xiaoxiao921-Rampage icon

Rampage

CUSTOM ADDED RED TIER ITEM ! Introduces the Rampage mechanic from Path of Exile.

Last updated 3 years ago
Total downloads 55866
Total rating 11 
Categories Mods Items
Dependency string xiaoxiao921-Rampage-1.3.0
Dependants 18 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.11 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.11

README

Rampage

By iDeathHD

NEW ADD A CUSTOM RED-TIER ITEM !

A mod that introduces the Rampage mechanic from Path of Exile.

Rampage is a kill streak mechanic, upon reaching specific number of kills when you have the Red-Tier Item called Bisco's Leash, special effects are activated. From fire orbs coming from your character to temporary beetles helping you.

Informations

  • You need to get the red-tier item to have the Rampage mechanic activated, called Bisco's Leash ;)

  • The default timer before the rampage streak reset is 12 seconds, if you launch the game atleast one time with the mod installed, a config file should be created so you can change this timer if you want !

Installation Guide

  • Copy Rampage folder to your BepInEx plugins folder.

Current Rampage Tiers

In addition of getting specifics rewards for reaching tiers, your character will get :

  • 1% (+1% per item stack) increased Movement Speed per 10 Rampage Stacks
  • 1% (+1% per item stack) / 1 increased Damage per 10 Rampage Stacks

The rampage stack is not capped.

Tiers Required Kills What do they do
1 15 2 nova of 15 fire orbs comes from the player in a rapid succesion
2 30 Detonate all enemies in a 100 unit radius
3 45 Summon 1 beetle for 30 seconds
4 70 Detonate all enemies in a 100 unit radius and summon 5 drones for 25 seconds
5 100 2 nova of 15 lightning orbs comes from the player in a rapid succession
6 135 Summon 10 backup drones for 25 seconds
7 175 5 novas of 15 fire orbs comes from the player with 1 second delay
8 220 Summon 2 beetles for 30 seconds
9 270 Detonate all enemies in a 100 unit radius
10 325 Detonate all enemies in a 100 unit radius and summon 2 beetles for 30 seconds
11 385 5 nova of 15 lightning orbs comes from the player in a rapid succession
12 450 2 quick detonations in a 100 unit radius
13 520 5 nova of 15 fire orbs comes from the player, 10 drones, and detonation

Changelog

1.3.0 - Update for game anniversary update

1.2.0 - Reworked the UI. No more Minirpclib dependency.

1.1.5 - Updated for the 1.0 Game Update.

1.1.4 - Updated for the Artifact Update.

1.1.3 - Fixed compatibility issue with Dedicated Server.

1.1.2 - Fixed compatibility issue with the ItemTierSelection mod.

1.1.1 - Updated for the latest R2API Release and December Game Update.

1.1.0 - Updated for the latest R2API Release.

1.0.9 - Updated for the 2.0 Skills Game Update.

1.0.8 - Fixed an issue with the host being dead while other Enginner survivors getting kills not having their rampage stacks register correctly.

1.0.7 - Added the 3d model to show up on survivors model.

1.0.6 - Compatibility fix for upcoming mad engineer mod.

1.0.5 - Updated to the latest version of the game. Cleaner code for finding the user body, fix for multiplayer client not having their damage or movespeed boosted on a rampage streak, now fully depend on the host for projectiles firing. Fix for the Enginner turrets giving rampage stacks without the item.

1.0.4 - Minor bug fixes about the sticky bombs being all invisible and worm bosses having their projectile behavior modified.

1.0.3 - A bit cleaner code and better description for the item.

1.0.2 - Stacking the item now has stacking effects.

1.0.1 - UI is now configurable in the config file.

1.0.0 - Add a red-tier item in the game.

0.0.10 - Updated to the latest version of MiniRpcLib.

0.0.9 - Oops, pressing W was giving rampage stacks.

0.0.8 - Added a configuration parameter for changing the timer of the rampage streak.

0.0.7 - Should have tested the AllyPing fix before... Now should work !

0.0.6 - The mod wasn't compatible with AllyPing mod with the last update fix to Engi turrets, it now should work ! Also changed some tiers : some use fire balls instead of lightning ones. Tier 1 : Now 2 delayed waves so you can aim some of the balls into monsters. Tier 2 radius : 50 -> 100 units. Tier 4 now spawn 5 drones. Tier 5 fixed so the balls doesnt spawn all at once, from 1 wave of balls to 2 waves.

0.0.5 - Different technique for calculating distances, removing attached scripts to GameObject when not needed, and the most important of all, Engi turrets give rampage stacks !

0.0.4 - Hopefully fixed the first tier not launching...

0.0.3 - Fixed crashes related to the Lightning Balls. Made in a more Unity-esque way. ;)

0.0.2 - Fixed the timer going down when the game was paused.

0.0.1 - Initial release of the mod.