EruptionUtil
Adds a new utility for Artificer - Eruption. Completely Configurable, supports Artificer Extended
By gaforb
Date uploaded | 3 years ago |
Version | 2.0.0 |
Download link | gaforb-EruptionUtil-2.0.0.zip |
Downloads | 18727 |
Dependency string | gaforb-EruptionUtil-2.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskOfBrainrot-JetHack
Fixes hover-toggle to remember its previous state after Ion Surging. Client-sided and mod compatible.
Preferred version: 1.0.0README
#EruptionUtility This mod adds a new Flame Utility for Artificer - Eruption Blast forward, dealing 360% damage and igniting nearby enemies Config options included for: Initial blast damage, force and proc coeffecient Turning off the blast or burn entirely Adjusting the cooldown and number of stocks Moving the skill to Special Performance option for VFX if you find them too flashy
Known Issues & Compatability
-Supports Artificer Extended's Energetic Resonance passive. -If using Blast Jumper, set the blast force to 0 or you bounce weirdly -ArtiSkillSwap makes flamethrower work with sprinting for letting this skill force sprint.
Future Plans (maybe)
-A two-stage charge up that makes the explosion stronger -More differences between the grounded and aerial versions
Credits
Thanks to LordOfTheNugget for ArtificerFrostSurge and DuckDuckGreyDuck for ArtificerExtended, upon which much of the code for this mod is based. Additional thanks to Rein for some of the code that makes artificer not look stiff while whooshing
Installation
Place EruptionUtility.dll in /Risk of Rain 2/BepInEx/plugins/ Or just use a mod manager. In fact, I recommend that.
Changelog
0.1.0 -Inital beta release with dependency
1.0.0 -Removed ArtificerExtended Dependency -Added config options -Damage and radius slightly increased -Better compatibility with Flamethrower
1.0.1 -Removed blast force for compatibility with Plasmacore's Blast_Jumper
2.0.0 -Added loads of config -Overhauled VFX and added performance option -Tweaked cooldown settings -Restored blast force - now configurable