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Artificer2
New skills and improvements for Artificer. Adds AirDodge movement ability, two new secondary skill variants, Flamethrower range scaling, and some other buffs/tweaks.
By helter
Date uploaded | 4 years ago |
Version | 1.0.3 |
Download link | helter-Artificer2-1.0.3.zip |
Downloads | 13643 |
Dependency string | helter-Artificer2-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Artificer2 mod overview
- Adds AirDodge movement ability.
- Adds two new skills based on "Charged Nova-Bomb" and "Cast Nano-Spear" (NovaBomb2 and IceSpear2 respectively).
- Buffs to some of the base skills.
Important
This mod was not tested in multiplayer. At all. And I'm also really new to modding so if you run into any problems with the mod (multiplayer related or not) contact me in the modding discord - helter#9208
AirDodge movement ability
- Receive a burst of speed (scales with movement speed) and superior air control for 1 second when you activate Artificers jetpack.
- Has 2 second cooldown.
- Activating the jetpack will now put you into sprint mode (unless you're firing the Flamethrower).
IceSpear2
New skill based on Cast Nano-Spear.
- Charging the skill no longer scales damage, instead it increases the number of Ice Spears fired (up to 3).
- Each Ice Spear deals 850% damage, third spear freezes and executes.
- Slightly increased projectile speed
NovaBomb2
New skill based on Charged Nova-Bomb.
- Nova-Bomb projectile is no longer affected by gravity.
- Lightning beams now strike nearby enemies while charging the skill for 200% damage with a chance to stun.
- Reduced the damage of lightning beams from projectile itself to 200% (they no longer steal your Runalds/Kjaros proc).
- Lightning beams from projectile now hit twice as often at maximum charge.
- Slightly reduced projectile speed
Changes to base skills
- Increased base flamethrower range 20 -> 30.
- Flamethrower range now scales with attack speed. One syringe worth of attack speed is a 20% increase. Range is capped at 80 (~5 syringes worth).
- Increased projectile speed of Flame Bolt and Plasma Bolt 80 -> 120.
Known Issues
- There are none, this mod is perfect.
- Ok there are some. Mod is apparently broken in multiplayer (no big surprise there). I'll keep looking into it. Any feedback is greatly appreciated.
Changelog
1.0.3
- Fixed a bug where IceSpear2 wouldn't fire 3rd ice spear at high attack speeds.
- More changes to IceSpear2 and NovaBomb2 implementation. Maybe they'll work in multiplayer now, please provide feedback if they do (or don't).
1.0.2
- Reworked a bunch of code related to IceSpear2. Skill functionality remains the same.
1.0.1
- Reworked AirDodge implementation. Functionality remained the same. Might work in multiplayer now, please provide feedback if it does (or doesn't).
- AirDodge cooldown is now a debuff (same as Runalds/Kjaros cooldown "debuff"). Now has an icon to help keep track of when AirDodge is ready.
- Changed R2API dependency string
1.0.0
- Initial release