mwmw-SimpleLunarCoins icon


Provides simple customisation of the lunar coins behaviour through the BepInEx config or Risk of Options, turning them into a per-run currency by default.

Last updated a week ago
Total downloads 2423
Total rating 3 
Categories Tweaks Items
Dependency string mwmw-SimpleLunarCoins-1.1.6
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2108 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
tristanmcpherson-R2API-5.0.5 icon

A modding API for Risk of Rain 2

Preferred version: 5.0.5




SimpleLunarCoins is a mod that aims to provide subtle customisation of how lunar coins are handled without otherwise reworking any major gameplay elements.

By default, the mod will turn lunar coins into a per-run currency. Coins are automatically picked up, and coin pickups are replaced with a new effect of the enemy dropping said coin in the same fashion as gold. Coin drop chance is also set to a fixed value, and all players receive a coin when one is dropped. However, all of the aforementioned settings are customisable in the BepInEx config file or with Risk of Options, and a full list of the settings can be read below. You could even change the settings back to default RoR2, if you really wanted. I don't know why you'd want to do that.

If you're looking for a mod that provides a full rework of the lunar coin system, including most of the changes this mod provides, check out Ephemeral Coins instead.


At this point in time, the following settings are configurable:

  • Initial Coin Chance: The starting % chance for a coin to be dropped.

  • Coin Chance Multiplier: The value that the coin chance is multiplied by after a coin is dropped.

  • Starting Coins: The number of coins that each player holds at the start of a run, if the 'Reset Coins Each Run' setting is enabled.

  • Distribute Coins: Whenever a lunar coin is picked up, a lunar coin is given to every player.

  • No Coin Droplets: Enemies no longer drop physical coins that need to be manually picked up, and instead are automatically picked up alongside a emitting a custom effect.

  • Reset Coins Each Run: Each player starts a run with the amount of coins specified in 'Starting Coins'.

    • Bear in mind that using 'Reset Coins Each Run' will (currently) permanently overwrite the lunar coins of each player in the run.