SacrificeRemix
Grind hordes of monsters and collect on-kill rewards in this intense Diablo-like gameplay.
Date uploaded | 3 years ago |
Version | 1.1.3 |
Download link | drizzlx-SacrificeRemix-1.1.3.zip |
Downloads | 11329 |
Dependency string | drizzlx-SacrificeRemix-1.1.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1900README
Sacrifice Remix
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Please note this mod is NOT an artifact. It's always active and will stack with all artifacts including Sacrifice.
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Have questions? Join our community on Discord (we have snacks).
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See Recommended Gameplay section for details on which artifacts and modules we use.
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Default settings are balanced for Monsoon difficulty.
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Open source on GitHub
About
This is my creative take on the original RoR1 Sacrifice artifact:
Monsters will drop loot, spawn faster, and be more challenging earlier on - plus some other kick a** features. As a result, the gameplay is fast-paced and packed with consistent action.
Unlike the original Sacrifice, all chests still spawn by default (unless you play with Sacrifice Artifact). This simply adds extra layers to the game without taking anything away.
Also, please keep in mind that this module is a work in progress. My goal is to create intense Diablo-like gameplay, in which the added difficulty is balanced out by kill rewards and other fun mechanics. New features will continue to be added, and the default gameplay experience may change.
<3 drizzlx
Features
- Monsters have a chance to drop a random white/green/red item.
- Faster spawn rates; there's hordes of mobs to hack and slash.
- Difficult monsters spawn more frequently.
- Chance on kill to summon a temporary attack drone with random items; the duration, item limit, and damage increases each stage.
- Highly customizable so it can be modified to fit any play style.
Recommended Gameplay
To get the optimal gameplay experience, I highly recommend using these artifacts and installing the following modules. This is what the default settings are tweaked for:
Artifacts:
- Artifact of Sacrifice
- Artifact of Swarms
- Artifact of Honor (optional)
- Artifact of Soul (optional)
Modules:
- NoBossNoWait
- ShareSuite (multiplayer)
- BiggerBazaar
- RTAutoSprintEx
Installation
- Install BepInEx Mod Pack (if you haven't already)
- Install R2API (if you haven't already)
- Place the mod in the Risk of Rain 2\BepInEx\plugins folder
Configurations
- Run the game once after installing the mod so the config file is created, and then close the game.
- Open SacrificeRemix.cfg in Risk of Rain 2\BepInEx\config.
- If your game is running you will need to close it before changes take effect, or you can run the in-game console command sr_reload.
Change Log
1.1.3
- Balanced default rates based on the new recommended way to play
- Removed configs for interactable spawns (this was too buggy and it's no longer needed due to artifacts)
- Updates for compatibility with latest BepInEx and R2API
1.1.2
- Update for artifacts patch
- Added boss and equipment drops (disabled by default)
- New config DropOnMonsterPos - if enabled, drops will spawn on the monster position (disabled by default)
- Balanced default rates
1.1.1
- Fixed a bug which would prevent hordes from spawning after the first few stages
- Update Discord link
1.1.0
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New Features
- Much faster spawn rates.
- Scale spawn intensity per additional player.
- Chance on kill to spawn a temporary attack drone with random items (the duration, item limit, and damage increase each stage).
- Added a sound effect for loot drops.
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Misc
- Now the Configuration file is rebuilt when a new Sacrifice Remix version is installed; the previous file is backed up in the same folder.
- Added console command sr_reload to reload configuration file while in-game.
- Changes to the default spawn/drop rates.
- Reworked custom logic for spawn rate and difficulty, so that it scales better.
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Configurations
- IsModuleEnabled: enable or disable Sacrifice Remix functionality
- BoostSpawnRates: enable or disable increased spawn rates
- SpawnIntensity: replaces the previous config MonsterSpawnDifficulty
- SpawnIntensityPerPlayer: scale the SpawnIntensity per additional player
- SummonDroneChance: the chance to spawn a temporary attack drone on kill
- CloversRerollDrops: now disabled by default (CloversRerollRarity is still enabled)
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Bug Fixes
- Fixed an issue where loot drops could spawn on ally minion/turret positions; now they will always spawn on the player.
1.0.1-1.0.2
- Changes to the default drop rates.
1.0.0
- First release