Ancient Observatory
An alternate Stage 5 map set in a dormant observatory on a vast floating island. Also includes a Simulacrum variant!
| Date uploaded | 5 days ago |
| Version | 0.2.1 |
| Download link | wormsworms-Ancient_Observatory-0.2.1.zip |
| Downloads | 1413 |
| Dependency string | wormsworms-Ancient_Observatory-0.2.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.8JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
Ancient Observatory
An alternate Stage 5 environment, created from scratch in the style of vanilla maps, set on a vast floating island populated with ruins and blanketed by a canopy of trees. If you took Sky Meadow, Desolate Forest and Temple of the Elders from RoR1 and mixed them in a blender, it would make this map, probably.
The map's a bit larger than Sky Meadow and has a somewhat multi-layered layout, with cliffs, slopes, and caves to navigate. There are jump pads scattered throughout to help with traversal.

Simulacrum
This mod also includes a Void replication of Ancient Observatory with some (very) minor changes, exclusive to SotV's Simulacrum gamemode.

Other Features
- Config options
- Ancient Observatory can appear (true/false)
- Simulacrum variant can appear (true/false)
- Simulacrum variant can appear as Stage 1 (true/false)
- Toggles for modded enemies
- Some modded enemies can appear if their respective mod is enabled
- EnemiesReturns: Swift, Colossus
- Sandswept: Cannonball Jellyfish
- ForgottenRelics: Brass Monolith
- Orb
Bugs / Issues
Please let me know on GitHub and/or Discord (@worms / @ry6240) if you encounter any issues with the map. Also feel free to message me if you have suggestions or other feedback!
Known issues:
- The map doesn't have an artifact teleporter
- I really wanted to include this, but just couldn't figure out how to get it fully working. Sorry :(
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CHANGELOG
0.2.1
- Removed Mini Mushrums and Elder Lemurians from the regular variant's spawn pool. Moved Stone Golems from basic monsters to minibosses
- As mentioned in the notes for 0.2.0, the map had too many unique enemies, so I cut a couple. The base game monster selection now has 3 basic monsters, 3 minibosses, and 4 champions, matching vanilla Stage 5 maps
- Changed spawn distance for Children (Far -> Standard)
- Simulacrum: Removed Lesser Wisps. Mini Mushrums can still appear
0.2.0
- Did a quick art pass
- Edited and cleaned up terrain topology. Cliffs should look a bit more eroded and dirt paths are slightly indented
- The cave now has a mostly-dirt floor (was previously just grass)
- Added tables, banners and other clutter in each building
- Replaced the purple floating rocks in the background with other buildings orbiting the map
- Added an aurora in the opposite direction from the moon
- Slightly darkened the sun
- Fixed some parts of the small pink ruins being noticeably off-center
- Added a new cliff face jutting out between the small pink ruins and the partially-crumbled gazebo
- Removed the 3 giant obelisks under the orrery
- Lesser Wisps can now spawn in both the regular and Simulacrum variants
- I think I'm already bordering on having too many enemies in the stage (there's more than most vanilla maps, at least) but the map was missing any low credit cost basic enemies, so I felt like it was necessary to add these. Also the Greater Wisps were getting lonely I think
- Simulacrum: Halcyonites now only appear after 2 stage completions
0.1.0
- Initial Release