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Catacombs

Ancient Lemurian burial ground. It was a mistake to crashland here...

By viliger
Date uploaded 2 months ago
Version 0.9.1
Download link viliger-Catacombs-0.9.1.zip
Downloads 4493
Dependency string viliger-Catacombs-0.9.1

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Sound-1.0.2 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.2
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Director-2.1.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.0
RiskofThunder-R2API_Stages-1.0.1 icon
RiskofThunder-R2API_Stages

API for Stage creation

Preferred version: 1.0.1
JaceDaDorito-LocationsOfPrecipitation-1.1.0 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.0

README

Catacombs

Catacombs is a new Stage 2, in which survivors will have to explore lemurian burial ground. With no sunlight reaching the depth of Catacombs, only torches and mysterious glowing flowers provide the light.

Example Screenshot

A big thanks to Jace for writing stage guide on Risk of Thunder wiki and creating LocationsOfPrecipitation, without him I would've not bothered with stage creation.

Please send bug reports either by tagging me on Discord in RoR2 Modding server or message me directly @viliger. Github page with the project will be available some time in the future. In the meantime you can request the project directly from me and I will happily send you the files.

Features

  • Smaller, more claustrophobic stage, while offering the same interactable count. This is offset by low light and visibility.
  • Unique combination of enemies (vultures, lemurians, wisps and golems).
  • Supports both DLC and Vanilla enemy and interactable pools.

Credits

TODO\Future things

  • Since apparently at the time of release Wwise for RoR2's Unity version is discontinued, currently stage offers no new tracks for stage itself and boss fight. I want to change this.
  • Modded enemy support. At the very least Direseeker, he is thematically appropriate.

CHANGELOG

0.9.3
  • Added github link (forgot about it in 0.9.2).
  • Made all entrances larger to support bigger enemies\survivors.
    • This was specifically made to support Regigigas. You still can't fall through small holes in one of the tombs, but you can now actually get in and out of tombs. This makes some of the textures look warped but ehhh...
0.9.2
  • Optimization pass. Added proper occlusion and setup'd LODs for majority of objects.
  • Added music.
  • Fixed geometry holes in the room with coffins and lemurian statues.
  • Added additional box colliders to coffins, so you no longer get behind them and hide from enemies.
0.9.1
  • Fixed family events and normal spawns having flipped chances to occur (meaning you almost always had family events).
  • Fixed enemy credits not refilling after initial spawn. This also fixes Artifact of Dissonance.
0.9.0
  • Initial release