
ChaoticSkills
Adds various alternate skills.
Date uploaded | 2 years ago |
Version | 1.3.0 |
Download link | pseudopulse-ChaoticSkills-1.3.0.zip |
Downloads | 2493 |
Dependency string | pseudopulse-ChaoticSkills-1.3.0 |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9

RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0


RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0
KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.7.6README
Chaotic Skills
Adds a bunch of alternate skills!
Captain
Beacon: Design (Misc) - Emits waves that cripple and knockback ALL characters.
Beacon: Void (Misc) - Vo??id Fo??g slowly damages enemies within the radius.
Offensive Microbots (Passive) - Gain 3 combatant microbots that fire slowing lasers at nearby enemies for 160% damage, and one alongside you for 360% damage
Gaze of the Void (Primary) - Charge up and fire a devastating blast of slowing v??oid sp??ikes for 12x100% damage.
Crash Remote (Utility) - Call down reinforcements from the UES Safe Travels, has a long cooldown.
Commando
SFG-900 (Primary) - Stunning. Launch a slow-moving energy ball for 700% damage.
Engineer
TR-80 Sniper Turret (Special) - Place a turret that inherits all of your items. Fires a periodic burst of 3 piercing bolts for 700% per shot that slow. Can place up to 1.
PM-30 Support Turret (Special) - Place a turret that inherits all of your items. Heals it's owner and provides them with 8 seconds of invulnerability and guaranteed critical hits after enough healing. Can place up to 1
BFT-9000 (Special) - Place a massive turret that inherits all of your items. Fires a giant fucking laser with a massive blast radius for 13,567.5% 3.0 on a long cooldown. Can place up to 1.
Overdrive Boost (Utility) - Agile. Stunning. Launch into the air and boost forward after a short delay. Deal 100%-2500% damage depending on fall speed. Immunity to fall damage while boosting.
Thermal Blast (Primary) - Agile. Ignite. Fire dual flamethrowers for 600% damage.
Mercenary
Fluoresence (Secondary) - Agile. Tether enemies, dragging them towards you and repeatedly strike them for 15% damage. 50% slow on self when active.
Artificer
Overcharged Jetpack (Passive) - Hold jump midair to fly. Flying drains fuel. Fuel passively regenerates over time. Running out of fuel will temporarily disable the jetpack.
Fracture (Primary) - Charge up a tracking bomb for 100%-700% damage.
Changelog
1.3.0
- added config for BFT-9000 damage
- made the PM-30 support turret not break when frozen
- the SFG-900 can no longer be sprint canceled to negate the firing delay
- engineer turrets no longer get canceled if you try and sprint while placing one
- made BFT-9000 more accurate
- added Fracture as an alternate primary for artificer
- added Overcharged Jetpack as an alternate passive for artificer
- added Crash Remote as an alternate utility for captain
- improved networking
1.2.0
- holy shit is that a doom reference?????
1.1.1
- sniper turrets now actually roll for critical hits
1.1.0
- fixed thermal blast doing 100x the damage it was intended to
- offensive microbots should break other mods less often
- made alt engi turrets work with lysate cell
- reworked void gaze
- increase blast radius on sfg-900
1.0.1
- readme fix lmao