Overkill
Overkilling an enemy hard enough causes them to explode. Fully configurable!
| Last updated | 5 months ago |
| Total downloads | 2142 |
| Total rating | 0 |
| Categories | Mods Tweaks |
| Dependency string | public_ParticleSystem-Overkill-1.0.2 |
| Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1pseudopulse-SeekersPatcher
Patches ROR2 to add redirects for things that were changed in SOTS-related updates.
Preferred version: 1.3.6README
Overkill
boom
Changelog
1.0.2
- Expanded the blacklist some more, catching things that weren't caught before
- Attempted a failsafe for the uncommon bug where an enemy would be overkilled while still alive, leaving them alive with an invisible model, impossible to kill
1.0.1
- Added a blacklist, fixing a handful of awkward bugs
1.0.0
- Initial Release
