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duckduckgreyduck-ChillRework-1.0.2 icon

ChillRework

Adds a new 'Chill' damage type for the 2R4R family of mods. Try ArtificerExtended!

Date uploaded a year ago
Version 1.0.2
Download link duckduckgreyduck-ChillRework-1.0.2.zip
Downloads 59011
Dependency string duckduckgreyduck-ChillRework-1.0.2

This mod requires the following mods to function

RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2

README

https://github.com/bbborbo/RiskierRain/tree/master/ChillRework

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Overview

This mod reworks Slow80 to be have it's own DamageType and unique mechanics. Mainly for use by ArtificerExtended and the 2R4R family.

https://thunderstore.io/package/duckduckgreyduck/ArtificerExtended/

What does it do?

The "Chill" damage type gives attacks a chance (based on proc coefficient) to slow enemies by 80% for 8 seconds on hit. Chill can stack up to 10 times, but unless a mod does something with those extra stacks, only the first stack of Chill actually does anything. In other words, the full benefit of Chill is gained from the first stack.

When icicles die...

The Chill rework also gives Freezing attacks the ability to proc Chill. Non-AOE Freezing attacks proc 3 stacks, while Freezing AOE attacks proc 2 stacks.

Why is this even a thing?

ChillRework was pulled right out of ArtificerExtended. After some feature removal (specifically the alternate passive), the Chill rework was sort of gutted, but it really just shows how much the Chill rework was lacking in the first place. The intention of making this a standalone mod is to give Chill more functionality, through synergy by other mods and through its own means which are yet to come.

CHANGELOG

1.0.2

- now behaves as intended

1.0.1

- fixed NRE

1.0.0

- Release ver.