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Decompiled source of OrderlyShrines v1.0.0
orderly_shrines.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("orderly_shrines")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("orderly_shrines")] [assembly: AssemblyTitle("orderly_shrines")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OrderlyShrines { [BepInPlugin("com.yourusername.orderlyshrines", "Orderly Shrines", "1.0.0")] public class OrderlyShrine : BaseUnityPlugin { public const string PluginGUID = "com.yourusername.orderlyshrines"; public const string PluginName = "Orderly Shrines"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<bool> EnableMod; public static ConfigEntry<bool> ShowMessage; public void Awake() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Mod", true, "Enable or disable the Orderly Shrines mod"); ShowMessage = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Order Message", true, "Show 'You have been... sequenced.' message when using any shrine"); PurchaseInteraction.OnInteractionBegin += new hook_OnInteractionBegin(PurchaseInteraction_OnInteractionBegin); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Orderly Shrines v1.0.0 is loaded!"); } private void PurchaseInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator) { orig.Invoke(self, activator); if (!EnableMod.Value || !NetworkServer.active) { return; } string text = ((Object)((Component)self).gameObject).name.ToLower(); bool flag = false; bool flag2 = false; if (text.Contains("shrine")) { flag = true; if (text.Contains("shrinerest") || text.Contains("lunarrecycler") || text.Contains("order")) { flag2 = true; } } if (flag && !flag2) { ApplyOrderEffect(activator); } } private void ApplyOrderEffect(Interactor activator) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown CharacterBody component = ((Component)activator).GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.inventory)) { component.inventory.ShrineRestackInventory(Run.instance.treasureRng); if (ShowMessage.Value) { Chat.SendBroadcastChat((ChatMessageBase)new SubjectFormatChatMessage { subjectAsCharacterBody = component, baseToken = "SHRINE_RESTACK_USE_MESSAGE" }); } EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ShrineUseEffect"), new EffectData { origin = ((Component)component).transform.position, rotation = Quaternion.identity, scale = 1f, color = Color32.op_Implicit(new Color(0.7f, 0.7f, 1f)) }, true); } } public void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown PurchaseInteraction.OnInteractionBegin -= new hook_OnInteractionBegin(PurchaseInteraction_OnInteractionBegin); } } }