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HUNK

Adds HUNK, a survivor with a focus on resource management, weapon collection and risky CQC. Now with a handful of new unique counterattacks

CHANGELOG

Changelog

1.5.14

  • Half reverted previous change, delay is now 0 by default and original behavior is restored- feature now must be opted into
  • Added a custom C4 interactable to the Catacombs map to allow access to the second weapon case even when the lower crypt is blocked off
  • Fixed a couple harmless stray errors

1.5.13

  • Added a VERY slightly delay to the weapon menu opening up after pressing the key, should be too small to feel, but just enough to tap swap guns without a slowdown
  • ^this is configurable and can be reverted completely if it's not liked
  • Dropping a gun and then closing the menu immediately no longer switches guns

1.5.12

  • Added config option to reduce screenshake for HUNK, off by default
  • Added config option to make secondary skill a toggle, off by default

1.5.11

  • Bugfix

1.5.10

  • Added new frontal counterattack for Stone Golems- disables their laser attack for the next 60 seconds, and this counter cannot be repeated while the laser is disabled
  • Added new counterattack for Bighorn Buffalos- mount them, aim for a second, then send them charging forward for 4000% to any enemies in its path, and 8000% self damage if it collides with a wall
  • Added new counterattack for Elder Lemurians- stick a grenade in their mouth, which will detonate to interrupt their next attack for 8000% damage
  • Added new frontal counterattack for Alloy Vultures- quick, high damage two hit combo
  • Added aerial "counterattack"?- hold primary during a perfect aerial dodge and collide with an enemy to cling onto them, allowing you to slash freely; this is incredibly risky so use with caution
  • Polished the visuals of a handful of counterattacks

1.5.9

  • Rolls can now be cancelled into movement MUCH earlier
  • Fixed ProperSave weapon validation not happening until your inventory changed in some way
  • Fixed Jacket variant having the same issue
  • Fixed camera tracking breaking when rooted by void enemies
  • Fixed knee counterattack sometimes having no animation

1.5.8

  • Added custom popups when picking up items with unique interactions explaining what they do for HUNK specifically
  • Fixed HUNKs disconnecting in multiplayer breaking item pickups for all players
  • Fixed issues with Drop-In multiplayer
  • Fixed ProperSave not properly spawning you in with your guns; this is a partial solution, and ammo saving will be added in later
  • Fixed a camera config option not working as intended

1.5.7

  • Fixed virus events happening after stage 1 as Jacket variant

1.5.6

  • Added custom animations and weapon for Jacket variant

1.5.5

  • Code refactoring to allow variants to exist

1.5.4

  • Added cursed skin: Jacket
  • Tweaked cursed Commando skin to be a little less awkward
  • Removed the redundant second camera config option - too awkward and a waste of time to maintain
  • Over the should camera config is now off by default, only new installs will be affected- too much whining about the character being "small", you win, it's now opt-in
  • Improved ror2-style camera a little as well, adding some of the flair from the other option
  • C-Virus enemy count: 10 > 4, it did end up feeling long despite the enemies being easier to kill, and general frustration was just high
  • G-Virus Infected allies now swap to the neutral team immediately, allowing you to kill them- I'll have no more complaints on this subject
  • Blacklisted Scavengers from the C-Virus, as it prevented them from dropping their bags
  • Fixed C-Virus Perfected elites never dying
  • Fixed a couple harmless cosmetic errors

1.5.3

  • Slightly increased LE 5 fire rate
  • Increased CQBR Assault Rifle fire rate
  • Lightning Hawk damage: 2800% > 3200%
  • Quickdraw Army damage: 2800% > 3200%
  • Long Barrel (Lightning Hawk) damage boost: 3200% > 4800%, now also removes distance falloff
  • M19 distance falloff removed
  • Weapon attachments now only show up in cases if you have the corresponding weapon
  • Potentially fixed C-Virus never actually showing up? code seemed right to me but unity documentation seems to disagree so idk..

1.5.2

  • Fixed broken unlock

1.5.1

  • Removed leftover debugging code

1.5.0

  • Added new virus event: C-Virus Outbreak
  • C-Virus causes enemies to fully heal once killed, becoming invulnerable and frenzied for the next 8 seconds, after which they will self detonate
  • C-Virus events have 10 enemies and drop a C-Virus Sample when the last one dies
  • Added G-Virus eye displays to the SoTV enemies, making them 100% complete barring mod enemies (maybe one day)
  • Added weapon case placements to Bob-omb Battlefield
  • HUNK's multiplayer item protection is now disabled when there is no one playing HUNK (weird edge case)
  • Fixed new items not using HUNK's multiplayer protection system

1.4.7

  • Added G-Virus eye displays to the entire basegame enemy cast! SoTV enemies soon
  • EMF Scanner range increased and added new effect making it actually useful
  • Fixed New Game+ config not actually shuffling the weapon pool
  • Fixed default weapon pool also not shuffling like it was supposed to

1.4.6

  • Added New Game+ config option for fun
  • Rewrote T-Virus to boost compatibility with other mods
  • T-Virus outbreak victims lowered from 10 to 6, infected enemies now have a -10 armor debuff - T event was way more of a time sink than G, hoping to even that out
  • Holding jump while firing Slugger now doubles the pushback
  • Slugger damage: 1800% > 2400%
  • Lightning Hawk damage: 2400% > 2800%
  • Quickdraw Army damage: 2400% > 2800%
  • Blue Rose damage: 2400x2% > 3800x2%
  • Lively Pots are now always counted as in combat and can be perfect dodged
  • Sentinels from TitansOfTheRift are now counted as Golems, meaning HUNK's camera adapts and his counterattack on them is now a punch
  • M19 fire rate slightly increased and ammo pickup multiplier increased - Gun Stock shot MUP too far ahead so this one's getting a slight boost to keep up
  • Fixed Alien Head boosting ammo amount way more than intended

1.4.5

  • Bugfix

1.4.4

  • Made Anti-Tank Missile spawn much more prominent - too many people were missing this which is my bad

1.4.3

  • Overhauled custom HUD with almost full functionality and a properly working health bar with curse, barrier and shield all supported
  • ^Most UI elements are hidden unless tab is being held or they're being used
  • buffs are in progress
  • works with riskui, but needs specific config options- inventory top, money/run info default, skill icons bottom right, rest shouldn't matter?

1.4.2

  • Fixed infection sound cues not playing at all

1.4.1

  • Fixed terminals not showing their light beam if you were holding a T-Virus Sample

1.4.0

  • Added new virus event: T-Virus Outbreak - there's now a chance for this to be triggered instead of the G-Virus event
  • T-Virus infects every enemy currently alive, allowing them to defy death 2 times, and continues until at least 10 enemies have been infected
  • Killing the last infected enemy will drop a T-Virus Sample, with the same function as the G-Virus Sample
  • In multiplayer, the Sample drops every 10 kills and each HUNK gets their own 10 enemies - they also roll their virus types separately so you can have both events ongoing at once
  • Added item: U.C. Keycard (Star) - used to access the Golden Gun
  • Added item: U.C. Keycard (Master) - allows access to all cases by itself, allowing you to scrap/print all the others
  • Added config to allow viruses to infect bosses, G-Virus can by default but T-Virus cannot
  • Mangled damage: 2100% > 2800%, stack falloff timer 5s > 15s, still has room to be more rewarding/consistent
  • Updated footstep sounds
  • Tweaked G-Virus visuals
  • Tweaked ammo popups to be more visible
  • Fixed broken unlock
  • Fixed Lemurians remaining shrunken after the neck snap finished
  • Fixed new Beetle Guard counter animation not being networked
  • Fixed certain counters having the enemies mispositioned when playing as a client in multiplayer

1.3.3

  • LE 5 damage: 280% > 300%, fire rate slightly increased, spread slightly reduced - i am just biased i like this gun
  • Primary hit hop height greatly increased
  • Mangled damage: 800% > 2100% - just wasn't anywhere near rewarding enough for the required effort
  • Fixed Mangled only proccing once per enemy
  • Fixed Perfect Dodges on Golem lasers not properly identifying the attacker

1.3.2

  • Added new debuff: Mangled - each knife hit adds one stack, upon reaching 6 stacks the enemy suffers an instant 800% damage
  • Added custom interactions for Lysate Cell and Purity
  • Added weapon case placements for Verdant Falls and the mod stages Fogbound Lagoon, Catacombs and Slumbering Satellite
  • Added frontal counterattack for Beetle Guards
  • Alloy Vultures can now be suplexed
  • Countering Blind Vermin from behind is also a suplex now
  • Generic knife counter (hold m1 while lunging without running into anything) damage boosted to 800%, uses the proper knife model and now counts as a counterattack
  • Greatly extended the i-frames on counter kicks and punches to make them less of a flight risk
  • Made EMF Scanner more precise
  • Fixed extra weapon cases spawning on stages without preset positions
  • Fixed Alien Head scaling negatively after getting more than one, resulting in 0 ammo from each pickup..

1.3.1

  • Added a config option to deposit keycards straight to your inventory as a temporary fix for some edge case mod incompats

1.3.0

  • Added tool: EMF Scanner - acts as a weapon case detector to make finding them less of a struggle
  • Added gun: CQBR Assault Rifle
  • Added a special weapon to Voidling's fight to match the one given for Mithrix
  • Added item: I.D. Wristband
  • Added a handful of new unlockable knife skins!!
  • Added a lock-on effect to Perfect Dodges, intended to make counterattacks much more reliable- understandably can be disorienting so there is config to disable this behavior
  • Perfect Dodges now ignore character collision
  • Added a new counterattack when hitting Lemurians from behind that's faster and has AoE, necksnap haters rejoice
  • Extended Magazine (LE 5) now has a model and icon
  • Updated Imp counterattack animation
  • Made Perfect Dodges a little less forgiving on projectiles
  • Moved joke skins to cursed config and gave them proper icons
  • Anti-tank Missile and Railgun now have a 1% chance of showing up in post-loop weapon cases
  • Fixed barrels giving too much ammo
  • Fixed weapon case pings not telling you what was inside the case anymore
  • Fixed the contents of weapon cases being desynced on multiplayer again, not sure when this bug came back
  • Fixed more virus terminals spawning every time you respawned

1.2.2

  • Added Slayer skin, courtesy of tsuyoikenko!
  • Added animations for heresy skills
  • Tweaked sprints again
  • Made ammo pickups slightly more conspicuous
  • Fixed custom escape sequence BGM
  • Fixed LE 5 not playing its SFX for other players in multiplayer
  • Fixed LE 5 Extended Mag not being in the drop pool

1.2.1

  • Big thanks to Ghor for playing HUNK on stream for this update! Very insightful and helped to identify areas where gameplay clarity could be improved
  • Added keyword to passive explaining a little bit about the G-Virus
  • Ammo pickups from chests now spawn from a pickup droplet to help visibility- can be reverted in config
  • ^this is mostly to address new players missing all the ammo pickups, old behavior is faster so turn it off if you prefer that
  • Picking up new guns now starts them with reserve ammo based on the gun, giving wiggle room to try out new weapons
  • Bandolier pickups now fully refill the mag instead of only half (still fake ammo though)
  • Adjusted fake ammo to be an extra display directly under your current mag, making it more immediately obvious what fake ammo is
  • Fixed misplaced core position
  • Fixed ammo pickups spawning while running Looming Dread in singleplayer, this was both confusing and disappointing

1.2.0

  • Added Ancient Scepter upgrade!!
  • Utility upgrade: Uroboros - Dodges now give full iframes, quicker movement, allow counterattacks without a Perfect Dodge and gain an extra charge
  • ^in the future it'll have unique melee attacks but this is all for now
  • Made Perfect Dodges more consistent against Beetle Guards and Parents
  • Melee ammo drop rate is now doubled on Sacrifice
  • Laser Sight (LE 5) now boosts the headshot bonus from 25% to 50%
  • Added gun attachment: Extended Magazine (LE 5) - Boosts mag size to 60 and increases ammo on pickup from 32 to 90
  • Added skin: Minecraft
  • Fixed more counter animation issues
  • Fixed Gun Stock no longer appearing at all due to the previous fix; all works as intended now
  • Fixed rare issue where an infected enemy could die without spawning the bug
  • Fixed Commencement intro dialogue replaying if HUNK died and respawned
  • Fixed redundant weapon cases spawning while running Looming Dread in singleplayer
  • Fixed infection passive sound being way too loud

1.1.6

  • Added new skin: Mastermind
  • Fixed Gun Stock being able to spawn more than once
  • Fixed neck snap animation bug for real

1.1.5

  • Added new passive: Hustle - HUNK's sprint now increases in speed over time up to a cap (it's not listed in the loadout yet)
  • ^Overwhelming amounts of feedback regarding how slow he is, which is true, 0 traversal skills and a side objective that forces him to scour the whole map. this should subtly help his map traversal without impacting the rest of his gameplay
  • Adjusted all sprint animations to be consistent with each other
  • Fixed Schrödinger's Gun missing model again
  • Fixed rare issue causing neck snap to have no animation
  • Fixed emotes enabling the crosshair

1.1.4

  • Networked the new counterattacks....

1.1.3

  • Added rest emote
  • Added a custom counterattack for Imp
  • Added a custom counterattack for Clay Templar
  • Added keywords and rewrote description for Quickstep
  • Infected enemies can no longer be neck snapped- uses a different counter instead
  • Enemies below half hp will have a different, faster counter instead of the neck snap
  • Fixed model jittering while trying to move during certain animations
  • Fixed enemies moving their heads during the neck snap animation

1.1.2

  • Added config option for a custom HUD built for HUNK
  • Added subtle camera interpolation, can be configured and even disabled
  • Added a slight camera zoom out when near huge enemies to help with combat visibility, also with config
  • Added a config option to adjust the distance the cursor has to be from the center to select a weapon, for those having issues
  • Added more pep to his step :-)
  • Added a custom (very strong) counterattack for Blind Vermin
  • Enemies who survive a neck snap will no longer be stunned indefinitely, instead they will be enraged for 10 seconds
  • Slightly extended the invulnerability window on neck snap- played correctly you can be indefinitely invulnerable now

1.1.1

  • bugefix

1.1.0

  • Added gun attachments! These show up in gun cases scattered throughout the standard gun pool
  • Gun Stock (MUP): Allows you to fire 3 bullets in quick succession
  • Laser Sight (LE 5): Removes spread, recoil and bullet falloff
  • Long Barrel (Lightning Hawk): Increases damage from 2400% to 3200%
  • Speedloader (Quickdraw Army): When the chamber is empty, reload all bullets at once
  • LE 5 and MUP added to the post-loop weapon pool in case you dropped them and wanted to get them back later
  • M19 ammo pickup amount doubled as a temporary solution until ammo weight system is added
  • Gave M19 a laser sight because awesome or something
  • Flamethrower ammo pickup amount halved, reload speed lowered to match the GM-79
  • Flamethrower range reduced
  • Made Perfect Dodge window smaller, but gave it more i-frames when successful
  • Added incompatibility warning when playing the game with incompatible mods (ones i can't fix on my end)
  • Fixed Golden Gun having no model
  • Fixed MUP pickup model
  • Fixed weapon cases not being synced in multiplayer

1.0.11

  • Added a custom shield overlay (with config to disable), as well as a config to enable this overlay for ALL survivors
  • Added config to add a shield bubble as well, though this one is off by default
  • Added a custom ping icon for Umbrella Terminals
  • Fixed Goobo Jr. spawning terminals every time he spawned

1.0.10

  • Added config to hide the gun icon from the HUD as it's kinda unnecessary and just clutter (unlike Driver who needs it)
  • Added the fancy ammo display from RiskUI to the normal UI, with a config to revert this
  • Added config to control the opacity of the background for this ammo display
  • Added config to let the infection event continue even after getting every keycard
  • GM-79 damage: 1600% > 3200%, it was simply way too weak for its very limited availability
  • Non-HUNK players can no longer pick up G-Virus Samples or U.C. Keycards, this can also be reverted via config
  • Fixed broken weapon icon again

1.0.9

  • Fixed broken weapon icon and NRE spam

1.0.8

  • Neck snap can now be cancelled early by simply moving, and the dodge cancel window has been moved to immediately after the snap
  • Stage 5 Infected monsters now swap to the neutral team, heavily nerfed their sustain as well
  • Reanimated SMG and Pistol reloads
  • Fixed weapon/item models not having any normal maps
  • Fixed weapon menu not working on controllers (fix by RandomlyAwesome!)

1.0.7

  • Added a custom escape sequence with BGM and everything (can be disabled in config if you hate epicness)
  • Fixed possibility of Chemical Flamethrower SFX playing infinitely if HUNK died while using it (unsure if this actually happened, but just in case)

1.0.6

  • Added custom portrait for Tofu

1.0.5

  • Fixed anyone being able to pick up HUNK's guns
  • Fixed HUNK being able to grab more guns even with a full inventory
  • Fixed HUNK being able to grab duplicate guns
  • Fixed broken ragdoll turning into some body horror monstrosity and covering the whole screen
  • Fixed Goobo Jr. giving the Lightweight achievement
  • Fixed Goobo also spawning the ATM-4
  • Fixed ammo pickups in multiplayer properly this time

1.0.4

  • Fixed Chemical Flamethrower spamming its startup sound for everyone else, inflicting severe pain to everyone's eardrums

1.0.3

  • Added config to disable the global sound cue when an Infected enemy spawns; don't blame me if you turn this off and they mutate to max level
  • Infection is now capped at 5 mutation stacks, but the final stack gives much more noticeable buffs to compensate
  • ^There is a config option to uncap it and restore the original behavior
  • Lightning Hawk damage: 1800% > 2400%
  • Quickdraw Army damage: 1800% > 2400%, fire rate drastically increased
  • ^ damage being equal to shotguns made no sense as they're single target only
  • G-Virus infection is now capped at 5 stacks; this can be disabled in config for those who enjoy spawning superbosses
  • Fixed Lightweight unlock; apparently monsters were giving you the unlock as they had no items
  • Fixed MUP and M19 SFX not playing for others in multiplayer
  • Fixed Weapon Cases breaking in singleplayer when EmptyChestsBeGone or ChestQoL were installed
  • Fixed Bandolier pickups getting rid of any excess ammo from a Backup Mag if you had any
  • Fixed G-Virus (the hidden item given to Infected enemies) showing up in the logbook
  • Fixed ammo pickups being visible (and stealable) by non-HUNK players in multiplayer

1.0.2

  • attempted another bugfix..

1.0.1

  • tiny fix whoops

1.0.0

  • Initial release