pseudopulse-PlayableDoomguy icon

PlayableDoomguy

Ever wanted to play DOOM but didnt want to close RoR2? No? Well now you can!

Last updated a week ago
Total downloads 79641
Total rating 13 
Categories Player Characters
Dependency string pseudopulse-PlayableDoomguy-1.2.2
Dependants 29 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Core-5.0.4 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.4
x753-AudioEngineFix-1.0.3 icon
x753-AudioEngineFix

Restores the Unity Audio Engine so that you don't need WWise to make custom audio.

Preferred version: 1.0.3

README

Playable Doomguy

Adds the Doomguy as a survivor! Complete with (almost) the entire DOOM 2 arsenal! (switching weapons is done via the number keys)

Doomguy in the character select screen Invulnerable Doomguy with a chainsaw infront of a pile of Backup Magazines

Note - this doesnt work in multiplayer

Changelog

1.2.2

  • fixed for SOTS

1.2.1

  • added a config to replicate the hitscan blockmap bug

1.2.0

  • weapons now have proper sound effects (requires a restart due to using audioenginefix)
  • bfg now works like it did in the original doom
  • config to shift weapon keybinds over by 1 to match the keybinds in doom
  • config to disable boss check for chainsaw ammo restore (for use with simulacrum and artifact of sacrifice)

1.1.2

  • re-fixed the vfx bug
  • guh

1.1.1

  • reverted camera change from 1.1.0

1.1.0

  • moved inputs to Update to improve responsiveness
  • added config for allowing quickswitching
  • added config for disabling cheat codes
  • nerfed ammo restored from interactables
  • nerfed rocket launcher damage to 900%
  • buffed rocket launcher reload speed to 1 second
  • nerfed max rockets to 15
  • super shotgun now pierces targets
  • nerfed plasma rifle damage to 120%
  • added plasma rifle stun chance to the description
  • nerfed chaingun damage to 80%
  • fixed chaingun scaling insanely with attack speed
  • plasma rifle recoil frames no longer count as a reload
  • chaingun has more spread
  • moved weapon displays to be more aligned with the crosshair
  • fixed issue where doomguy pinged himself
  • fixed issue where vfx was positioned infront of the camera
  • fixed issue where doomguy was unable to trigger mapzones such as the commencement portals
  • changed doomguy camera height to be more in line with other survivors
  • fixed doomguy being unable to use shurikens
  • fixed doomguy not having a crosshair when not sprinting

1.0.2

  • gave doomguy omnisprint
  • added config to give doomguy speed on par with doom2
  • fixed weapon flash not being cleared if you ran out of ammo and got autoswitched
  • nerfed the chainsaw ammo replenish rate against bosses (10% restored per second instead of 50% restored per second)

1.0.1

  • fixed doomguy being immortal

1.0.0

  • released