wormsworms-Wetland_Downpour icon

Wetland Downpour

A new map that replaces Wetland Aspect after looping (configurable). Now also includes a Simulacrum variant!

Last updated a day ago
Total downloads 27848
Total rating 6 
Categories Mods Maps
Dependency string wormsworms-Wetland_Downpour-1.0.1
Dependants 6 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Stages-1.0.3 icon
RiskofThunder-R2API_Stages

API for Stage creation

Preferred version: 1.0.3
RiskofThunder-R2API_Director-2.3.9 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.9
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

Wetland Downpour

Wetland Downpour is a loop-exclusive stage variant for Wetland Aspect with a lush, jungle-y theme and heavy rain. There aren't any new areas, but there are a few new random variations, some of which can drastically change a significant portion of the map.

Simulacrum

This mod also includes a Void replication of Wetland Downpour with partially-decimated terrain, exclusive to SotV's Simulacrum gamemode.

Other Features

  • Gameplay changes (compared to Wetland Aspect)
    • Updated enemy spawn pools (Added Alloy Vultures and Grovetenders. Added Larvae and Solus Amalgamator after looping. Removed Beetles and Beetle Queen)
    • Updated interactable pools (Drone scrappers can appear. Drone combiners can appear after looping)
    • Added ~6 new random variations
    • Removed the random variations where a stone gate rises up to block a shortcut into a corner
    • Replaced/re-arranged all pillars, logs and other clutter throughout the map
    • Added a third body of water
    • The map is very slightly smaller overall
  • Visual changes (compared to Wetland Aspect)
    • There are now several distinct areas scattered throughout the map: an abandoned survivor camp, a flooded altar, dormant Lynx Totems, etc.
    • Terrain textures are more saturated and the map is generally much more lush, with new mangrove trees, grass patches, and underwater foliage
    • The giant shallow "lake" is now deep enough to completely submerge all non-modded survivors
    • Water is clearer to make chests and other interactables more visible. Underwater post processing is a bit more noticeable
    • Ground terrain now has more height variation, mostly to make transitions between dry ground and water look more natural
    • The map is foggier and darker
  • Config options
    • Wetland Downpour: Enabled, Loop Variant, Replace Wetland Aspect (true/false)
    • Simulacrum Variant: Enabled, Enabled on Stage 1 (true/false)
    • Modded enemy toggles
  • Some monsters from other mods can appear if their respective mods are enabled

Bugs / Issues

This is my first mod I've released for Risk of Rain 2 (and just generally the first mod I've ever completed and released for anything), so it's kind of a miracle that this works at all. I haven't tested it much outside of repeatedly playing it in singleplayer and multiplayer runs with/without ~100 other mods installed.

If you encounter any issue with the map, please let me know on GitHub or on Discord (@worms / @ry6240) and I'll try to fix it if I'm able to. Also feel free to message me if you have any feedback or suggestions.