Red Items

Updated 4 days ago

Abacus Abacus

Description: Killing an enemy grants 1% (+1% per stack) crit chance until the next stage. Every 1% crit chance above 100% grants 1% crit damage.

Stat Value Stack Type Per Stack Add
Crit Chance 1% Linear +1%

Internal Name: Abacus

Blood Dice Blood Dice

Description: On-kill, gain 2 to 12 permanent HP, up to a max of 550 (+550 per stack) HP.

Stat Value Stack Type Per Stack Add
Max Health Cap 550 HP Linear +550 HP

Internal Name: BloodDice

Glass Marbles Glass Marbles

Description: Gain 2 (+2 per stack) BASE damage per level.

Stat Value Stack Type Per Stack Add
Damage/Level 2 BASE Linear +2 BASE

Internal Name: GlassMarbles

Horseshoe Golden Horseshoe

Description: Gain a random assortment of stat bonuses that are re-rolled upon entering a new stage. These bonuses scale with level, and each additional stack increases all bonuses by 30%.

Stat Value Stack Type Per Stack Add
Bonus Scaling 0% Linear +30% to all item stats

Internal Name: Horseshoe

Iron Heart Iron Heart

Description: Gain 200 HP. Deal 1.5% (+1.5% per stack) of your max health as bonus on-hit damage.
Note: Can be corrupted into Defiled Heart.

Stat Value Stack Type Per Stack Add
On-Hit Damage 1.5% max HP Linear +1.5% max HP

Internal Name: IronHeart

Permafrost Permafrost

Description: Dealing damage has a 1.5% (+1.5% per stack) chance to freeze enemies. You deal 45% (+45% per stack) bonus damage to frozen enemies.

Stat Value Stack Type Per Stack Add
Freeze Chance 1.5% Hyperbolic +1.5%
Frozen Damage Bonus 45% Linear +45%

Internal Name: Permafrost

Rusty Trowel Rusty Trowel

Description: On-hit, gain 1 (+1 per stack) Mulch. Every 8 (-20% per stack) seconds, consume all stacks and heal for 3 HP per stack.

Stat Value Stack Type Per Stack Add
Mulch On-Hit 1 Linear +1
Recharge Rate 8s Reverse Exponential -20%

Internal Name: RustyTrowel