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PlayableDoomguy
Ever wanted to play DOOM but didnt want to close RoR2? No? Well now you can!
| Last updated | a year ago |
| Total downloads | 128183 |
| Total rating | 13 |
| Categories | Player Characters |
| Dependency string | pseudopulse-PlayableDoomguy-1.2.2 |
| Dependants | 30 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1x753-AudioEngineFix
Restores the Unity Audio Engine so that you don't need WWise to make custom audio.
Preferred version: 1.0.3README
Playable Doomguy
Adds the Doomguy as a survivor! Complete with (almost) the entire DOOM 2 arsenal! (switching weapons is done via the number keys)

Note - this doesnt work in multiplayer
Changelog
1.2.2
- fixed for SOTS
1.2.1
- added a config to replicate the hitscan blockmap bug
1.2.0
- weapons now have proper sound effects (requires a restart due to using audioenginefix)
- bfg now works like it did in the original doom
- config to shift weapon keybinds over by 1 to match the keybinds in doom
- config to disable boss check for chainsaw ammo restore (for use with simulacrum and artifact of sacrifice)
1.1.2
- re-fixed the vfx bug
- guh
1.1.1
- reverted camera change from 1.1.0
1.1.0
- moved inputs to Update to improve responsiveness
- added config for allowing quickswitching
- added config for disabling cheat codes
- nerfed ammo restored from interactables
- nerfed rocket launcher damage to 900%
- buffed rocket launcher reload speed to 1 second
- nerfed max rockets to 15
- super shotgun now pierces targets
- nerfed plasma rifle damage to 120%
- added plasma rifle stun chance to the description
- nerfed chaingun damage to 80%
- fixed chaingun scaling insanely with attack speed
- plasma rifle recoil frames no longer count as a reload
- chaingun has more spread
- moved weapon displays to be more aligned with the crosshair
- fixed issue where doomguy pinged himself
- fixed issue where vfx was positioned infront of the camera
- fixed issue where doomguy was unable to trigger mapzones such as the commencement portals
- changed doomguy camera height to be more in line with other survivors
- fixed doomguy being unable to use shurikens
- fixed doomguy not having a crosshair when not sprinting
1.0.2
- gave doomguy omnisprint
- added config to give doomguy speed on par with doom2
- fixed weapon flash not being cleared if you ran out of ammo and got autoswitched
- nerfed the chainsaw ammo replenish rate against bosses (10% restored per second instead of 50% restored per second)
1.0.1
- fixed doomguy being immortal
1.0.0
- released