This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
AssetPlus
Loads custom sound banks, TMP fonts, and language filesnow included in r2api
do not use this
Sound
- Loads custom .bnk files from the plugin folder if they are named .sound instead.
- Loads custom .bnk files passed to `AssetPlus.SoundBanks.Add()`.
- The bank files should be from wwise 2018.1
Language
- Loads any *.language file located inside `\BepInEx\plugins\` or passed to `AssetPlus.Languages.Add()`
- They should have the same structure as the ingame language files, look at angry text mod as example
- If the loaded file has the same value as files inside `Risk of Rain 2_Data\Language\*` it overrides their value.
- Currently last loaded file has priority.
font
- Loads TMP_TMPFont from assetbundles that have extension .font or passed to `AssetPlus.Fonts.Add()`
- Uses the first font loaded into it, .font are loaded first
Installation
Drop AssetPlus.dll into \BepInEx\plugins\
Changelog
- v0.1.0
- release
- v0.1.1
- Added support for bank unloading
- v0.1.2
- text
- Added support for single tokens from code, generic or per language
- sound
- Added bank loading during runtime (automatically gets done on an Add after the normal point)
- fonts
- nothing
- xml
- Added the documentation to the zip
#todo
