This package has been marked as deprecated, and it's suggested another
        alternative is used.
    
 
        AssetPlus
Loads custom sound banks, TMP fonts, and language files
| Last updated | 5 years ago | 
| Total downloads | 13832 | 
| Total rating | 11 | 
| Categories | Mods Libraries | 
| Dependency string | mistername-AssetPlus-9.9.9 | 
| Dependants | 8 other packages depend on this package | 
This mod requires the following mods to function
 
                        bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.0.0 
                        
                    README
now included in r2api
do not use this
Sound
- Loads custom .bnk files from the plugin folder if they are named .sound instead.
- Loads custom .bnk files passed to `AssetPlus.SoundBanks.Add()`.
- The bank files should be from wwise 2018.1
Language
- Loads any *.language file located inside `\BepInEx\plugins\` or passed to `AssetPlus.Languages.Add()`
	- They should have the same structure as the ingame language files, look at angry text mod as example
- If the loaded file has the same value as files inside `Risk of Rain 2_Data\Language\*` it overrides their value.
	- Currently last loaded file has priority.
font
- Loads TMP_TMPFont from assetbundles that have extension .font or passed to `AssetPlus.Fonts.Add()`
	- Uses the first font loaded into it, .font are loaded first
Installation
Drop AssetPlus.dll into \BepInEx\plugins\
Changelog
- v0.1.0
	- release
- v0.1.1
	- Added support for bank unloading
- v0.1.2
	- text
		- Added support for single tokens from code, generic or per language
	- sound
		- Added bank loading during runtime (automatically gets done on an Add after the normal point)
	- fonts
		- nothing
	- xml
		- Added the documentation to the zip
#todo