nayDPz-RelicMod icon

RelicMod

Stone-cold war machine with one mission: destruction. Now includes enemy Relics (disabled by default. use config).

By nayDPz
Last updated 3 years ago
Total downloads 12280
Total rating 3 
Categories Player Characters Enemies
Dependency string nayDPz-RelicMod-0.0.5
Dependants 3 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.30 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.30

README

Relic

  • WIP.
  • Singleplayer shouldn't have any major issues. let me know if you encounter any !
  • Multiplayer should work properly! If you try it, find me in discord and tell me how it went.

Adds the Relic, a heavy duty character with extreme firepower, as both a playable survivor and a hostile enemy! This character is more of an experiment for me. Tried a lot of new things. hope you have fun!

I really really appreciate feedback regarding this character! its new so lots will change.

Now also added as a dangerous lategame mob with a hitscan laser attack and shoots an explosive projectile if you get too close.

  • The enemy is disabled by default in the config.
  • Appears after first loop and should slowly start replacing Lemurians as an upgraded ranged fodder enemy.
  • The enemy is heavily experimental right now. it might even be complete bullshit. disable it in the config if you dont want to see it.
  • Also has a config option to enable the mob starting from stage 1

Stage 1 with Relic (video)

https://streamable.com/bi1jwc

Quick enemy Relic showcase

https://streamable.com/1b0k5q

i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704

To-Do

  • Re-do animations
  • Custom VFX/SFX instead of vanilla
  • Enemy spawn animation

Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. =)

Changelog

0.0.5

  • Enemy is no longer absurdly rare.
  • Death rewards should now work properly
  • Enemy tracking is much slower and lategame damage is decreased

0.0.4

  • fixed config. oops!

0.0.3

  • Added enemy relic

0.0.2

Gameplay changes and PVP fixes

  • Decreased Relic's hurtbox size considerably.

  • Empowered Marble Cannons no longer has falloff and has doubled range.

  • Crit for Marble Cannons is now rolled once instead of once for both attacks.

  • Decreased the duration of Lunar Encore's second use, but kept the fire time the same. (meaning it shoots at the same speed but you can use other abilities quicker)

  • Reposition no longer cancels itself (Hardlight Afterburner fix)

  • Reposition should now only buff Marble Cannons once

  • Lowered the velocity boost from catching Lunar Encore's bouncing projectile during Reposition.

  • Minor fixes for PvP.

0.0.1

  • Brand spankin' new =)