Decompiled source of MoreColors v1.5.1

BepInEx/plugins/ViViKo.MoreColors.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ContentSettings.API;
using ContentSettings.API.Settings;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreColors.Patches;
using UnityEngine;
using UnityEngine.UI;
using Zorro.Core;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ViViKo.MoreColors")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("MoreColors")]
[assembly: AssemblyFileVersion("1.5.1.0")]
[assembly: AssemblyInformationalVersion("1.5.1")]
[assembly: AssemblyProduct("MoreColors")]
[assembly: AssemblyTitle("ViViKo.MoreColors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreColors
{
	[ContentWarningPlugin("ViViKo.MoreColors", "MoreColors", true)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("ViViKo.MoreColors", "MoreColors", "1.5.1")]
	public class MoreColors : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("ViViKo.MoreColors");

		public static MoreColors Instance;

		public bool applyToSuit;

		public List<Color> colors = new List<Color>(47)
		{
			HexToUnity(0f, 0f, 0f),
			HexToUnity(255f, 255f, 255f),
			HexToUnity(255f, 0f, 0f),
			HexToUnity(0f, 255f, 0f),
			HexToUnity(0f, 0f, 255f),
			HexToUnity(255f, 255f, 0f),
			HexToUnity(0f, 255f, 255f),
			HexToUnity(255f, 0f, 255f),
			HexToUnity(192f, 192f, 192f),
			HexToUnity(128f, 128f, 128f),
			HexToUnity(128f, 0f, 0f),
			HexToUnity(128f, 128f, 0f),
			HexToUnity(0f, 128f, 0f),
			HexToUnity(128f, 0f, 128f),
			HexToUnity(0f, 128f, 128f),
			HexToUnity(0f, 0f, 128f),
			HexToUnity(255f, 99f, 71f),
			HexToUnity(127f, 255f, 0f),
			HexToUnity(184f, 134f, 11f),
			HexToUnity(0f, 250f, 154f),
			HexToUnity(47f, 79f, 79f),
			HexToUnity(175f, 238f, 238f),
			HexToUnity(106f, 90f, 205f),
			HexToUnity(188f, 143f, 143f),
			HexToUnity(230f, 230f, 250f),
			HexToUnity(176f, 196f, 222f),
			HexToUnity(139f, 69f, 19f),
			HexToUnity(255f, 192f, 203f),
			HexToUnity(136f, 176f, 75f),
			HexToUnity(247f, 202f, 201f),
			HexToUnity(146f, 168f, 209f),
			HexToUnity(149f, 82f, 81f),
			HexToUnity(181f, 101f, 167f),
			HexToUnity(0f, 155f, 119f),
			HexToUnity(221f, 65f, 36f),
			HexToUnity(214f, 80f, 118f),
			HexToUnity(68f, 184f, 172f),
			HexToUnity(239f, 192f, 80f),
			HexToUnity(91f, 94f, 166f),
			HexToUnity(155f, 35f, 53f),
			HexToUnity(223f, 207f, 190f),
			HexToUnity(85f, 180f, 176f),
			HexToUnity(225f, 93f, 68f),
			HexToUnity(127f, 205f, 205f),
			HexToUnity(188f, 36f, 60f),
			HexToUnity(195f, 68f, 122f),
			HexToUnity(152f, 180f, 212f)
		};

		public PlayerCustomizer customizer;

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			SettingsLoader.RegisterSetting("ViViKo Mods", "MoreColors", (Setting)(object)new SuitColorSetting());
			Logger.LogInfo((object)"Plugin MoreColors v1.5.1 is loaded!");
		}

		public static Color HexToUnity(float r, float g, float b)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return new Color(r / 255f, g / 255f, b / 255f, 1f);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ViViKo.MoreColors";

		public const string PLUGIN_NAME = "MoreColors";

		public const string PLUGIN_VERSION = "1.5.1";
	}
}
namespace MoreColors.Patches
{
	[HarmonyPatch(typeof(BedBoss))]
	public class BedBossPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void AwakePatch(BedBoss __instance)
		{
			List<Material> materials = __instance.materials.ToList();
			Material oldMaterial = __instance.materials[0];
			MoreColors.Instance.colors.ForEach(delegate(Color color)
			{
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				Material val = Object.Instantiate<Material>(oldMaterial);
				val.color = color;
				materials.Add(val);
			});
			__instance.materials = materials.ToArray();
		}
	}
	[HarmonyPatch(typeof(PlayerCustomizer))]
	public class PlayerCustomizerPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPrefix]
		private static void AwakePatch(PlayerCustomizer __instance)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			MoreColors.Instance.customizer = __instance;
			Transform transform = __instance.colorsRoot.transform;
			transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y - 30f, transform.localPosition.z);
			GridLayoutGroup component = __instance.colorsRoot.GetComponent<GridLayoutGroup>();
			component.cellSize = new Vector2(90f, 90f);
			component.spacing = new Vector2(2f, 2f);
			component.constraint = (Constraint)1;
			component.constraintCount = 6;
			((LayoutGroup)component).childAlignment = (TextAnchor)0;
			Transform val = transform.parent.Find("Back");
			val.localPosition = new Vector3(val.localPosition.x, val.localPosition.y - 50f, val.localPosition.z);
			Transform val2 = transform.parent.Find("Apply");
			val2.localPosition = new Vector3(val2.localPosition.x, val2.localPosition.y - 50f, val2.localPosition.z);
			Transform val3 = transform.parent.Find("Hats");
			val3.localPosition = new Vector3(val3.localPosition.x, val3.localPosition.y + 100f, val3.localPosition.z);
			__instance.colorsToPickFrom.AddRange(MoreColors.Instance.colors);
		}
	}
	public class SuitColorSetting : BoolSetting, ICustomSetting, IExposedSetting
	{
		public override void ApplyValue()
		{
			MoreColors.Instance.applyToSuit = ((BoolSetting)this).Value;
		}

		public string GetDisplayName()
		{
			return "Face Color applies to suit";
		}

		protected override bool GetDefaultValue()
		{
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerVisor))]
	public class PlayerVisorPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void UpdatePatch(PlayerVisor __instance)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.m_player == (Object)null || (Object)(object)__instance.m_material == (Object)null || !__instance.hue.IsSome || !__instance.visorColor.IsNone)
			{
				return;
			}
			try
			{
				Color val = MoreColors.Instance.customizer.colorsToPickFrom[__instance.visorColorIndex];
				float num = default(float);
				float num2 = default(float);
				float num3 = default(float);
				Color.RGBToHSV(__instance.m_material.GetColor("_Color"), ref num, ref num2, ref num3);
				__instance.visorColor = Optionable<Color>.Some(Color.HSVToRGB(__instance.hue.Value, num2, num3));
				__instance.m_material.SetColor("_Color", val);
				if (MoreColors.Instance.applyToSuit)
				{
					SkinnedMeshRenderer[] componentsInChildren = ((Component)((Component)__instance).transform.GetChild(1)).GetComponentsInChildren<SkinnedMeshRenderer>();
					for (int i = 0; i < componentsInChildren.Length; i++)
					{
						((Renderer)componentsInChildren[i]).material.color = val;
					}
				}
			}
			catch
			{
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}