pseudopulse-PlayableDoomguy icon

PlayableDoomguy

Ever wanted to play DOOM but didnt want to close RoR2? No? Well now you can!

Last updated 11 months ago
Total downloads 114564
Total rating 13 
Categories Player Characters
Dependency string pseudopulse-PlayableDoomguy-1.2.2
Dependants 29 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Core-5.0.4 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.4
x753-AudioEngineFix-1.0.3 icon
x753-AudioEngineFix

Restores the Unity Audio Engine so that you don't need WWise to make custom audio.

Preferred version: 1.0.3

README

Playable Doomguy

Adds the Doomguy as a survivor! Complete with (almost) the entire DOOM 2 arsenal! (switching weapons is done via the number keys)

Doomguy in the character select screen Invulnerable Doomguy with a chainsaw infront of a pile of Backup Magazines

Note - this doesnt work in multiplayer

Changelog

1.2.2

  • fixed for SOTS

1.2.1

  • added a config to replicate the hitscan blockmap bug

1.2.0

  • weapons now have proper sound effects (requires a restart due to using audioenginefix)
  • bfg now works like it did in the original doom
  • config to shift weapon keybinds over by 1 to match the keybinds in doom
  • config to disable boss check for chainsaw ammo restore (for use with simulacrum and artifact of sacrifice)

1.1.2

  • re-fixed the vfx bug
  • guh

1.1.1

  • reverted camera change from 1.1.0

1.1.0

  • moved inputs to Update to improve responsiveness
  • added config for allowing quickswitching
  • added config for disabling cheat codes
  • nerfed ammo restored from interactables
  • nerfed rocket launcher damage to 900%
  • buffed rocket launcher reload speed to 1 second
  • nerfed max rockets to 15
  • super shotgun now pierces targets
  • nerfed plasma rifle damage to 120%
  • added plasma rifle stun chance to the description
  • nerfed chaingun damage to 80%
  • fixed chaingun scaling insanely with attack speed
  • plasma rifle recoil frames no longer count as a reload
  • chaingun has more spread
  • moved weapon displays to be more aligned with the crosshair
  • fixed issue where doomguy pinged himself
  • fixed issue where vfx was positioned infront of the camera
  • fixed issue where doomguy was unable to trigger mapzones such as the commencement portals
  • changed doomguy camera height to be more in line with other survivors
  • fixed doomguy being unable to use shurikens
  • fixed doomguy not having a crosshair when not sprinting

1.0.2

  • gave doomguy omnisprint
  • added config to give doomguy speed on par with doom2
  • fixed weapon flash not being cleared if you ran out of ammo and got autoswitched
  • nerfed the chainsaw ammo replenish rate against bosses (10% restored per second instead of 50% restored per second)

1.0.1

  • fixed doomguy being immortal

1.0.0

  • released