Decompiled source of PlanetwideSpray v1.0.1

PlanetwideSpray.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("PlanetwideSpray")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace PlanetwideSpray;

public class Main_Patch
{
	public class Status
	{
		public int incLevel;

		public readonly int[] incCount = new int[11];

		public int incDebt;
	}

	public static bool LimitSpray = true;

	private static Status[] statusArr = null;

	[HarmonyPostfix]
	[HarmonyPatch(typeof(GameMain), "Begin")]
	public static void SetArray()
	{
		statusArr = new Status[GameMain.data.factories.Length];
		for (int i = 0; i < statusArr.Length; i++)
		{
			statusArr[i] = new Status();
		}
	}

	[HarmonyPrefix]
	[HarmonyPriority(600)]
	[HarmonyPatch(typeof(PlanetFactory), "InsertInto")]
	private static void AddItemInc(PlanetFactory __instance, int entityId, byte itemCount, ref byte itemInc)
	{
		ref EntityData reference = ref __instance.entityPool[entityId];
		if (reference.assemblerId != 0 || reference.labId != 0 || !LimitSpray)
		{
			Status status = statusArr[__instance.index];
			int num = itemCount * status.incLevel - itemInc;
			if (num > 0 && status.incDebt < status.incCount[status.incLevel])
			{
				Interlocked.Add(ref status.incDebt, itemCount);
				itemInc += (byte)num;
			}
		}
	}

	[HarmonyPrefix]
	[HarmonyPatch(typeof(CargoTraffic), "SpraycoaterGameTick")]
	private static void SpraycoaterGameTick_Prefix(CargoTraffic __instance)
	{
		Array.Clear(statusArr[__instance.factory.index].incCount, 0, 11);
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(SpraycoaterComponent), "InternalUpdate")]
	private static void InternalUpdate(ref SpraycoaterComponent __instance, CargoTraffic _traffic, AnimData[] _animPool, int[] consumeRegister)
	{
		if (__instance.cargoBeltId > 0 || __instance.incCount <= 0)
		{
			return;
		}
		bool flag = false;
		Status status = statusArr[_traffic.factory.index];
		if (status.incDebt > 0)
		{
			flag = true;
			int num = ((__instance.incSprayTimes * 2 < status.incDebt) ? (__instance.incSprayTimes * 2) : status.incDebt);
			status.incDebt -= num;
			__instance.extraIncCount -= num;
			if (__instance.extraIncCount < 0)
			{
				int incCount = __instance.incCount;
				__instance.incCount += __instance.extraIncCount;
				__instance.extraIncCount = 0;
				consumeRegister[__instance.incItemId] += incCount / __instance.incSprayTimes - __instance.incCount / __instance.incSprayTimes;
				if (__instance.incCount <= 0)
				{
					__instance.incItemId = 0;
					__instance.incAbility = 0;
				}
			}
		}
		status.incCount[__instance.incAbility] += __instance.extraIncCount + __instance.incCount;
		int num2 = Mathf.RoundToInt((float)_animPool[__instance.entityId].state * 0.001f);
		if (flag)
		{
			if (num2 < 15)
			{
				num2 = 60 - num2;
			}
			else if (num2 < 45)
			{
				num2 = 45;
			}
		}
		_animPool[__instance.entityId].state = (uint)(1 + __instance.incAbility * 10 + 100 + num2 * 1000);
		_animPool[__instance.entityId].time = (float)(__instance.incCount + __instance.extraIncCount) / (float)__instance.incCapacity;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(CargoTraffic), "SpraycoaterGameTick")]
	private static void SpraycoaterGameTick_Postfix(CargoTraffic __instance)
	{
		Status status = statusArr[__instance.factory.index];
		int num = 10;
		while (num > 0 && status.incCount[num] <= 0)
		{
			num--;
		}
		status.incLevel = num;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(UISpraycoaterWindow), "RefreshSpraycoaterWindow")]
	private static void RefreshSpraycoaterWindow(UISpraycoaterWindow __instance, SpraycoaterComponent spraycoater)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		if (spraycoater.cargoBeltId > 0)
		{
			return;
		}
		if (spraycoater.incAbility == 0)
		{
			__instance.stateText.text = "[PlanetwideSpray] " + Localization.Translate("Insufficient supply");
			((Graphic)__instance.stateText).color = __instance.powerLowColor;
			return;
		}
		float power = __instance.factory.entityAnimPool[spraycoater.entityId].power;
		if (power == 1f)
		{
			__instance.stateText.text = "[PlanetwideSpray] " + Localization.Translate("正常运转");
			((Graphic)__instance.stateText).color = __instance.workNormalColor;
		}
		else if (power > 0.1f)
		{
			__instance.stateText.text = "[PlanetwideSpray] " + Localization.Translate("电力不足");
			((Graphic)__instance.stateText).color = __instance.powerLowColor;
		}
		else
		{
			__instance.stateText.text = "[PlanetwideSpray] " + Localization.Translate("停止运转");
			((Graphic)__instance.stateText).color = __instance.powerOffColor;
		}
	}
}
[BepInPlugin("starfi5h.plugin.PlanetwideSpray", "PlanetwideSpray", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
	public const string GUID = "starfi5h.plugin.PlanetwideSpray";

	public const string NAME = "PlanetwideSpray";

	public const string VERSION = "1.0.1";

	public static ManualLogSource Log;

	private static Harmony harmony;

	public void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		harmony = new Harmony("starfi5h.plugin.PlanetwideSpray");
		ConfigEntry<int> val = ((BaseUnityPlugin)this).Config.Bind<int>("Cheat", "Force Proliferator Level", 0, new ConfigDescription("Spray everything insert by sorters if this value > 0\n(作弊选项)当此值>0, 使分捡器抓取的货物皆为此增产等级", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>()));
		ConfigEntry<bool> val2 = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Spray All Cargo", false, "Spray every item transfer by sorters (including products)\n喷涂任何分捡器抓取的货物(包含产物)");
		if (val.Value > 0)
		{
			val.Value = Math.Min(val.Value, 10);
			harmony.PatchAll(typeof(Cheat_Patch));
			Cheat_Patch.IncAbility = val.Value;
		}
		else
		{
			harmony.PatchAll(typeof(Main_Patch));
			Main_Patch.LimitSpray = !val2.Value;
		}
	}
}
public class Cheat_Patch
{
	public static int IncAbility;

	[HarmonyPrefix]
	[HarmonyPatch(typeof(PlanetFactory), "InsertInto")]
	private static void AddItemInc(byte itemCount, ref byte itemInc)
	{
		itemInc = (byte)(itemCount * IncAbility);
	}
}