Green Items

Updated 3 days ago

Brass Knuckles Brass Knuckles

Description: Hits that deal at least 400% BASE damage are 25% (+25% per stack) stronger and stun enemies.

Stat Value Stack Type Per Stack Add
Heavy Hit Bonus 25% Linear +25%

Internal Name: BrassKnuckles

Broken Mask Broken Mask

Description: Dealing damage burns enemies for 2% (+2% per stack) max health over 4 seconds.
Note: This item does not use the in-game Burn effect; instead, it uses it's own debuff called Torment. It also cannot apply itself.

Stat Value Stack Type Per Stack Add
Damage Over Time 2% max HP Linear +2% max HP

Internal Name: BrokenMask

Fleece Hoodie Fleece Hoodie

Description: The next timed buff received has its duration increased by 40% (+40% per stack). Recharges every 10 (-15% per stack) seconds.

Stat Value Stack Type Per Stack Add
Duration Bonus 40% Linear +40%
Recharge Rate 10s Reverse Exponential -15%

Internal Name: Hoodie

Epinephrine Epinephrine

Description: After taking damage, gain 75% attack speed for 1 (+1 per stack) seconds.

Stat Value Stack Type Per Stack Add
Buff Duration 1s Linear +1s

Internal Name: Epinephrine

Holy Water Holy Water

Description: Killing an elite enemy grants all allies 1% to 100% (+50% per stack) of its max health as bonus experience, scaling with difficulty.
Note: As the run progresses, Holy Water will grant a larger portion of the enemy's max HP as experience.

Stat Value Stack Type Per Stack Add
Exp. Bonus 1%-100% enemy max HP Linear +50%

Internal Name: HolyWater

Magnifying Glass Magnifying Glass

Description: Gain 5% crit chance. Critical strikes have an 6% (+6% per stack) chance to Analyze the enemy, increasing their damage taken by 18% from all sources.

Stat Value Stack Type Per Stack Add
Analyze Chance 6% Linear +6%

Internal Name: MagnifyingGlass

Seal of the Heretic Seal of the Heretic

Description: Gain 0.3 (+0.3 per stack) BASE damage for every 1% missing health.
Note: Can be corrupted into Shadow Crest.

Stat Value Stack Type Per Stack Add
Base Damage 0.3 per 1% missing HP Linear +0.3 per 1% missing HP

Internal Name: HereticSeal

Soul Ring Soul Ring

Description: On-kill, permanently increase your health regeneration by 0.1 HP/s, up to a maximum of 5 (+3 per stack) HP/s.

Stat Value Stack Type Per Stack Add
Health Regen 5 HP/s Linear +3 HP/s

Internal Name: SoulRing