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Hypercrit2
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Date uploaded | a year ago |
Version | 1.2.6 |
Download link | prodzpod-Hypercrit2-1.2.6.zip |
Downloads | 80651 |
Dependency string | prodzpod-Hypercrit2-1.2.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
Hypercrit 2: The Critening
This is a rewrite/continuation of Hypercrit by Thinkinvis and Hyperbleed by TheMysticSword.
Hypercrit: Adds a highly configurable crit-stacking mechanic which gives an effect to crit chance past 100%.
Hyperbleed: Stacking bleed chance past 100% increases bleed damage. Also adds support for collapse.
Changes from the original
-
Hypercrit
- Hyperbolic Scaling: Just like Hopoo intended...
- Proc config: "On-crit" effects apply multiple times on Hypercrit. Configurable.
- Fractional Crit Damage Increase: instead of damage increasing every 100%, all percentage past 100% is counted partially, similar to original hyperbleed.
- BetterUI support: adds
$hypercrit
that shows total current damage multiplier.
-
Hyperbleed
- Color Variation: Gets darker as bleed stacks. Configurable.
- Hyperbleed Config: more sophisticated config like hypercrit's, on top of the bleed/collapse enables. Also contains non-fractional bleed configs.
- Bleed Stack Config: multiple stacks of bleeds can now have diminishing (or exponential) returns. Configurable. Also contains separate config for Collapse.
- Separated bleed and collapse configs to allow more control
- Bleed "proc"s: Same with hypercrit's proc config, but more niche. Hook through
DotController.onDotInflictedServerGlobal
. - Built-in Bleed Damage support with extension methods. easy inter-mod ops.
- BetterUI support: adds
$bleed
,$collapse
,$luckbleed
,$luckcollapse
,$bleeddamage
,$collapsedamage
,$hyperbleed
,$hypercollapse
that shows bleed chance and current damage multiplier, similar to it's crit counterpart.
-
Other Contents
- Ability to change base crit/bleed chance.
- Laser Scope rebalance: gives it crit chance, like other crit items.
- Moonglasses rework: Instead of halving Crit chance, reduces it by -100% (Configurable) to be more impactful.
- Shtterspleen rework: Instead of having a separate bleed proc, simply adds crit chance to bleed chance. (slight nerf)
- BetterUI's
$luckcrit
and$luckbleed
reflects reality with Scratch Tickets better. - Hyperbolic Crit/Bleed/Collapse: opposite of hypercrit/bleed where all crit/bleed/collapse gain is capped to 100% with first 10% stack giving 10%. (Coefficient 1/9)
BTW
The code is under GPL3, since the original hypercrit was.
also I did get permission from mystic btw
Changelog
- 1.2.6: The Incident
- 1.2.5: base crit/bleed chance
- 1.2.4: Bugfixes
- 1.2.3: Bugfixes, Starstorm 2 (needles) compat, Buffed moonglasses default
- 1.2.2: Bugfixes
- 1.2.1: Bugfixes
- 1.2.0: added Laser Focus rebalance
- 1.1.3: Bugfixes
- 1.1.2: Bugfixes
- 1.1.1: Added changelog, The Ultimate README Update Of All Time
- 1.1.0: Added hyperbolic scaling, every bleed/collapse related changes, fractional scaling, configurable decay
- 1.0.0: Initial Commit