TooManyItems
An item mod for Risk of Rain 2.
CHANGELOG
0.1.11
- Changed
- Bottle Cap
- Special Skill CDR:
5%⇒ 8%
- Special Skill CDR:
- Carving Blade
- Damage On-Hit:
0.75% current HP⇒ 1% current HP
- Damage On-Hit:
- Debit Card
- Rebate on Purchase:
5%⇒ 8%
- Rebate on Purchase:
- Milk Carton
- Elite Damage Reduction:
5%⇒ 8%
- Elite Damage Reduction:
- Rusty Trowel
- Cooldown Reduced By:
-10% per stack⇒ -30% per stack - Now grants additional Mulch stacks on-hit with additional stacks of the item.
- Cooldown Reduced By:
- Bottle Cap
- Fixed bug where all players received bonus gold on-kill for no reason.
0.1.10
- Changed
- Abacus
- Every 1% crit chance above 100% now grants 1% bonus crit damage.
- Abacus
- Fixed text formatting to make it more aligned with vanilla items.
- Fixed bug where the Forgive Me, Please doll didn't trigger Abacus stacks.
- Fixed bug where Abacus stacks didn't grant bonus crit chance if the item was removed from your inventory.
0.1.9
- Added
- Abacus: Killing an enemy grants 1% (+1% per stack) crit chance until the end of the stage.
- Changed
- Ancient Coin
- Bonus Gold Gained:
90%⇒ 100% - Bonus Damage Taken:
35%⇒ 25%
- Bonus Gold Gained:
- Carving Blade
- Damage is now capped at 20000% of the player's base damage.
- Magnifying Glass
- Damage Amp:
10%⇒ 12%
- Damage Amp:
- Soul Ring
- Max Regen Per Stack:
20 HP/s⇒ 25 HP/s
- Max Regen Per Stack:
- Ancient Coin
- Fixed networking issue with some items that needed their stats recalculated.
- Fixed some bugs related to missing null checks.
0.1.8 Hotfix
- Fixed issue with Loaf of Bread preventing any mobs from spawning.
0.1.7
- Added
- Loaf of Bread: While the teleporter is charging, killing enemies heals you for 4% (+4% per stack) of your missing health.
- Paper Plane: Gain 18% (+18% per stack) movement speed while airborne.
- Changed
- Bottle Cap
- Ultimate Skill CDR:
4%⇒ 5%
- Ultimate Skill CDR:
- Carving Blade
- Now scales hyperbolically with additional stacks.
- Chalice
- HP Penalty:
35% max HP⇒ 50% max HP - Cooldown:
55 seconds⇒ 60 seconds
- HP Penalty:
- Holy Water
- Item Tier:
White⇒ Green - Now grants bonus experience to all allies.
- Item Tier:
- Rubber Ducky
- Armor Bonus:
3⇒ 5
- Armor Bonus:
- Tattered Scroll
- Cooldown:
65 seconds⇒ 75 seconds
- Cooldown:
- Totem of Prayer
- Regen Bonus:
300% bonus⇒ 12% max HP per second - Cooldown:
45 seconds⇒ 55 seconds
- Regen Bonus:
- Bottle Cap
0.1.6
- Added
- Spirit Stone: Killing an enemy grants 1 (+1 per stack) health as permanent shield. Taking damage reduces your max health.
- Changed
- Broken Mask
- Max Health Damage:
1.2%⇒ 1.5% - Burn Duration:
6 seconds⇒ 5 seconds
- Max Health Damage:
- Carving Blade
- On-Hit Damage:
0.6% current HP⇒ 0.75% current HP
- On-Hit Damage:
- Chalice
- Damage Bonus:
65%⇒ 40% - Attack Speed Bonus:
130%⇒ 110%
- Damage Bonus:
- Debit Card
- Rebate On Purchase:
6%⇒ 5%
- Rebate On Purchase:
- Holy Water
- XP Multiplier:
1%⇒ 2%
- XP Multiplier:
- Totem of Prayer
- Damage Bonus:
45%⇒ 30%
- Damage Bonus:
- Broken Mask
- Fixed bug where on-kill effects didn't proc on the Forgive Me Please doll.
- Fixed bug where Holy Water didn't award bonus XP on minion kills if the minion didn't have an inventory.
- Fixed bug where shields in the health bar UI weren't reduced when using Chalice.
0.1.5
- Added
- Chalice: Consecrate yourself and all allies. Consecrated allies gain 65% damage and 130% attack speed for 8 seconds, but lose 35% max health.
- Changed
- Blood Dice
- Health Gain On Kill:
1 to 6 bonus health⇒ 2 to 12 bonus health
- Health Gain On Kill:
- Fleece Hoodie
- Buff Duration Bonus Per Stack:
35%⇒ 40%
- Buff Duration Bonus Per Stack:
- Totem of Prayer
- Cooldown:
40 seconds⇒ 45 seconds
- Cooldown:
- Blood Dice
- Blood Dice now turns your health bar red when in inventory.
- Crucifix burn damage is now configurable. Default burn damage is 5% max health.
- Fixed bug where Fleece Hoodie didn't work on minions.
- Fixed bugged info text for Bottle Cap.
0.1.4
- Added
- Seal of the Heretic: Gain 1% (+1% per stack) bonus damage for every 1% msising health.
- Magnifying Glass: Gain 5% crit chance. Critical strikes have an 8% (+8% per stack) chance to Analyze the enemy, increasing their damage taken by 10% from all sources.
- Fleece Hoodie: The next timed buff received has its duration increased by 35% (+35% per stack). Recharges every 5 (-15% per stack) seconds.
- Changed
- Rusty Trowel
- Mulch stacks are now gained on-hit instead of on kill.
- Heal Per Stack:
12 HP⇒ 3 HP
- Ancient Coin
- Bonus Gold:
75%⇒ 90%
- Bonus Gold:
- Rusty Trowel
- Fixed bug where the assetbundle identifier wasn't unique and interfered with other mods.
- Fixed bug where Mask damaged yourself if you were holding Crucifix.
- Fixed wording for Debit Card to include purchases other than chests/multishops.
- Added some missing null checks.
- Adjusted sizes of item models.
0.1.3
- Changed
- Soul Ring
- Regen On-Kill:
0.1 HP/s⇒ 0.2 HP/s - Max Regen Per Stack:
10 HP/s⇒ 20 HP/s
- Regen On-Kill:
- Tattered Scroll
- Curse Duration:
10 seconds⇒ 12 seconds - Gold Per Kill:
15 gold⇒ 25 gold - Cooldown:
80 seconds⇒ 65 seconds
- Curse Duration:
- Totem of Prayer
- Armor:
80⇒ 100 - Damage:
30%⇒ 45% - Attack Speed:
60%⇒ 75% - Regeneration:
200%⇒ 300% - Duration:
15 seconds⇒ 12 seconds - Cooldown:
55 seconds⇒ 40 seconds
- Armor:
- Soul Ring
- Fixed bug where damage done by minions of the player did not increment the damage dealt tracker in BetterUI.
- Fixed bug where dropping/scrapping extra stacks of Blood Dice didn't reduce the permanent health cap.
- Fixed bug where kills by minions with Holy Water in their inventory did not increase player XP.
- Fixed bug where Tattered Scroll was not cursing certain enemies.
- Fixed bug where Broken Mask had a 6 second cooldown after finishing its dot effect.
- Fixed some incorrect text tokens.
- Fixed some BetterUI stat formatting.
0.1.2
- Changed
- Broken Mask
- Burn Duration:
3 seconds⇒ 6 seconds (this is a nerf)
- Burn Duration:
- Holy Water
- Experience Bar Gain:
3%⇒ 1%
- Experience Bar Gain:
- Broken Mask
- Fixed bug where Holy Water triggered on boss kill instead of elite kill.
- Fixed bug where Broken Mask was calculating damage incorrectly.
0.1.1
- Added
- Blood Dice: On kill, permanently gain 1 to 6 max health, up to a max of 500 (+500 per stack) health.
- Totem of Prayer: On activation, grants either 80 armor, 30% damage, 60% attack speed, or 200% health regeneration for 15 seconds.
- Changed
- Broken Mask
- Burn Damage:
1.5% max health⇒ 1.2% max health - Tick rate increased
- Burn Damage:
- Carving Blade
- On-Hit Damage:
0.8% current HP⇒ 0.6% current HP
- On-Hit Damage:
- Crucifix
- Damage Reduction:
50%⇒ 40%
- Damage Reduction:
- Holy Water
Gain 20% (+20% per stack) bonus experience.⇒ Upon killing an elite enemy, gain 3% (+3% per stack) of your level experience cap as bonus experience.
- Iron Heart
- Bonus Health:
200⇒ 150
- Bonus Health:
- Milk Carton
- Elite Damage Reduction:
3%⇒ 5%
- Elite Damage Reduction:
- Photodiode
- Max Attack Speed:
25%⇒ 20%
- Max Attack Speed:
- Tattered Scroll
- Cooldown:
50 seconds⇒ 80 seconds
- Cooldown:
- Broken Mask
- Fixed README.md formatting
0.1.0
- Initial release