DGH-MoreHotkeys icon

MoreHotkeys

Hotkeys include a modified Stormwalker-style schedule to leave ctrl-right-click and shift copy resource building, cycle through unbuilt buildings, Encyclopedia, and Trading Post and more.

By DGH
Last updated 4 days ago
Total downloads 30
Total rating 0 
Categories Mods
Dependency string DGH-MoreHotkeys-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

Hotkeys include a modified Stormwalker-style schedule to leave ctrl-right-click and shift copy resource building, cycle through unbuilt buildings, Encyclopedia, and Trading Post.

  1. Ctrl-right-click on the portrait of a worker in building or workplace overlay makes them leave after their production cycle. I made some modifications to Stormwalker's excellent ctrl-right-click version. Firstly, his ctrl-right-click was useless for farmers because it would only trigger leave during harvest after gathering and further when they did leave the goods were lost. I fixed it so farmers can leave any season and during harvest they leave after bringing back the goods to the farm, so goods aren't lost. Secondly, the ctrl-right click is now accessible through workplace overlay (ALT), and I disabled recipe overlay when workplace overlay is active because the default hotkey (CTRL) would make the recipe overlay cover the workplace overlay, making clicking the portrait impossible.

  2. Pressing shift on a resource brings up the corresponding building. I borrow this from Stormwalker.

  3. X and C cycle through the unbuilt but buildable buildings in reverse or forward order respecitvely. I would have liked to make this mouse scroll cycle, but I was unable to find a way to stop the zooming when your scroll the mouse. Also I don't think ATS recognizes shift+mouse scroll.

  4. Encyclopedia hotkeys from F1 to F5. Unfortunately I couldn't find a way to bind Events.

  5. Trading Post is J.

  6. Hovering mouse over a building in the recipe panel shows a toolip with the efficiencies for all the recipes for that building.

  7. clicking on the house in top left species panel brings up that particular house to build.

  8. Ctrl+left-clicking a resource node brings up the recipe panel in ingredient mode.

  9. added Stormwalkers 5x speed. Helpful for debugging but should not be used in game because 5x speed lowers short cycle camps' output.

All hotkeys can be edited in the MoreHotkeys.cfg

Changelog

-v1.0.0 - initial release

-v1.0.1 - Better filtering of unbuilt but buildable buildings. I think there is still a rare instance in which an improper building shows up but a save/reload seems to fix it. - Hovering mouse over a building in the recipe panel shows a toolip with the efficiencies for all the recipes for that building. - clicking on the house in top left species panel brings up that particular house to build. - Ctrl+left-clicking a resource node brings up the recipe panel in ingredient mode. - added Stormwalkers 5x speed. Helpful for debugging but should not be used in game because 5x speed lowers short cycle camps' output.