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wormsworms-Wetland_Downpour-1.0.0 icon

Wetland Downpour

A new map that replaces Wetland Aspect after looping (configurable). Now also includes a Simulacrum variant!

Date uploaded a week ago
Version 1.0.0
Download link wormsworms-Wetland_Downpour-1.0.0.zip
Downloads 2739
Dependency string wormsworms-Wetland_Downpour-1.0.0

This mod requires the following mods to function

RiskofThunder-R2API_Stages-1.0.3 icon
RiskofThunder-R2API_Stages

API for Stage creation

Preferred version: 1.0.3
RiskofThunder-R2API_Director-2.3.8 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.8
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2
Smooth_Salad-ShaderSwapper-1.0.1 icon
Smooth_Salad-ShaderSwapper

A lightweight library for upgrading stubbed shaders to actual shaders at runtime.

Preferred version: 1.0.1
RiskofThunder-HookGenPatcher-1.2.9 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.9

README

Wetland Downpour

Wetland Downpour is a loop-exclusive stage variant for Wetland Aspect with a lush, jungle-y theme and heavy rain. There aren't any new areas, but there are a few new random variations, some of which can drastically change a significant portion of the map.

Simulacrum

This mod also includes a Void replication of Wetland Downpour with partially-decimated terrain, exclusive to SotV's Simulacrum gamemode.

Other Features

  • Gameplay changes (compared to Wetland Aspect)
    • Updated enemy spawn pools (Added Alloy Vultures and Grovetenders. Added Larvae and Solus Amalgamator after looping. Removed Beetles and Beetle Queen)
    • Updated interactable pools (Drone scrappers can appear. Drone combiners can appear after looping)
    • Added ~6 new random variations
    • Removed the random variations where a stone gate rises up to block a shortcut into a corner
    • Replaced/re-arranged all pillars, logs and other clutter throughout the map
    • Added a third body of water
    • The map is very slightly smaller overall
  • Visual changes (compared to Wetland Aspect)
    • There are now several distinct areas scattered throughout the map: an abandoned survivor camp, a flooded altar, dormant Lynx Totems, etc.
    • Terrain textures are more saturated and the map is generally much more lush, with new mangrove trees, grass patches, and underwater foliage
    • The giant shallow "lake" is now deep enough to completely submerge all non-modded survivors
    • Water is clearer to make chests and other interactables more visible. Underwater post processing is a bit more noticeable
    • Ground terrain now has more height variation, mostly to make transitions between dry ground and water look more natural
    • The map is foggier and darker
  • Config options
    • Wetland Downpour: Enabled, Loop Variant, Replace Wetland Aspect (true/false)
    • Simulacrum Variant: Enabled, Enabled on Stage 1 (true/false)
    • Modded enemy toggles
  • Some monsters from other mods can appear if their respective mods are enabled

Bugs / Issues

This is my first mod I've released for Risk of Rain 2 (and just generally the first mod I've ever completed and released for anything), so it's kind of a miracle that this works at all. I haven't tested it much outside of repeatedly playing it in singleplayer and multiplayer runs with/without ~100 other mods installed.

If you encounter any issue with the map, please let me know on GitHub or on Discord (@worms / @ry6240) and I'll try to fix it if I'm able to. Also feel free to message me if you have any feedback or suggestions.

CHANGELOG

1.0.0

  • Wetland Downpour can now appear in the Simulacrum!
    • Added a config option to toggle the Simulacrum variant
    • Added a config option to toggle Wetland Downpour, in case you only want the Simulacrum version for whatever reason
  • Adjusted lighting and fog again (lol). Fog is a bit thicker, cliff wall material is darker, sun is less bright
    • The map should still be significantly brighter than it was on iniital release. Let me know if I made it too dark again
  • Replaced grass texture with a new one that's slightly less visually noisy
  • Mud texture no longer appears on the outer cliff walls
  • Slightly lowered a pond to fix a tiny corner not connecting to the ground
  • Added the artifact code tablet from Wetland Aspect (thanks to Viliger for providing the script used to add this!)
  • Updated logbook screenshot, preview images and README to reflect changes I've made to the map over time
  • I also intended to add a couple extra effects to the water (audio muffling in particular) for this update but I looked into it for like 20 minutes, learned that I could not just steal the script from Fogbound Lagoon and have it magically work with the ponds in this map, and determined I am too stupid to figure it out. Sorry

0.2.3

  • Added Simplified Chinese translation (thanks to JunJun5406 on github for submitting this!)
  • Updated code for adding monsters from EnemiesReturns to not use deprecated config options

0.2.2

  • Adjusted fog post-processing again to re-saturate the map's colors and bring them closer to the README preview screenshots. Also upped sun brightness again to compensate for this
  • Adjusted most materials. The differences are probably borderline indistinguishable without before-after shots, but generally they should look slightly better
  • Reduced the Lynx Totem texture's file size
  • Fixed a map node that was missing a gate, causing interactables to sometimes spawn inside a wall

0.2.1

  • Made a couple changes to increase the map's brightness in an effort to (hopefully meaningfully) help with visibility in dark areas, particularly when the screen is dimmed by the damage vignette or other effects
    • Adjusted fog colors ("fog start" color is brighter and more translucent)
    • Slightly increased sun intensity (1 -> 1.4)
  • Halved the selection weight for larvae relative to other basic monsters
  • Changed spawn distance for Lynx Scouts (Far -> Standard)
  • Fixed the tents not having an assigned surface def
  • Fixed monsters not using the geyser to chase players onto the cliff
  • Fixed a map node that should've had a gate assigned, but did not

0.2.0

  • Added monsters from Starstorm 2!
    • Followers, Wayfarers, and Archer Bugs can appear if the mod is enabled
    • Added config options to toggle each enemy
  • Added monsters from EnemiesReturns!
    • Lynx Scouts, Lynx Totems, and Spitters can appear if the mod is enabled
    • Added config options to toggle each enemy
    • Lynx Shamans are disabled by default but can also appear if desired
    • Lynx interactables do not spawn. I wasn't sure how to add them. Sorry!!
  • Monsters added by mods should respect their respective mod's settings (ex. if SS2 beta is off, Archer Bugs won't appear)
  • Shrunk the "sea"grass in the giant lake
  • Reversed change log version order

0.1.4

  • Revised the stage's subtitle

0.1.3

  • Attempted fix for language files not loading
  • Attempted fix for README images not embedding

0.1.2

  • Maybe actually fully fixed the readme this time haha

0.1.1

  • Fixed readme formatting (hopefully)

0.1.0

  • Initial Release