All mods
The mod should deal with imbalance items distribution when some players start to fall off in game.
Last updated: a week ago
This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Last updated: a week ago
Allows for user to configure most values of all skills.
Last updated: a week ago
Adds a new Artifact which by default randomly gives each player 1 red, 3 green, 5 white and 1 equipment item at the start of the run. Configurable.
Last updated: 2 weeks ago
Makes the unused Strange Scrap work with Drifter's Passive.
Last updated: 2 weeks ago
Adds new skills to multiple survivors. -V2.4 with new skills for Huntress, Railgunner and False Son.
Last updated: 2 weeks ago
Tweaks to the behaviour of lasers for certain enemies.
Last updated: 2 weeks ago
Brynzananas work-in-progress content expansion. Currently adds 3 items.
Last updated: 2 weeks ago
Fix False Son arena sometimes not falling down
Last updated: 2 weeks ago
Adds a cheese skin for the Acrid survivor
Last updated: 2 weeks ago
Replaces RoR2 music from the following games/gamemodes, two of which are roguelikes: Blaz Blue Entropy Effect, Arknights' Integrated Strategies, ICEY, and Guardian Tales. Credit goes to Penumbra for the original mod!
Last updated: 2 weeks ago
Mod focused on fixing confirmed gameplay bugs, and various visual, text and audio fixes.
Last updated: 2 weeks ago
Makes you trade a special thingy from EnemiesReturns with a guy from Starstorm 2's (currently) beta content instead of a guy from the vanilla game
Last updated: 2 weeks ago
Adds the Direseeker from Risk of Rain 1 as a unique AWU-tier boss to replace the Abyssal Depths legendary chest.
Last updated: 2 weeks ago
Fixes attacks from various enemies not scaling with attack speed.
Last updated: 2 weeks ago
This mod adds a few items I thought would be viable vanilla game items. The experience is meant to match the balance of other vanilla items.
Last updated: 2 weeks ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
Last updated: 2 weeks ago
Chance for the Wandering CHEF to appear in the Bazaar!
Last updated: 2 weeks ago
Adds a loop-exclusive variant for Wetland Aspect with new visuals, different monsters, and more random variations. Configurable!
Last updated: 2 weeks ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 2 weeks ago
Adds Rifter, a positional-based survivor.
Player Characters
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
Last updated: 2 weeks ago
Makes start up loading time faster by decompressing and caching asset bundles
Last updated: 2 weeks ago
Defensive counterpart to critical hits with some vanilla item reworks
Last updated: 2 weeks ago
Chefs are sanitary, especially CHEF. Disables void corruption while a CHEF is present.
Last updated: 2 weeks ago