wormsworms-Wetland_Downpour icon

Wetland Downpour

Adds a loop-exclusive variant for Wetland Aspect with new visuals, different monsters, and more random variations. Configurable!

Last updated 3 days ago
Total downloads 1745
Total rating 1 
Categories Mods Maps
Dependency string wormsworms-Wetland_Downpour-0.1.4
Dependants 2 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Stages-1.0.3 icon
RiskofThunder-R2API_Stages

API for Stage creation

Preferred version: 1.0.3
RiskofThunder-R2API_Director-2.3.8 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.8
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

Wetland Downpour

Wetland Downpour is a loop-exclusive stage variant for Wetland Aspect with a lush, jungle-y theme and heavy rain. There aren't any new areas, but there are a few new random variations, some of which can drastically change a significant portion of the map.

Features

Gameplay Changes (compared to Wetland Aspect)

  • Updated enemy spawn pools (Added Alloy Vultures and Grovetenders. Added Larvae and Solus Amalgamator after looping. Removed Beetles and Beetle Queen)
  • Updated interactable pools (Drone scrappers can appear. Drone combiners can appear after looping)
  • Added ~6 new random variations
  • Removed the random variations where a stone gate rises up to block a shortcut into a corner
  • Replaced/re-arranged all pillars, logs and other clutter throughout the map
  • Added a third body of water
  • The map is very slightly smaller overall

Visual Changes

  • There are now several distinct areas scattered throughout the map: an abandoned survivor camp, a flooded altar, dormant Lynx Totems, etc.
  • Terrain textures are more saturated and the map is generally much more lush, with new mangrove trees, grass patches, and underwater foliage
  • The giant shallow "lake" is now deep enough to completely submerge all non-modded survivors
  • Water is clearer to make chests and other interactables more visible. Underwater post processing is a bit more noticeable
  • Ground terrain now has more height variation, mostly to make transitions between dry ground and water look more natural
  • The map is foggier and darker

Config Options

  • Loop Variant (default true): If true, functions like a vanilla post-loop stage (does not appear before looping, replaces Wetland Aspect after looping). If false, it never replaces Wetland Aspect and can appear at any time, like a normal stage
  • Replace Wetland Aspect (default false): If true, always replaces Wetland Aspect, before and after looping, regardless of what value Loop Variant is set to

Bugs / Issues

This is my first mod I've released for Risk of Rain 2 (and just generally the first mod I've ever completed and released for anything), so it's kind of a miracle that this works at all. I haven't tested it much outside of repeatedly playing it in singleplayer and multiplayer runs with/without ~100 other mods installed.

If you encounter any issue with the map, please let me know on GitHub or on Discord (@worms / @ry6240) and I'll try to fix it if I'm able to. Also feel free to message me if you have any feedback or suggestions.