SkillSwap
Give survivors any skills you want!
Last updated | 2 weeks ago |
Total downloads | 42335 |
Total rating | 5 |
Categories | Tweaks |
Dependency string | pseudopulse-SkillSwap-2.3.7 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.7.6RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
SkillSwap
A mod that allows you to use the skills of any survivor on any survivor.
Changelog
2.3.7
- updated to SOTS
2.3.6
- reverted 2.3.5
2.3.5
- updated BepInIncompatibility
2.3.4
- fixed modded survivors being forced to use only vanilla passives
2.3.3
- fixed health bars getting screwed by the muzzle fix
2.3.2
- reverted 2.3.1
- fixed save corruption
- fixed retool being broken on most survivors
- fixed bug where skillswap completely swapped around the bodyindexes breaking other mods
2.3.1
- reverted 2.3.0 until i figure out what causes save corruption
2.3.0
- rewrote the mod (again)
- heretic skills no longer appear (no more nevermore lets goooooo)
- fixed a bunch of stuff
- made alot of broken skills actually work
- fixed melee hitboxes
- fixed corruption
- fixed power mode
- fixed beacons
- fixed retool
- fixed acrid skills not applying a passive
- ADDED PASSIVE SUPPORT LETS GOOOOOO
2.2.0
- added config for locking skills to their usual slots
- made vfx try to use a random muzzle before defaulting to the generic transform
- made huntress homing skills work properly
- equipping a void fiend special will give you the void corruption passive
2.1.0
- filtered out every enemy skill so your fps doesnt die instantly and it doesnt take 4 years to reach a skill
2.0.0
- skills are in loadout tab now
- every skill works
- skills are no longer forced over other skills mid-run via config
- no longer depends on risk of options
- melee skills have hitboxes now