Fix landvalue bug and Tune methods of measuring landvalue to be more realistic.
*.dll file in BepInEx Plugins folder.v1.0.5 (2024-03-18)
Tweak the landvalue coefficient & residential upkeep to fit RealEco.
v1.0.3
Fix another "designed"(or bug actually :-) feature in landvalue system.In vanilla, only the value of the beginning of the road is higher than the value of the end point is considered, and the opposite is not . As a result, if a long road is extended, land prices will gradually increase along a new extended road , with or without zoning.
The landvalue coefficient calculated by zonetype has been adjusted to make it more balanced.
Add feature to reduce the upkeep cost of residential to make it more suitable for low landvalue.(Residential buildings can collapse due to low landvalue resulting in low rents that cannot afford maintenance fees)
Now it's more comapatible with RealEco, by manually setting prefab to "false".(When the mod effect is stacked, use the preset prefab of RealEco will cause the rent to be too low. Or you can adjust prefabs manually.)
v1.0.0 (2024-03-13)