CHANGELOG

0.1.11

  • Changed
    • Bottle Cap
      • Special Skill CDR: 5% ⇒ 8%
    • Carving Blade
      • Damage On-Hit: 0.75% current HP ⇒ 1% current HP
    • Debit Card
      • Rebate on Purchase: 5% ⇒ 8%
    • Milk Carton
      • Elite Damage Reduction: 5% ⇒ 8%
    • Rusty Trowel
      • Cooldown Reduced By: -10% per stack ⇒ -30% per stack
      • Now grants additional Mulch stacks on-hit with additional stacks of the item.
  • Fixed bug where all players received bonus gold on-kill for no reason.

0.1.10

  • Changed
    • Abacus
      • Every 1% crit chance above 100% now grants 1% bonus crit damage.
  • Fixed text formatting to make it more aligned with vanilla items.
  • Fixed bug where the Forgive Me, Please doll didn't trigger Abacus stacks.
  • Fixed bug where Abacus stacks didn't grant bonus crit chance if the item was removed from your inventory.

0.1.9

  • Added
    • Abacus: Killing an enemy grants 1% (+1% per stack) crit chance until the end of the stage.
  • Changed
    • Ancient Coin
      • Bonus Gold Gained: 90% ⇒ 100%
      • Bonus Damage Taken: 35% ⇒ 25%
    • Carving Blade
      • Damage is now capped at 20000% of the player's base damage.
    • Magnifying Glass
      • Damage Amp: 10% ⇒ 12%
    • Soul Ring
      • Max Regen Per Stack: 20 HP/s ⇒ 25 HP/s
  • Fixed networking issue with some items that needed their stats recalculated.
  • Fixed some bugs related to missing null checks.

0.1.8 Hotfix

  • Fixed issue with Loaf of Bread preventing any mobs from spawning.

0.1.7

  • Added
    • Loaf of Bread: While the teleporter is charging, killing enemies heals you for 4% (+4% per stack) of your missing health.
    • Paper Plane: Gain 18% (+18% per stack) movement speed while airborne.
  • Changed
    • Bottle Cap
      • Ultimate Skill CDR: 4% ⇒ 5%
    • Carving Blade
      • Now scales hyperbolically with additional stacks.
    • Chalice
      • HP Penalty: 35% max HP ⇒ 50% max HP
      • Cooldown: 55 seconds ⇒ 60 seconds
    • Holy Water
      • Item Tier: White ⇒ Green
      • Now grants bonus experience to all allies.
    • Rubber Ducky
      • Armor Bonus: 3 ⇒ 5
    • Tattered Scroll
      • Cooldown: 65 seconds ⇒ 75 seconds
    • Totem of Prayer
      • Regen Bonus: 300% bonus ⇒ 12% max HP per second
      • Cooldown: 45 seconds ⇒ 55 seconds

0.1.6

  • Added
    • Spirit Stone: Killing an enemy grants 1 (+1 per stack) health as permanent shield. Taking damage reduces your max health.
  • Changed
    • Broken Mask
      • Max Health Damage: 1.2% ⇒ 1.5%
      • Burn Duration: 6 seconds ⇒ 5 seconds
    • Carving Blade
      • On-Hit Damage: 0.6% current HP ⇒ 0.75% current HP
    • Chalice
      • Damage Bonus: 65% ⇒ 40%
      • Attack Speed Bonus: 130% ⇒ 110%
    • Debit Card
      • Rebate On Purchase: 6% ⇒ 5%
    • Holy Water
      • XP Multiplier: 1% ⇒ 2%
    • Totem of Prayer
      • Damage Bonus: 45% ⇒ 30%
  • Fixed bug where on-kill effects didn't proc on the Forgive Me Please doll.
  • Fixed bug where Holy Water didn't award bonus XP on minion kills if the minion didn't have an inventory.
  • Fixed bug where shields in the health bar UI weren't reduced when using Chalice.

0.1.5

  • Added
    • Chalice: Consecrate yourself and all allies. Consecrated allies gain 65% damage and 130% attack speed for 8 seconds, but lose 35% max health.
  • Changed
    • Blood Dice
      • Health Gain On Kill: 1 to 6 bonus health ⇒ 2 to 12 bonus health
    • Fleece Hoodie
      • Buff Duration Bonus Per Stack: 35% ⇒ 40%
    • Totem of Prayer
      • Cooldown: 40 seconds ⇒ 45 seconds
  • Blood Dice now turns your health bar red when in inventory.
  • Crucifix burn damage is now configurable. Default burn damage is 5% max health.
  • Fixed bug where Fleece Hoodie didn't work on minions.
  • Fixed bugged info text for Bottle Cap.

0.1.4

  • Added
    • Seal of the Heretic: Gain 1% (+1% per stack) bonus damage for every 1% msising health.
    • Magnifying Glass: Gain 5% crit chance. Critical strikes have an 8% (+8% per stack) chance to Analyze the enemy, increasing their damage taken by 10% from all sources.
    • Fleece Hoodie: The next timed buff received has its duration increased by 35% (+35% per stack). Recharges every 5 (-15% per stack) seconds.
  • Changed
    • Rusty Trowel
      • Mulch stacks are now gained on-hit instead of on kill.
      • Heal Per Stack: 12 HP ⇒ 3 HP
    • Ancient Coin
      • Bonus Gold: 75% ⇒ 90%
  • Fixed bug where the assetbundle identifier wasn't unique and interfered with other mods.
  • Fixed bug where Mask damaged yourself if you were holding Crucifix.
  • Fixed wording for Debit Card to include purchases other than chests/multishops.
  • Added some missing null checks.
  • Adjusted sizes of item models.

0.1.3

  • Changed
    • Soul Ring
      • Regen On-Kill: 0.1 HP/s ⇒ 0.2 HP/s
      • Max Regen Per Stack: 10 HP/s ⇒ 20 HP/s
    • Tattered Scroll
      • Curse Duration: 10 seconds ⇒ 12 seconds
      • Gold Per Kill: 15 gold ⇒ 25 gold
      • Cooldown: 80 seconds ⇒ 65 seconds
    • Totem of Prayer
      • Armor: 80 ⇒ 100
      • Damage: 30% ⇒ 45%
      • Attack Speed: 60% ⇒ 75%
      • Regeneration: 200% ⇒ 300%
      • Duration: 15 seconds ⇒ 12 seconds
      • Cooldown: 55 seconds ⇒ 40 seconds
  • Fixed bug where damage done by minions of the player did not increment the damage dealt tracker in BetterUI.
  • Fixed bug where dropping/scrapping extra stacks of Blood Dice didn't reduce the permanent health cap.
  • Fixed bug where kills by minions with Holy Water in their inventory did not increase player XP.
  • Fixed bug where Tattered Scroll was not cursing certain enemies.
  • Fixed bug where Broken Mask had a 6 second cooldown after finishing its dot effect.
  • Fixed some incorrect text tokens.
  • Fixed some BetterUI stat formatting.

0.1.2

  • Changed
    • Broken Mask
      • Burn Duration: 3 seconds ⇒ 6 seconds (this is a nerf)
    • Holy Water
      • Experience Bar Gain: 3% ⇒ 1%
  • Fixed bug where Holy Water triggered on boss kill instead of elite kill.
  • Fixed bug where Broken Mask was calculating damage incorrectly.

0.1.1

  • Added
    • Blood Dice: On kill, permanently gain 1 to 6 max health, up to a max of 500 (+500 per stack) health.
    • Totem of Prayer: On activation, grants either 80 armor, 30% damage, 60% attack speed, or 200% health regeneration for 15 seconds.
  • Changed
    • Broken Mask
      • Burn Damage: 1.5% max health ⇒ 1.2% max health
      • Tick rate increased
    • Carving Blade
      • On-Hit Damage: 0.8% current HP ⇒ 0.6% current HP
    • Crucifix
      • Damage Reduction: 50% ⇒ 40%
    • Holy Water
      • Gain 20% (+20% per stack) bonus experience. ⇒ Upon killing an elite enemy, gain 3% (+3% per stack) of your level experience cap as bonus experience.
    • Iron Heart
      • Bonus Health: 200 ⇒ 150
    • Milk Carton
      • Elite Damage Reduction: 3% ⇒ 5%
    • Photodiode
      • Max Attack Speed: 25% ⇒ 20%
    • Tattered Scroll
      • Cooldown: 50 seconds ⇒ 80 seconds
  • Fixed README.md formatting

0.1.0

  • Initial release