Rampage
CUSTOM ADDED RED TIER ITEM ! Introduces the Rampage mechanic from Path of Exile.
By xiaoxiao921
Date uploaded | 4 years ago |
Version | 1.2.0 |
Download link | xiaoxiao921-Rampage-1.2.0.zip |
Downloads | 22814 |
Dependency string | xiaoxiao921-Rampage-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Rampage
By iDeathHD
NEW
ADD A CUSTOM RED-TIER ITEM !
A mod that introduces the Rampage mechanic from Path of Exile.
Rampage is a kill streak mechanic, upon reaching specific number of kills when you have the Red-Tier Item called Bisco's Leash, special effects are activated. From fire orbs coming from your character to temporary beetles helping you.
Informations
-
You need to get the red-tier item to have the Rampage mechanic activated, called Bisco's Leash ;)
-
The default timer before the rampage streak reset is 12 seconds, if you launch the game atleast one time with the mod installed, a config file should be created so you can change this timer if you want !
Installation Guide
- Copy
Rampage
folder to your BepInEx plugins folder.
Current Rampage Tiers
In addition of getting specifics rewards for reaching tiers, your character will get :
- 1% (+1% per item stack) increased Movement Speed per 10 Rampage Stacks
- 1% (+1% per item stack) / 1 increased Damage per 10 Rampage Stacks
The rampage stack is not capped.
Tiers | Required Kills | What do they do |
---|---|---|
1 | 15 | 2 nova of 15 fire orbs comes from the player in a rapid succesion |
2 | 30 | Detonate all enemies in a 100 unit radius |
3 | 45 | Summon 1 beetle for 30 seconds |
4 | 70 | Detonate all enemies in a 100 unit radius and summon 5 drones for 25 seconds |
5 | 100 | 2 nova of 15 lightning orbs comes from the player in a rapid succession |
6 | 135 | Summon 10 backup drones for 25 seconds |
7 | 175 | 5 novas of 15 fire orbs comes from the player with 1 second delay |
8 | 220 | Summon 2 beetles for 30 seconds |
9 | 270 | Detonate all enemies in a 100 unit radius |
10 | 325 | Detonate all enemies in a 100 unit radius and summon 2 beetles for 30 seconds |
11 | 385 | 5 nova of 15 lightning orbs comes from the player in a rapid succession |
12 | 450 | 2 quick detonations in a 100 unit radius |
13 | 520 | 5 nova of 15 fire orbs comes from the player, 10 drones, and detonation |
Changelog
1.2.0
- Reworked the UI. No more Minirpclib dependency.
1.1.5
- Updated for the 1.0 Game Update.
1.1.4
- Updated for the Artifact Update.
1.1.3
- Fixed compatibility issue with Dedicated Server.
1.1.2
- Fixed compatibility issue with the ItemTierSelection mod.
1.1.1
- Updated for the latest R2API Release and December Game Update.
1.1.0
- Updated for the latest R2API Release.
1.0.9
- Updated for the 2.0 Skills Game Update.
1.0.8
- Fixed an issue with the host being dead while other Enginner survivors getting kills not having their rampage stacks register correctly.
1.0.7
- Added the 3d model to show up on survivors model.
1.0.6
- Compatibility fix for upcoming mad engineer mod.
1.0.5
- Updated to the latest version of the game. Cleaner code for finding the user body, fix for multiplayer client not having their damage or movespeed boosted on a rampage streak, now fully depend on the host for projectiles firing. Fix for the Enginner turrets giving rampage stacks without the item.
1.0.4
- Minor bug fixes about the sticky bombs being all invisible and worm bosses having their projectile behavior modified.
1.0.3
- A bit cleaner code and better description for the item.
1.0.2
- Stacking the item now has stacking effects.
1.0.1
- UI is now configurable in the config file.
1.0.0
- Add a red-tier item in the game.
0.0.10
- Updated to the latest version of MiniRpcLib.
0.0.9
- Oops, pressing W was giving rampage stacks.
0.0.8
- Added a configuration parameter for changing the timer of the rampage streak.
0.0.7
- Should have tested the AllyPing fix before... Now should work !
0.0.6
- The mod wasn't compatible with AllyPing mod with the last update fix to Engi turrets, it now should work ! Also changed some tiers : some use fire balls instead of lightning ones. Tier 1 : Now 2 delayed waves so you can aim some of the balls into monsters. Tier 2 radius : 50 -> 100 units. Tier 4 now spawn 5 drones. Tier 5 fixed so the balls doesnt spawn all at once, from 1 wave of balls to 2 waves.
0.0.5
- Different technique for calculating distances, removing attached scripts to GameObject when not needed, and the most important of all, Engi turrets give rampage stacks !
0.0.4
- Hopefully fixed the first tier not launching...
0.0.3
- Fixed crashes related to the Lightning Balls. Made in a more Unity-esque way. ;)
0.0.2
- Fixed the timer going down when the game was paused.
0.0.1
- Initial release of the mod.