
Driver
Adds the Driver, a mostly grounded survivor focused on simple gunplay. Back from getting milk!
Last updated | 2 weeks ago |
Total downloads | 1134935 |
Total rating | 65 |
Categories | Mods Player Characters |
Dependency string | rob_gaming-Driver-2.0.0 |
Dependants | 210 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117





RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1
RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4

RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0

KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.1README
Driver
- Adds the Driver, an original character based on the Driver from the film Drive (2011)
- Fully functional base kit with many weapon pickups that give him new attacks- all weapons can be found on the Wiki on this page
- Has item displays, unlockable skins and skills and is fully multiplayer compatible
- Configurable stats and a few other things to mess around with
- Full Risk of Options support for all configuration options
- Ancient Scepter support and crosscompat with a couple other mods
- Many more weapons planned!!!!
To share feedback, report bugs, or offer suggestions feel free to create an issue on the GitHub repo or join the Discord: https://discord.gg/xqp5CQM8Cs
Unlock
This can be circumvented via config for the lazy (it's a really easy unlock)
Skills
Passive
Enemies drop weapon briefcases that change your skills for 8 seconds, starting when you first attack with it
Primary
Shoot gun
Secondary
Aim gun and charge a high damage shot
Utility
Slide
Special
Stun grenade
Compatibility Stuff
RiskUI
Driver's custom weapon HUD is fully compatible with this UI overhaul
Standalone Ancient Scepter
Has Scepter upgrades for both specials
Starstorm 2
Enemies marked by the Relic of Termination are guaranteed to drop a weapon when killed
Steel Mechorilla
Unique weapon drop
Golden Gun
no more needed to say
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi
Credits
rob - Mostly everything
.score - way too much
tsuyoikenko - Leadfoot passive, Godsling passive, lots of extra features
TheTimesweeper - Maintaining everything in my absence, making it super easy to get back on my feet, lots of code help and feedback
Moffein - Also maintained things :-) Riot Shotgun SFX, networking help and great feedback
Swuff - Code help, feedback, networking help
Bog - Code for Shuriken interaction fix
tsuyoikenko - Code for Supply Drop bugfix
Hyperinvox - Briefcases, Plasma Cannon model
Bruh - Riot Shotgun, Golden Gun, Nemesis gun models
Glasus - Grand Mastery skin concept and feedback
Falxxx - Grenade Launcher Model
iedalton - Heavy Machine Gun Model
Big thanks to everyone in the community for all the valuable feedback and criticism as well, he wouldn't be the same without it
Future Plans
- Many more weapons (dual uzis, railgun, minigun, etc.)
- Other things 100% decided on pure whimsy
- Proper skill icons? (unlikely given just how many weapons there are.)
- Unique monster-themed weapon drops (templar minigun, scav cannon, etc.)
- More mod crosscompat
- Unique secondary skills for each weapon; these are difficult to come up with, so feel free to hit me with any ideas!
Known Issues
- Some weapons are missing icons or descriptions for their abilities
- Goat Hoof display is backwards
- Incompatibility with MirroredStages