SeekingItemReworks
Reworks Seekers of the Storm items & more! Extremely configurable! Unstable Transmitter & Chance Doll fix.
Last updated | 2 months ago |
Total downloads | 21695 |
Total rating | 7 |
Categories | Tweaks Items Seekers of the Storm Update |
Dependency string | noodleGemo-SeekingItemReworks-2.0.1 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
Seeking Item Reworks
Finally some good items... ( I would hope at least )
- Made by @noodlegemo
This mod focuses on improving, reworking, or just simply rewording items from DLC 2 ( Seekers of the Storm ).
Feel free to leave feedback by contacting me through the Risk of Rain 2 Modding
Discord server.
These reworks aren't limited to just Seekers of the Storm, and may extend towards to DLC 1 ( Survivors of the Void )
Reworks are also very configurable, ranging from simply disabling them, to changing each individual value.
There are also some other miscellaneous configurations as well.
Seekers of the Storm Reworks
Icon | Item | Description | Notes |
---|---|---|---|
Warped Echo | Incoming damage is split 50%, with the other 50% delayed for 4s (+1 instances per stack). Recharges one instance after delayed damage. | Now feels more reliable with fewer stacks. | |
Chronic Expansion | Killing 5 enemies in combat buffs damage by 7.5% (+7.5% per stack) temporarily each time, until leaving combat. | No longer misleading stacking. | |
Flying Fin | 5% (+2.5% per stack) chance on hit to knock enemies into the air. Deal +10% (+10% per stack) damage to airborne enemies. | Focused on anti-air instead. | |
Smoldering Lantern | Falling below 50% health grants a buff that ignites enemies for 20% (+20% per stack) base damage on hit, until health is restored to 90%. | Main rework, meant to work with ignition tank. | |
Antler Shield | Increase armor by 20% (+20% per stack) of current movement speed. Increase movement speed by 7.5% (+7.5% per stack). | Why not have more armor? | |
Chance Doll | Failing a Shrine increases the chance for the item reward to upgrade by 20% (+5% per stack), up to a Legendary item. | For more predictability. | |
Prayer Beads | Not Implemented | N/A | |
Luminous Shot | Not Implemented | N/A | |
Sale Star | Gain an extra item when purchasing a chest with a 100% (-7.5% per stack) chance to be consumed on use. At the start of each stage, it regenerates. | More consistency and frequency. | |
Unstable Transmitter | Falling below 25% health causes you to fade away, becoming intangible and exploding, hemorrhaging enemies within 30m for 10x200% (+200% per stack) base damage. Lasts 2s (+0.5s per stack). Recharges every 60 seconds. | Reliable instead of terrible. | |
Noxious Thorns | Getting hit surrounds you in a ring of thorns that apply blight for 150% (+150% per stack) damage. The ring grows when taking damage, increasing its radius by 2m. Stacks up to 10m (+4m per stack). | DoT Razorwire, Acrid fun. | |
Growth Nectar | When your Equipment is off cooldown, increase ALL stats by 15% (+10% per stack), and by 2% per Equipment charge, up to a maximum of 10% (+10% per stack). | New niche playstyle focused on not using equips. | |
War Bonds | Gain 3 (+2 per stack) free purchases at the start of each stage. When making a gold purchase, get 50% (+25% per stack) of spent gold as experience. | Actually makes it worthwhile. | |
Runic Lens | Not Implemented | N/A | |
Sonorous Whispers | Not Implemented | N/A | |
Electric Boomerang | Not Implemented | N/A | |
Longstanding Solitude | Not Implemented | N/A | |
Despair | Not Implemented | N/A | |
Seed of Life | All allies and yourself return to life. Forces activation upon death. Equipment is consumed on use. | Not selfish, reviving everyone else when you die. | |
Sprouting Life | Place down a sprout that drops 10 healing orbs overtime. | Just a rewrite. |
( Alternative Reworks in Config )
Icon | Item | Description | Notes |
---|---|---|---|
Smoldering Lantern | 3% (+3% per stack) chance on hit to ignite enemies for 20% (+20% per stack) base damage. This item is inherited by allies and is boosted with Ignition Tank. | Focused on improving allies and yourself. | |
Karma Doll | When using 10 Shrines, all random effects arae rerolled +1 times for a favorable outcome permanently, up to a maximum of 1 (+1 per stack) times. | Let there be luck. |
Survivors of the Void
Icon | Item | Description | Notes |
---|---|---|---|
Ben's Raincoat | Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. | No changes, just False Son's skill disable can be cleansed now. |
- Toggleable configuration for now.
Risk of Rain 2
Icon | Item | Description | Notes |
---|---|---|---|
Old War Stealthkit | Falling below 25% health causes you become invisible for 5s, boost movement speed by 40% and cleanse 1 debuffs (+1 per stack). Recharges every 30 (-50% per stack) seconds. | Making it on par to Unstable Transmitter. |
- Toggleable configuration for now.
Plans
Obviously the goal is to rework all of Seekers of the Storm items.
However, extending out to other DLCs and even base game could be a reasonable foreseeable step as well.
Special Thanks
- SomeoneElse
@notsomeoneelse
, for heavily assisting me with how to program utilizing IL Hooks. - Bubbet
@bubbet
, for assisting me with how to program somewhat. - HIFU
@hifuwu
, for answering my extremely redundant programming questions. - .score
@.score
, for more of my own dumb guidance | Help with Weaver setup. - As well as to other modders that have helped me with some other minor programming stuff.