EruptionUtil
Adds 'Eruption', a new utility that blasts you forward and ignites enemies behind you! Very configurable.
By gaforb
Last updated | a year ago |
Total downloads | 51959 |
Total rating | 4 |
Categories | Skills |
Dependency string | gaforb-EruptionUtil-3.0.1 |
Dependants | 33 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
#EruptionUtility This mod adds a new Flame Utility for Artificer - Eruption Blast forward, dealing 360% damage and igniting nearby enemies Config options included for: Initial blast damage, force, are of effect and proc coeffecient Turning off the blast or burn entirely Adjusting the cooldown and number of stocks Moving the skill to the Special slot Forcing it to sprint and be agile Performance option for the VFX if you find them too flashy
Known Issues & Compatability
-Flamethrower will be wasted if you use it during this skill while sprint is enabled -Try ArtiSkillSwap for giving flamethrower agile to enjoy a fast, close-range artificer playstyle!
Future Plans (maybe)
-A two-stage charge up that makes the explosion stronger, or leaves flames behind -More differences between the grounded and aerial versions -Messing with flamethrower so it can't be wasted by accident -Making an entire skill overhaul for artificer
Credits
Thanks to LordOfTheNugget for ArtificerFrostSurge and DuckDuckGreyDuck for ArtificerExtended, upon which much of the code for this mod is based. Additional thanks to Rein for some of the code that makes artificer not look stiff while whooshing
Installation
Place EruptionUtility.dll in /Risk of Rain 2/BepInEx/plugins/ Or just use a mod manager. In fact, I recommend that.
Changelog
0.1.0 -Inital beta release with dependency
1.0.0 -Removed ArtificerExtended Dependency -Added config options -Damage and radius slightly increased -Better compatibility with Flamethrower
1.0.1 -Removed blast force for compatibility with Plasmacore's Blast_Jumper
2.0.0 -Added loads of config -Overhauled VFX and added performance option -Tweaked cooldown settings -Restored blast force - now configurable
3.0.0 -Updated for latest patch and R2API version -Normalised launch distance when sprinting/not sprinting -Fixed in-game description not respecting config
3.0.1 -Fixed icon not being in folder causing mod to fail to load (oops) -Updated R2API dependencies to split assemblies