flashbang.canBeRandomlyTriggered = true; flashbang.enigmaCompatible = true; flashbang.canDrop = true; flashbang.cooldown = 25f; ItemAPI.Add(new CustomEquipment(flashbang, new ItemDisplayRuleDict((ItemDisplayRule[])null))); } private bool EquipmentActivate(orig_PerformEquipmentAction orig, EquipmentSlot self, EquipmentDef def) { if ((Object)(object)def == (Object)(object)flashbang && NetworkServer.active) { FireFlashbang(self.characterBody); return true; } return orig.Invoke(self, def); } private void FireFlashbang(CharacterBody body) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown Vector3 position = ((Component)body).gameObject.transform.position; foreach (CharacterBody instances in CharacterBody.instancesList) { double num = Vector3.Distance(((Component)instances).gameObject.transform.position, position); if (num <= 70.0) { if (instances.isPlayerControlled) { NetMessageExtensions.Send((INetMessage)(object)new Sink(instances), (NetworkDestination)1); continue; } DamageInfo val = new DamageInfo { damage = Math.Max(instances.healthComponent.fullCombinedHealth / 10f, 50f), inflictor = ((Component)body).gameObject, attacker = ((Component)body).gameObject, procCoefficient = 0f }; instances.healthComponent.TakeDamage(val); SetStateOnHurt.SetStunOnObject(((Component)instances).gameObject, 5f); } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace Flashbang.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("Flashbang.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal Resources() { } } }