CHANGELOG

Changelog

1.12.0 (2024-05-05)

Features and Polish:

  • Added Macchi Auto, Nycterian, Scavenging Arm, Armor Piercing Rounds, and MM: Reloading
  • Added gun mastery system
  • Added masteries for Grandmaster, Chekhov's Gun, Pincushion, Platinum Star, and Natascha
  • Added 18 new hats
  • Bulletbot Implant, Bionic Finger, and Gorgun's Eye can now spawn in Handy's shop from Knife to a Gunfight!

Bugfixes and Misc:

  • Fixed issue with knight pieces fired from Grandmaster getting stuck in infinite loops when no enemies are around
  • Fixed Aimu Hakurei being able to build graze off of co-op partner's bullets
  • Fixed null deref in Safety Gloves due to trying to play VFX above despawned enemies
  • Fixed visual bug with misaligned muzzle flash for Holy Water Gun
  • Fixed bug (for the second time) where loading the secret floor after returning to the Breach would cause an infinite loading screen
  • Lowered volume on Natascha spinup sound

1.11.5 (2024-04-20)

Bugfixes:

  • Fixed null deref due to Plot Armor checking whether a non-existent room is a boss foyer
  • Fixed null deref in Ki Blast when trying to apply knockback to enemies without KnockbackDoers
  • Fixed null deref in Ki Blast when used against the Dragun
  • Fixed not being able to play the Glockarina when using a controller
  • Prevented Quarter Pounder from creating duplicate gold sprites for enemy types that have already been transmuted to gold

Balance Changes:

  • Buffed Glocakrina's base damage from 4 to 7.5
  • Buffed Magunet's debris damage from 1 to 2
  • Buffed Magunet's corpse damage from 10 to 30
  • Buffed Jugglernaut's fire rate from 1.0 seconds to 0.4 seconds
  • Increased Jugglernaut's ammo from 150 to 240
  • Pistol Whip now only passively increases curse by 2 instead of 3
  • Enemies transmuted with Quarter Pounder now drop an extra casing upon death
  • Aimu Hakurei can now build graze even when it's not the active gun
  • Doubled Sub Machine Gun's charm chance, making enemies at 50% health or less 100% susceptible to charm
  • Changed Scotsman's quality from A to B
  • Changed Ammo Conservation Manual's quality from B to C
  • Changed Dead Ringer's quality from A to B
  • Changed Gyroscope's quality from A to B
  • Changed Amazon Primer's quality from A to B
  • Changed Chest Scanner's quality from B to C
  • Removed Insurance Policy from normal item pool (so it can only be purchased at Insurance Shop)

1.11.4 (2024-04-12)

  • Fixed null deref due to Gorgun Eye scanning for enemies without an active room
  • Fixed null deref due to Seltzer Pelter projectiles trying to emit seltzer streams from expired projectiles
  • Fixed null deref due to Insurance Policy trying to reuse previously-destroyed VFX on insured items
  • Fixed null deref due to Aimu Hakurei (and potentially Alyx) trying to continue running a coroutine after being destroyed
  • Fixed ghost sprites of items remaining on screen after activating Kaliber's Justice

1.11.3 (2024-04-11)

Bugfixes:

  • Fixed invalid operation exception when trying to apply Soul Kaliber's soul link status effect to enemies
  • Fixed Magunet retaining it's charge when switched or dropped while charging
  • Fixed Magunet charge particles getting stuck in the air when switched or dropped while charging
  • Fixed softlock caused by getting hit after dropping Warrior's Gi and starting a new floor
  • Fixed Ticonderogun being able to hit invulnerable enemies
  • Fixed insurance chests spawning past the first floor when continuing a saved run
  • Fixed null deref in Borrowed Time due to checking for whether non-existing rooms are combat rooms
  • Fixed random invalid operation exceptions when trying to use Borrowed Time

Balance Changes:

  • Added Ballot to list of items purchasable for free by Library Cardtridge
  • Chicks spawned by Hatchling Gun no longer deal obscene collision damage to enemies
  • Seltzer water from Seltzer Pelter's projectiles can now be electrified like normal water
  • Switched Bouncer from C to D quality since it's ridiculously hard to use effectively

Misc.

  • Renamed Curator's Badge to Custodian's Badge, since I apparently forgot the difference between the two
  • Updated description of Custodian's Badge to mention removal from inventory after letting too many breakables break
  • Added directional sprites for a few hats
  • Updated Thunderstore Icon, huge thanks to Lynceus for the new one! :D <3

1.11.2 (2024-04-07)

  • Added 11 hats! (sprites thanks to Dallan)
  • Migrated all cAPI code to Alexandria and updated required Alexandria version to 0.4.0
  • Fixed null deref in Comfy Slippers due to trying to get position of nonexistent owner when updating on the ground
  • Fixed null deref in Emergency Siren due to trying to check the user's current room without an active user
  • Fixed Vladimir impale point extending too far beyond the end of the weapon
  • Fixed wonky collision detection on shopkeepers
  • Made Pistol Whip quieter when used with Scattershot
  • Made Lightwing projectiles no longer restore ammo if fired for free (e.g., with Scattershot)

1.11.1 (2024-04-04)

  • Fixed hang when trying to access the hat room after starting a run and returning to the Breach

1.11.0 (2024-04-04)

  • Added 56 cosmetic hats! :D
    • Hats are accessible via a new hat room near Winchester in the Breach
    • Hat sprites thanks to Dallan!
    • Hat room pedestal, entrance, and exit sprites thanks to Lynceus!
  • Fixed Gorgun Eye constantly making noise every frame

1.10.4 (2024-03-27)

  • Fixed Subtractor Beam being completely broken and causing numerous null reference exceptions when killing enemies with health values visible
  • Fixed Hand Cannon being able to stun enemies that haven't spawned in yet
  • Fixed Hand Cannon dealing 0 damage to enemies it can't stun
  • Fixed Hand Cannon dealing 0 damage to enemies it can't knock back
  • Fixed Quarter Pounder's midas effect applying to bosses and minibosses, potentially softlocking the game (e.g., against the Dragun)
  • Fixed Omnidirectional Laser reticle and renderer completely breaking when loading a new floor
  • Fixed Omnidirectional Laser renderer breaking when dropped and picked back up

1.10.3 (2024-03-24)

Bugfixes:

  • Fixed several guns being able to target enemies internally marked as "not worth shooting at"
  • Fixed idle animation speed for Ki Blast, Deadline, Schrodinger's Gat, Racket Launcher, Subtractor Beam, Wavefront, and Alien Nailgun not being set up correctly after a recent update
  • Fixed Grandmaster, Scotsman, Bouncer, B. B. Gun, Seltzer Pelter, Carpet Bomber, Lightwing, and Blackjack projectiles freaking out when used with Helix Bullets
  • Limited length of Aimu Hakurei, Subtractor Beam, and Omnidirectional Laser projectile trails after bouncing
  • Fixed Carpet Bomber, Lightwing, and Blackjack projectiles freaking out when used with Orbital Bullets
  • Fixed Pistol Whip, Jugglernaut, and Deadline projectiles not respecting aim deviation from items like Backup Gun or Scattershot
  • Fixed King's Law and Iron Maid not launching bullets when player has instant reloads
  • Blacklisted Racket Launcher and Seltzer Pelter projectiles from being affected by Orbital Bullets
  • Fixed Scotsman and Ki Blast projectiles ignoring reticle when used with Remote Bullets
  • Fixed Gunbrella projectiles being non-functional when fired using Duct Tape or Ring of Triggers
  • Fixed Gunbrella firing Backup Gun projectiles forwards
  • Silenced Gunbrella debug log spam when duct taped to another gun
  • Fixed Scotsman projectiles all being sent in the same direction with Backup Gun
  • Fixed Scotsman projectiles despawning immediately when not spawned with Scotsman (e.g., with Duct Tape or Chance Bullets)
  • Fixed Ki Blast firing Backup Gun and Ring of Triggers projectiles forwards
  • Fixed Ki Blast projectiles ignoring effects of Helix Bullets
  • Fixed deployed Chekhov's Gun sightlines following the cursor when the player has Remote Bullets
  • Fixed deployed Chekhov's Gun sprites appearing far away from the player's gun sprites with certain rotations
  • Fixed null dereference caused by spawning Iron Maid projectiles from other guns (e.g., with Duct Tape or Chance Bullets)
  • Fixed null dereference when dropping Iron Maid with active projectiles
  • Fixed Natascha firing every single frame with certain projectile-duplicating items such as Scattershot, Backup Gun, and Helix Bullets
  • Fixed extremely high fire rate for guns duct-taped to Natascha
  • Fixed B. B. Gun being able to launch glitchy uncharged projectiles
  • Fixed freebie projectiles from B. B. Gun being able to restore ammo
  • Fixed Deadline projectiles not working properly when not spawned from Deadline (e.g., with Duct Tape or Chance Bullets)
  • Fixed null dereference when K.A.L.I. projectiles are spawned by Ring of Triggers
  • Fixed Grandmaster projectiles continuously bouncing against walls with Bouncy Bullets
  • Fixed idle animation for Crapshooter playing way too fast
  • Fixed Omnidirectional Laser secondary projectiles (e.g., from Backup Gun and Scattershot) always firing towards the reticle and overlapping the original projectile
  • Fixed Pincushion firing Backup Gun projectiles forwards
  • Fixed null dereference in Schrodinger's Gat due to incorrectly referencing projectiles belonging to despawned enemies
  • Fixed chicks spawned from the Hatchling Gun not being marked as harmless enemies and being targeted by things they shouldn't be
  • Fixed Subtractor Beam not displaying health for neutral enemies like Chance Kin or Key Bullet Kin
  • Fixed Blamethrower being able to scapegoat enemies outside of the current room
  • Fixed Wavefront projectiles noisily colliding with player companions
  • Fixed Holy Water Gun having an invisible beam when used with Orbital Bullets

Balance Changes:

  • Reduced Holy Water Gun ammo from 500 to 100
  • Reduced Holy Water Gun knockback from 50 to 15
  • Made Holy Water Gun respect bullet damage modifiers (previously dealt fixed damage)
  • Tweaked Natascha spin up mechanics, spin up rate, and max spin up speed
  • Made Gunbrella projectiles target a random enemy when no Gunbrella reticle is present
  • Gave Bouncer projectiles stacking bounces with Bouncy Bullets
  • Gave Deadline hitscan projectiles
  • Gave Pistol Whip infinite ammo for its pistol projectile (whip itself already had infinite ammo)
  • Made Pistol Whip take spread into account instead of having perfect accuracy

1.10.2 (2024-03-22)

Bugfixes:

  • Fixed Insurance Shop sometimes spawning on the first floor even without an S or A tier item in the player's inventory
  • Fixed Holy Water Gun's beam hitbox not extending all the way to its point of collision
  • Fixed Holy Water Gun spamming the debug log due to improperly-set colliders
  • Fixed Blank Checks inconsistently activating before / after triggering blanks (sometimes using one, sometimes not)
    • Blank Checks now consistently activates prior to triggering blanks, so using a blank with none in your inventory will always give 3 blanks and use 1 immediately
  • Fixed Blank Checks spamming the debug log whenever attempting to use a blank
  • Fixed Adrenaline Shot still being able to activate after it's been dropped
  • Fixed King's Law breaking if it somehow manages to spawn hundreds of bullets in stasis

Polish:

  • Bulletbot Implant, Carpet Bomber, King's Law, Ammo Conservation Manual, and Stunt Helmet can now appear in various vanilla / modded sub-shops
  • Cuppajoe cooldown bar now shows caffeine time remaining while ticking down and crash time remaining while ticking up
  • Added sound effect for tanking damage while Adrenaline Shot is active
  • Gave Paintball Cannon a slightly larger projectile
  • Tweaked Insurance Shopkeeper's animations

1.10.1 (2024-03-20)

  • Fixed startup crash due to Omnidirectional Laser trying to read non-existent attach points

1.10.0 (2024-03-20)

Features and Polish:

  • Added Omnidirectional Laser, R.C. Launcher, Breegull, Sub Machine Gun, Reflex Ammolet, Chest Scanner, and Bulletbot Implant
    • Omnidirectional Laser, Reflex Ammolet, Chest Scanner, and Bulletbot Implant sprites thanks to Dallan!
    • Omnidirectional Laser concept thanks to Duudle!

Bugfixes and Misc:

  • Fixed issue with faulty sprite references for Alligator, Aimu Hakurei, Blamethrower, and [REDACTED] projectile impact VFX, causing a large white flame to appear instead
    • Added debug code to warn about faulty VFX sprite reuse to prevent similar bugs from occurring in the future
  • Fixed misplaced projectile when firing Hand Cannon
  • Fixed bad hook causing failures when trying to give certain enemies guns outside of Hecked Mode
  • Cleaned up sound handling code for guns / projectiles to make adjusting sounds slightly easier in the future
  • Substantially lowered Pincushion's firing sound

1.9.1 (2024-03-10)

  • Fixed numerous items and guns causing issues when removed directly from the inventory (e.g., when using Gun Munchers)
  • Fixed Blamethrower scapegoat effect persisting after dropping the gun

1.9.0 (2024-03-10)

Features and Polish:

  • Added K.A.L.I., Alien Nailgun, Reserve Ammolet, and Gun Synthesizer
    • Alien Nailgun sprites thanks to Lynceus!
    • Reserve Ammolet and Gun Synthesizer sprites thanks to Dallan!
  • Added Insurance Shop
    • Spawns if an A or S tier item is in your inventory at the beginning of a floor
    • Sells Insurance Policy items that let you carry over an item to your next run
    • Room and NPC design thanks to Lynceus!

Bugfixes:

  • Fixed a null dereference when Alligator's projectiles hit enemies without HealthHavers
  • Fixed certain guns in Hecked mode causing null reference exceptions when wielded by enemies
  • Fixed some graphical glitches with Insurance Policy sprites
  • Fixed some graphical glitches with various projectile trails

Misc:

  • Dramatically improved startup time due to better sprite loading techniques
  • Reduced RAM and VRAM usage by packing all graphics into a single texture
  • Silenced Seltzer Pelter's projectiles after a few bounces so they don't cause a racket if they get stuck
  • Made Deadline's fire and reload sounds quieter

1.8.2 (2024-02-21)

  • Fixed accidentally making all bosses jammed whoops D:

1.8.1 (2024-02-20)

  • Fixed null dereference causing Gyroscope and Drifter's Headgear to break after boss fights
  • Fixed some pickup bounding box weirdness on Vladimir, Blamethrower, and Suncaster
  • Added ammo clip sprites for Suncaster and Blamethrower thanks to Lynceus!
  • Added some missing sprite credits

1.8.0 (2024-02-11)

Features and Polish:

  • Added Vladimir, Blamethrower, and Suncaster
    • Vladimir sprite thanks to Dallan!

Bugfixes:

  • Fixed another rare edge case where Astral Projector could get the player stuck in walls
  • Fixed Gyroscope and Drifter's Headgear preventing the player from dodge rolling in the Aimless Void
  • Fixed Gyroscope and Drifter's Headgear polluting the debug log with error messages when used
  • Fixed Gorgun's Eye and Hand Cannon attempting to stun unstunnable enemies
  • Fixed several projectiles ignoring the frame rate during physics calculations
  • Fixed several visual effects ignoring the frame rate during physics calculations
  • Fixed a few typos in item descriptions

Misc:

  • Added instructions for enabling Hecked Mode to readme
  • Made companion shopkeeper no longer face towards player since the shading looked weird

1.7.0 (2024-01-20)

Features and Polish:

  • Added Hecked Mode O_O
    • Enable it in the Mod Config pause menu (Options -> Mod Config -> GungeonCraft)
  • Added Scotsman, Chekhov's Gun, Ring of Defenestration, Ammo Conservation Manual, and Stop Sign
    • Ring of Defenestration, Ammo Conservation Manual, and Stop Sign sprites thanks to Dallan!
  • Added several new sprites thanks to Lynceus!
    • Brand new item sprites for John's Wick, Emergency Siren, and Amazon Primer
    • Polished item sprites for Cozy Camper and Gyroscope
    • Polished projectile sprites for Carpet Bomber
    • Custom ammo clip sprites for Wavefront

Balance Changes:

  • Library Cardtridge now makes "books and paper-based items" free at shops, which now includes Origuni

Bugfixes and Misc:

  • Gunfig is now a required dependency of GungeonCraft
  • Toned down volume of Pistol Whip sound effects
  • Clarified in Emergency Siren's description that it opens sealed combat doors rather than actual locked doors
  • Fixed potential null dereference when Magunet and Vacuum Cleaner try to grab inactive debris
  • Fixed backwards sprite for Pincushion in Ammonomicon
  • Fixed a few typos in various item descriptions in Ammonomicon
  • Added some missing sprite credits in earlier Changelog entries

1.6.1 (2024-01-07)

Features and Polish:

  • Overhauled sprites for companion shopkeeper NPC, thanks to Lynceus!
  • Added critters to the companion shop and changed the room to be more outdoors-y

Balance Changes:

  • Companion shop discount reduced from 50% to 30% (i.e., companions now cost 70% of full price)
  • Reworked Natascha
    • Reloading now toggles whether the gun remains spun up when not firing, maintaining its increased fire rate and decreased movement speed
    • Projectiles now apply a slow effect on hit
    • Decreased max ammo from 2500 to 1500
    • Gun class changed from BEAM (why???) to FULLAUTO
    • Added spin up and spin down sounds
    • Added casing sprites
  • Reworked Bouncer
    • Projectiles now bounce 3 times instead of once, exploding only after bouncing 3 times
    • Projectile damage decreased by 40% to compensate for increased longevity
    • Projectile damage now scales with player's damage stat
    • Reload time increased from 0.8 seconds to 1.3 seconds
    • Clarified in Ammonomicon that projectiles' damage scales with speed (which was always true, but never mentioned)
    • Fixed bug where projectile acceleration and bounce time were tied to the frame rate (yikes)
    • Fixed projectiles sometimes getting stuck in walls
    • Added brand new reload animation and sounds
    • Tweaked firing animation and firing sound volume
  • Reworked Tranquilizer
    • Hitting an enemy with multiple projectiles now speeds up the tranquilization process
    • Projectiles no longer deal any damage, only knockback
    • Added new projectile impact effects
    • Added new overhead effects for asleep enemies
    • Added new sound cue for when an enemy is fully tranquilized

Bugfixes and Misc:

  • Fixed Blasphemy reload sound playing when reloading some guns
  • Fixed visual bug during glow phase of Iron Maid causing projectiles to dim before glowing
  • Fixed potential null dereference in Jugglernaut weapon panel sprite hook
  • Fixed potential null dereference with Gyroscope and Drifter's Headgear custom dodge roll hook

1.6.0 (2023-12-30)

Features and Polish:

  • Added Glockarina, Magunet, Wavefront, Cuppajoe, Safety Gloves, and Drab Outfit
  • Added custom ammo clips for Alligator, Carpet Bomber, Crapshooter, Glockarina, King's Law, Lightwing, Subtractor Beam, and Uppskeruvel, thanks to Lynceus!
  • Overhauled sprites for barter shopkeeper NPC thanks again to Lynceus!

Balance Changes:

  • Nerfed Itemfinder:
    • reduced max items per floor from 6 (should have been 5 but I'm bad at programming) to 4
    • reduced chances of finding more than 1 item per floor
  • Nerfed Plot Armor:
    • reverted 1.2.1 changes so it once again gives at least 1 (not 2) armor and brings the player up to a minimum of 3 (not 4) armor
    • kept change to A quality so it should still be more common than pre-1.2.1 Plot Armor

Bugfixes:

  • Fixed barter shop not having items if first run was not started through quickstart
  • Fixed barter shop and companion shop not spawning at all on the first run if the run was not started through quickstart
  • Fixed cross-mod shop item injection not working if first run was not started through quickstart
  • Fixed some modded guns with large idle animations dropping in weird places when spawned from chests
  • Fixed null dereference in Library Cardtridge caused by scanning for items in nonexistent shops
  • Fixed Iron Maid's offset in the weapon display panel

Misc:

  • Made Adrenaline Shot use true UI sprites (rather than buggy fake UI sprites) for adrenaline hearts
  • Made Mod actually properly shows up as "GungeonCraft" in the mod's list
  • Removed debug output from Missiletoe that was polluting the console

1.5.1 (2023-12-20)

  • Made Companion Shop items non-stealable
  • Forced Barter Shop to go out of stock on successful steal
  • Added steal dialogue to Barter Shop
  • Added debug output to track down Barter Shop not having any items sometimes
  • Fixed null dereference in Ki Blast caused by looking up sprites for non-existent enemies
  • Fixed null dereference in Iron Maid caused by trying to update the Gun while the level is loading
  • Fixed null dereference in Subtractor Beam caused by trying to update text to the position of non-existent enemies
  • Fixed null dereference in Drifter's Headgear and Gyroscope from not checking if they actually have an owner when destroyed
  • Fixed null dereference in Paintball Cannon during Dragun fight due to trying to color a non-existent AIActor

1.5.0 (2023-12-10)

Features and Polish:

  • Added Companion Shop
  • Added Bartering Shop
  • Added Uppskeruvel

Bugfixes:

  • Fixed vanilla bug where quick restarting wouldn't properly reset the chances of spawning "Once Per Run" rooms (e.g., specialty shops)
  • Fixed vanilla bug in RNG where randomly selecting the first item from a list of two items would always return the first item
  • Fixed guns having extremely large interaction ranges in shops
  • Fixed beam sprite from Aimu Hakurei's max level not rendering
  • Fixed buggy ammo display caused by repeatedly switching between Aimu Hakurei and an infinite ammo gun
  • Fixed null dereference error caused by trying to use Borrowed Time in an unregistered room
  • Fixed null dereference error caused by Alligator sparks trying to move towards a non-existent enemy
  • Fixed items not being added to modded shops that spawned on the first floor

Misc:

  • Insurance Policy can no longer be sold to shops
  • Optimized startup loading time to be about 1.5x faster
  • Updated Alexandria to 0.3.26 for faster UI sprite loading (thanks SomeBunny!)

1.4.0 (2023-12-01)

Features and Polish:

  • Added King's Law, Pincushion, Crapshooter, and Carpet Bomber
  • Implemented proper mid-game saving behavior for Missiletoe, Alyx, Curator's Badge, Wedding Ring, Borrowed Time, and Warrior's Gi

Balance Changes:

  • Reaching the floor's exit while Adrenaline Shot is active now automatically cancels the effect and brings you to half a heart

Bugfixes:

  • Fixed vanilla bug preventing duct-taped guns from serializing properly
  • Fixed issue with guns having extremely large pickup ranges
  • Fixed issue with guns hovering far above / below reward pedestals if spawned

1.3.0 (2023-11-22)

  • Added Subtractor Beam, Alligator, Lightwing, Stunt Helmet, Comfy Slippers, and Chamber Jammer
    • Stunt Helmet and Chamber Jammer sprites thanks to Dallan!
  • Added muzzle effects for all guns!
  • Added custom projectile and ammo clip to Platinum Star, thanks to Lynceus!
  • Added hand animations for Ki Blast
  • Added proper reload sound for Deadline
  • Improved gun sprite for Alyx
  • Improved projectile sprites for Soul Kaliber and Platinum Star
  • Improved collision detection substantially for Deadline lasers

1.2.1 (2023-11-13)

  • Buffed Plot Armor: changed from S to A quality, now always gives at least 2 armor and brings the player up to a minimum of 4 armor
  • Added a sound cue to Vacuum Cleaner for when ammo is successfully restored
  • Made blue bullets for boss' blue attack more...blue (they were purple-ish previously)
  • Polished sprites for Itemfinder and gave it a small animation while active
  • Fixed vanilla bug preventing second player in co-op turbo mode from receiving increased speed until their stats were changed at least once
  • Fixed Vacuum Cleaner not being able to vacuum up some projectiles that were converted to debris
  • Fixed occasional animation error when picking up Jugglernaut
  • Fixed occasional null dereference error when Alyx tries to spawn poison goop
  • Fixed boss floor music not looping cleanly

1.2.0 (2023-11-13)

  • Added Platinum Star, Pistol Whip, Jugglernaut, and Adrenaline Shot
  • Added synergy support for ItemTips in preparation for future synergies

1.1.3 (2023-11-06)

  • Fixed chicks spawned from Hatchling Gun causing errors every frame of their existence D:
  • Fixed items unwrapped from Missiletoe not being pickup-able
  • Added more custom ammo clip sprites and Missiletoe projectile variants thanks to Lynceus!
  • Nerfed Gunbrella ammo and Blackjack clip size slightly

1.1.2 (2023-11-06)

  • Fixed (kinda) null dereference randomly preventing the Dragun fight cutscene from triggering, and added some debug output in case anyone is ever able to reproduce it again
  • Fixed Aimu Hakurei being able to graze bullets that have already despawned
  • Fixed a few edge cases for Astral Projector that could get you stuck in walls when pausing, opening the Ammonomicon, or opening a debug console

1.1.1 (2023-11-05)

  • New custom projectile and ammo clip sprites for several guns thanks to Lynceus :D
  • Added full support for the ItemTips mod for all GungeonCraft items
  • Updated to ModTheGungeon API 1.7.0 for faster load times (thanks SpecialAPI!)
  • Fixed an issue where a few console commands from other mods would be disabled when GungeonCraft is loaded
  • Fixed Tranquilizer being able to stun enemies immune to stun
  • Fixed Thunderstore preview icon image link in Credits page

1.1.0 (2023-11-03)

Features and Polish:

  • Added Aimu Hakurei, Seltzer Pelter, Missiletoe, Bubble Wand, Insurance Policy, and Ice Cream
    • Insurance Policy and Missiletoe sprites thanks to Dallan!
  • Items can now be found in specialty shops (subshops), including support for modded shops (Planetside of Gunymede & Once More Into the Breach)
  • Added a few new sprites for Bullet Kin (they love ice cream :>)
  • All of the mod's guns now spawn with their idle animations playing by default (before, they would be stuck on the first frame)
  • Use a new, faster exponent approximation in a few places to reduce lag

Balance Changes:

  • Ticonderogun's damage now scales inversely with the number of enemies encircled rather than inversely with circle size, resulting in higher damage on average
  • Dead Ringer now has a short grace period after activating to make it less likely you will immediately lose your cloak
  • Halved max ammo of Schrodinger's Gat
  • [REDACTED]'s active item effect can now be triggered by either the active item button or the fire button

Bugfixes:

  • Fixed Alyx magically replenishing all of its ammo when dropped and picked up again
  • Fixed an oversight where the contents of all chests could be replaced with a singular specific item rather than drawing from their normal loot table
  • Fixed incorrect impact effects playing on some projectiles
  • Updated to Alexandria 0.3.24 to fix co-op blank issue (thanks SomeBunny!)

1.0.4 (2023-10-21)

  • Fix custom dodge rolls not properly putting out fires
  • Fix bosses killed with Quarter Pounder not spawning reward pedestals
  • Make gold statues created with Quarter Pounder pushable
  • Fix Z-axis rendering issues with statues created with Quarter Pounder
  • Possibly fix issue with gold sprite from Kill Pillars killed with Quarter Pounder appearing randomly on the next floor
  • Add cooldown to Soul Kaliber vfx / sfx so per-frame damage doesn't cause lag and noise
  • Adjust audio levels for Soul Kaliber
  • Clean up outline on Dead Ringer sprite
  • Correct typo in Alyx's description

1.0.3 (2023-10-21)

  • Fix custom floor failing to load after returning to the Breach (thanks SomeBunny!)

1.0.2 (2023-10-20)

  • Remove unnecessary dependency on Kyle's Custom Rooms

1.0.1 (2023-10-20)

  • Fix Thunderstore build manifest
  • Fix Dead Ringer crash
  • Fix null dereference in Update() of several items

1.0.0 (2023-10-20)

  • Initial Release! :D