You will need to have BepInExPack and R2API installed before you can use other mods.
|Last updated||3 months ago|
|Dependants||0 other mods depend on this mod|
This mod is highly configurable allowing you to have quests, adjustable interactable spawns, and heavily customisable enemy drops.
This mod offers a networked questing system that is synced with others who have the mod installed, it can also be played with people without the mod if the host has the mod installed! Questing, UI and settings are highly customisable with the config.
This mod has highly customisable enemy loot drops, with the ability to change the chances of each drop for each tier of enemy.
This mod is WORK IN PROGRESS, meaning that there is a good chance that there are issues.
If you find any issues with my mod please create a new issue on the github, you can find existing issues here:
Risk of Rain 2\BepInEx\pluginsfolder
This mod has a large config with many values to change to your desire with the ability to reload on the go by pressing F6.
Steps on how to configure:
Risk of Rain 2\BepInEx\configfolder
com.ghasttear1.rpgmod.cfgfile using your preferred text editor
When updating please delete your old config for the mod and let a new one get created (you can make a backup of the old one and copy old values over), as config descriptions and values get added and changed with most updates.
- 1.0.0: Mod release! - 1.0.1: Updated readme - 1.0.2: Fixed glitched first quest - 1.0.3: Fixed teleporter getting stuck, changed config reload to F6 (conflict with ROR2Cheats), added config types, fixed item drop spam, added new config for quest resetting on advancing stage, special thanks to @Targets for help debugging :) - 1.0.4: Removed debugging messages that were left in - 1.0.5: Small amount of code cleanup, fixed vertical UI bug and large UI bug, fixed disabling enemydrops making quest progress not work, fixed item spam when player dies or leaves, fixed moving from singleplayer game to multiplayer game, and more - 1.1.0: Added game scaling for drops helping even out drops experienced at early and end game, added chat message for help with those playing with unmodded players, changed the way the scene placement works making disabled spawns configurable, changed config defaults, descriptions and values - 1.1.1: Fixed the broken display caused from the latest game update - 1.1.2: Fixed the possibility of enemy survivors been chosen for a quest target - 1.2.0: Fixed mod to work with latest update - (had to remove chest drops from bosses as a configurable option as it broke) - 1.2.1: Reimplemented a fix that was previously in the mod hopefully fixing a problem with quests and particular enemies - 1.2.2: Fixed problem with multiple drops from a quest - 1.2.3: Fixed issue where depending on the computers localisation the config values would improperly be loaded - 1.2.4: Engineer turrets now count towards kills thanks @iDeathHD, quests no longer stop counting progress. - 1.2.5: No longer any turret issues with other mods modifying turrets, fixed items no longer dropping after some time. (IMPORTANT UPDATE) - 1.2.6: Had to rebuild mod to work with new game update and updated readme.
You can find me on the modding discord, I'm new to modding but I will try my best to answer any questions.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|