QueenGlandBuff
Buffs Beetle Guards by making them absolute units.
Last updated | 2 months ago |
Total downloads | 179495 |
Total rating | 9 |
Categories | Mods Tweaks Items |
Dependency string | kking117-QueenGlandBuff-1.5.2 |
Dependants | 59 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
QueenGlandBuff
The goal of this mod is to buff Beetle Guards spawned by the Queen's Gland so they provide more than just emotional support.
Skill Changes
The biggest issue with Beetle Guards is their inability to fight an aerial enemy, to counter this its attacks now launch projectiles. These extra projectiles also make Beetle Guards deal a lot of extra damage so their damage has been reduced to compensate.
For its Slam skill it fires out 3 projectiles evenly upwards. This is mostly for crowds and flying enemies that are just out of range.
Its Sunder skill now fires 3 projectiles in the direction the Guard is aiming. This allows them to hit flying enemies.
AI Changes
The AI now prefers to use Sunder over Slam, this is so it doesn't get locked into using Slam against flying enemies that are slightly out of reach.
Item/Stacking Changes
Players can only have 1 Beetle Guard each, further stacks increase their health and damage. The 30 seconds respawn timer now actually works. Beetle Guards spawn with an elite affix for some extra spice.
Extra Skills
The mod also adds a Special skill called "Valor". This skill gives 100 armor for 10 seconds and also draws the attention of common enemies.
Known Issues
- None for now?
Credits & Special Thanks
- Rob - HenryMod tutorial and most of the structure being based on it.
- RoR2 Modding Discord - For helping me figure out how to make a ContentPack work.
- StandaloneAncientScepter Devs - Code used to change the deployable limits is based on their Turret changes.
And probably other people that I can't remember.
Contact
You can find me as kking117#0370 on discord.