CaptainPretzel-GungeonCraft icon

GungeonCraft

A mechanics-focused mod for Enter the Gungeon O:

Last updated a month ago
Total downloads 23902
Total rating 9 
Categories Mods Misc Audio Guns Items Bosses NPCs QoL Reskins
Dependency string CaptainPretzel-GungeonCraft-1.21.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

MtG_API-Mod_the_Gungeon_API-1.8.2 icon
MtG_API-Mod_the_Gungeon_API

Adds the good parts of Mod the Gungeon to BepInEx.

Preferred version: 1.8.2
Alexandria-Alexandria-0.4.15 icon
Alexandria-Alexandria

A combination of old and new APIs, and new tools for the convenience of modders.

Preferred version: 0.4.15
CaptainPretzel-Gunfig-1.0.3 icon
CaptainPretzel-Gunfig

A menu API for modded Gungeon

Preferred version: 1.0.3

README

GungeonCraft: A mechanics-focused mod for Enter the Gungeon

Features

  • 136 new items, including
    • 72 new guns
    • 43 new passive items
    • 21 new active items
  • Lore for all new guns and items
  • 87 stylish cosmetic hats, accessible via a new hat room near Winchester in the Breach
  • Companion Shop: sells 3 random unlocked companions at a 30% discount
  • Bartering Shop: trades 3 random D-A tier items for any higher-tiered item
  • Insurance Shop: sells insurance policies that let you carry items over to the next run
  • Hecked Mode: randomize enemies' guns for a truly hecked playing experience (enabled via the Mod Config menu)
  • A new secret boss
  • Vanilla bugfixes
  • You can pet Junior \o/
  • You can become the greatest janitor the Gungeon has ever seen O:
  • And more!

Goals

  • Balance and Diversity: all items and guns should be fun, engaging, and useful in a variety of situations
  • Fun New Mechanics: most items and guns should offer their own distinct ways of interacting with the Gungeon
  • Playstyle Variety: defensive and strategic play should feel as rewarding as aggressive and proactive play

Known Bugs

  • None at the moment! If you find any, please let me know!

Vanilla Bugs Fixed

  • In co-op Turbo Mode, the 2nd player now has the same speed as the first player without having to die first
  • When saving and reloading a run, guns no longer lose any other guns duct-taped to them
  • Rooms that can only spawn once per run (e.g., specialty shops) are now properly marked as "not spawned this run" after a Quick Restart
  • Certain algorithms for shuffling the order of a list (e.g., for floor generation) will now randomly shuffle the first and last items in the list
  • Orbiting guns no longer shoot projectiles from a weird position if created while the player is facing left
  • VFX that play on the ammo display when firing a gun no longer render behind final projectiles

FAQ

  • Found a Bug?
    • Open an Issue on GitHub! Please bear in mind that I work on this in my free time for fun, so I might not fix every bug, but I'll do my best to get to all of the important ones. C:
  • Where do I find the new boss?
    • Try talking to Bello a few dozen times! He'll give you a hint eventually (dialogue is RNG and I can't find a way around it D: ).
  • Why does my gun say "Normal" above it?
    • Try beating the new boss :>

Wiki

All of the information and lore you'll ever need can be found in-game in the Ammonomicon. O:

That said, the GungeonCraft wiki page contains detailed information about the mod's weapons, items, and NPCs, and can be found here!

Changelog

See the changelog page!

Credits

See the credits page!