Decompiled source of Invincible v1.1.0

plugins/Invincible/COTL Invincible.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using COTL_Invincble.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("COTL Invincible")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("COTL Invincible")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f0d4411b-528c-4309-bdaf-632617419f6e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace COTL_Invincble
{
	[BepInPlugin("Rakibei.COTLInvincible", "Rakibei Invincible Mod", "1.0.0")]
	public class UntouchableMod : BaseUnityPlugin
	{
		private const string modGUID = "Rakibei.COTLInvincible";

		private const string modName = "Rakibei Invincible Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Rakibei.COTLInvincible");

		private static UntouchableMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Rakibei.COTLInvincible");
			mls.LogInfo((object)"Invincible has loaded");
			harmony.PatchAll(typeof(UntouchableMod));
			harmony.PatchAll(typeof(PlayerControllerPatch));
		}
	}
}
namespace COTL_Invincble.Patches
{
	[HarmonyPatch(typeof(PlayerController))]
	internal class PlayerControllerPatch
	{
		public static bool keyPressed;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerController), "Update")]
		private static void infInvinciblePatch(PlayerController __instance)
		{
			if (Input.GetKeyDown((KeyCode)105))
			{
				keyPressed = !keyPressed;
				if (keyPressed)
				{
					NotificationCentre.Instance.PlayGenericNotification("Invincibility Enabled", (Flair)0);
				}
				else
				{
					NotificationCentre.Instance.PlayGenericNotification("Invincibility Disabled", (Flair)0);
				}
			}
			if (keyPressed)
			{
				__instance.MakeInvincible(0.2f);
			}
		}
	}
}