Some mods may be broken due to the recent Alloyed Collective update.
Green Items
Updated 3 days ago
Brass Knuckles
Description: Hits that deal at least 400% BASE damage are 25% (+25% per stack) stronger and stun enemies.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Heavy Hit Bonus | 25% | Linear | +25% |
Internal Name: BrassKnuckles
Broken Mask
Description: Dealing damage burns enemies for 2% (+2% per stack) max health over 4 seconds.
Note: This item does not use the in-game Burn effect; instead, it uses it's own debuff called Torment. It also cannot apply itself.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Damage Over Time | 2% max HP | Linear | +2% max HP |
Internal Name: BrokenMask
Fleece Hoodie
Description: The next timed buff received has its duration increased by 40% (+40% per stack). Recharges every 10 (-15% per stack) seconds.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Duration Bonus | 40% | Linear | +40% |
| Recharge Rate | 10s | Reverse Exponential | -15% |
Internal Name: Hoodie
Epinephrine
Description: After taking damage, gain 75% attack speed for 1 (+1 per stack) seconds.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Buff Duration | 1s | Linear | +1s |
Internal Name: Epinephrine
Holy Water
Description: Killing an elite enemy grants all allies 1% to 100% (+50% per stack) of its max health as bonus experience, scaling with difficulty.
Note: As the run progresses, Holy Water will grant a larger portion of the enemy's max HP as experience.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Exp. Bonus | 1%-100% enemy max HP | Linear | +50% |
Internal Name: HolyWater
Magnifying Glass
Description: Gain 5% crit chance. Critical strikes have an 6% (+6% per stack) chance to Analyze the enemy, increasing their damage taken by 18% from all sources.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Analyze Chance | 6% | Linear | +6% |
Internal Name: MagnifyingGlass
Seal of the Heretic
Description: Gain 0.3 (+0.3 per stack) BASE damage for every 1% missing health.
Note: Can be corrupted into Shadow Crest.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Base Damage | 0.3 per 1% missing HP | Linear | +0.3 per 1% missing HP |
Internal Name: HereticSeal
Soul Ring
Description: On-kill, permanently increase your health regeneration by 0.1 HP/s, up to a maximum of 5 (+3 per stack) HP/s.
| Stat | Value | Stack Type | Per Stack Add |
|---|---|---|---|
| Health Regen | 5 HP/s | Linear | +3 HP/s |
Internal Name: SoulRing