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MinerUnearthed

Adds the Miner from Risk of Rain 1. Now with a custom boss, Direseeker!

Date uploaded 3 years ago
Version 1.4.1
Download link rob-MinerUnearthed-1.4.1.zip
Downloads 3965
Dependency string rob-MinerUnearthed-1.4.1

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

MinerUnearthed

  • Adds the Miner from Risk of Rain 1, a ground up rewrite of the original Miner Mod by Gnome
  • Fully multiplayer compatible and with more content planned
  • Has completed item displays, including some modded items
  • Has a bunch of unlockable skins and skills, as well as a challenge to unlock him
  • Now includes Direseeker, a custom boss based on the original from RoR1

join the discord to share feedback/bugs- https://discord.gg/HpQB9fC or ping/dm me- @rob#2365

Overview

Go read the original mod's readme as the gameplay is the same for the most part

Direseeker

Now adds a custom boss, Direseeker, along with Miner. Does not replace his unlock challenge, since most people will have already unlocked him.

Direseeker is a massive Elder Lemurian with currently a new extremely powerful fireball attack. It's roughly Imp Overlord tier and only spawns on Abyssal Depths.

Known Issues

  • Teleporter particles are big
  • Falling Comet applies fall damage to multiplayer clients

Credits

Gnome - Made the original Miner mod, a great base to work off of fuu - Made the Miner model PapaZach - Skill icons TheTimeSweeper - Adrenaline flame particles, Direseeker icon outline Jot - CSS animation Neik - Blacksmith concept Ruxbieno - Direseeker logbook

Changelog

1.4.1

  • Direseeker now exists as a separate mod, so this one will disable itself if you have both mods installed- otherwise unchanged

1.4.0

  • Updated Direseeker visuals, added some extra flair
  • Increased Direseeker's fireball damage, increased fireball count to 15 and increased spread
  • No longer counted as a boss when spawned normally
  • Some more Survivorseeker fixes
  • Fixed Miner's model being positioned slightly above the ground
  • Made Miner: Tempered achievement a little more reasonable

1.3.9

  • Fixed Direseeker survivor for real this time
  • Tweaked Direseeker textures
  • Reverted Blacksmith textures

1.3.8

  • Accidentally left Direseeker survivor enabled by default, oops
  • Fixed the survivor to actually work and interact with things

1.3.7

  • Reverted Life Savings nerf- didn't work as intended, will figure something else out
  • Added a custom boss, Direseeker

1.3.6

  • Added a new skin
  • Adrenaline glow now properly smooths from white to red, now applies on Tundra and the new skin added
  • Updated some skill VFX
  • Fixed Falling Comet applying fall damage to clients and stopped weird physics nonsense
  • Added a new emote(bound to 3 by default)
  • Fixed Miner's logbook display using the wrong shader

1.3.5

  • Fixed infinite adrenaline bug because I can't code apparently
  • Pickaxe/visor glow now transitions smoothly just like the adrenaline animations
  • Fixed inaccurate Drill Charge description

1.3.4

  • Nerfed Life Savings interaction- now requires a minimum of 3 gold earned to count towards adrenaline stacks -- Goal isn't to kill the interaction but to stop it from breaking runs so easily with just one stack
  • Reverted Crack Hammer sound
  • Added config for primary damage and secondary damage/cooldown
  • Tweaked adrenaline animations
  • Fixed adrenaline visuals no longer working for clients

1.3.3

  • Fix an issue with Backblast

1.3.2

  • Adrenaline visuals now transition smoothly
  • Locked alt skills behind challenges
  • Changed Tundra skin unlock to reaching Rallypoint Delta in under 8 minutes
  • Added Puple skin back
  • Fixed emotes giving adrenaline stacks

1.3.1

  • Miner is now locked- can be force unlocked via config
  • Updated portrait
  • Added some more adrenaline eye candy

1.3.0

  • More animation work
  • Finished item displays and added display rules for Siv's Items and Aetherium
  • Added an upgraded special for ClassicItems' Ancient Scepter- Falling Comet: Jump into the air, shooting a wide spray of explosive projectiles downwards for 30x90% damage total, then fall downwards creating a huge blast on impact that deals 1500% damage and ignites enemies hit.
  • Added a new skin(must be enabled via config)
  • Added a ton of visual feedback for adrenaline passive
  • Gouge moved to default primary slot, added a stacking armor debuff that's soft capped by attack speed
  • Updated Drill Charge and Crack Hammer VFX
  • Crack Hammer cooldown lowered to 4s, damage lowered to 2x200%, hitbox size decreased to stop accidentally getting caught on enemies
  • Lowered To The Stars projectile count to 30
  • Buffed Backblast damage to 600%
  • Improved Cave In's reliability
  • Added two emotes, bound to 1 and 2 by default
  • Updated character portrait

1.2.0

  • Cleaned up animations
  • Updated Molten skin
  • Lowered Crush damage to 225%
  • Added alternate primary, secondary and utility skills
  • Added some extra skins, must be toggled on via config
  • Added configuration for Gold Rush passive
  • Fixed Backblast effect sometimes not appearing
  • Fixed Resonance Disc's item display

1.1.0

  • Nerfed passive attack speed
  • Reduced Crush duration, buffed air stall slightly
  • Increased projectile size on To The Stars to help with hitting smaller enemies
  • Fixed compatibility with Aatrox
  • Added agile keyword to Crush
  • Added a couple more display rules and some visual tweaks
  • Properly anchored picks to the hands

1.0.0

  • Initial release

Future Plans

  • Alt special
  • Skills++ support