Wetland Downpour
Adds a loop-exclusive variant for Wetland Aspect with new visuals, different monsters, and more random variations. Configurable!
| Last updated | 3 days ago |
| Total downloads | 1745 |
| Total rating | 1 |
| Categories | Mods Maps |
| Dependency string | wormsworms-Wetland_Downpour-0.1.4 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.8JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
Wetland Downpour
Wetland Downpour is a loop-exclusive stage variant for Wetland Aspect with a lush, jungle-y theme and heavy rain. There aren't any new areas, but there are a few new random variations, some of which can drastically change a significant portion of the map.

Features
Gameplay Changes (compared to Wetland Aspect)
- Updated enemy spawn pools (Added Alloy Vultures and Grovetenders. Added Larvae and Solus Amalgamator after looping. Removed Beetles and Beetle Queen)
- Updated interactable pools (Drone scrappers can appear. Drone combiners can appear after looping)
- Added ~6 new random variations
- Removed the random variations where a stone gate rises up to block a shortcut into a corner
- Replaced/re-arranged all pillars, logs and other clutter throughout the map
- Added a third body of water
- The map is very slightly smaller overall
Visual Changes
- There are now several distinct areas scattered throughout the map: an abandoned survivor camp, a flooded altar, dormant Lynx Totems, etc.
- Terrain textures are more saturated and the map is generally much more lush, with new mangrove trees, grass patches, and underwater foliage
- The giant shallow "lake" is now deep enough to completely submerge all non-modded survivors
- Water is clearer to make chests and other interactables more visible. Underwater post processing is a bit more noticeable
- Ground terrain now has more height variation, mostly to make transitions between dry ground and water look more natural
- The map is foggier and darker
Config Options
- Loop Variant (default true): If true, functions like a vanilla post-loop stage (does not appear before looping, replaces Wetland Aspect after looping). If false, it never replaces Wetland Aspect and can appear at any time, like a normal stage
- Replace Wetland Aspect (default false): If true, always replaces Wetland Aspect, before and after looping, regardless of what value Loop Variant is set to
Bugs / Issues
This is my first mod I've released for Risk of Rain 2 (and just generally the first mod I've ever completed and released for anything), so it's kind of a miracle that this works at all. I haven't tested it much outside of repeatedly playing it in singleplayer and multiplayer runs with/without ~100 other mods installed.
If you encounter any issue with the map, please let me know on GitHub or on Discord (@worms / @ry6240) and I'll try to fix it if I'm able to. Also feel free to message me if you have any feedback or suggestions.
