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FATECapes
PartGhost's cape physics, standalone: capes, cloaks and wings get a three-link rig and swing with momentum instead of staying rigid. Cosmetic only, with an on/off setting.Edited · Nov 9, 2026
FATE Capes
Capes, cloaks and wings that move with you. PartGhost's cape rig gives the game's back items a short chain of bones so they swing, trail and settle instead of staying rigid.
Cape physics by PartGhost, released on its own so it can be installed without the co-op suite.
What it does
- Any flowing back item gets a rig. When the game builds your appearance, the cape, cloak or wing mesh is copied and given a three-link bone chain driven from the spine.
- It moves like cloth. Each link carries momentum with drag, stiffness and damping, so a turn swings the hem out and walking makes it trail behind you. A jump or teleport resets it instead of snapping.
- Rigid items are left alone. Quivers, backpacks, shields and the two-handed weapons that sit on the back stay exactly as the game draws them.
- Nothing is baked. The original mesh asset is never modified: each back item's mesh is copied once per model and the copy is rigged, so other characters and the inventory preview keep the stock mesh.
- Shared models share a rig. The copy is cached per mesh, so party members and NPCs wearing the same back item cost nothing extra.
Config
BepInEx/config/local.fatecoop.capes.cfg
| Section | Key | Default | Meaning |
|---|---|---|---|
| General | Enabled |
true |
Cape physics on flowing back items. false leaves every back item rigid, the way the game ships it. |
Changing it takes effect immediately: the current appearance is rebuilt with the rig added or removed.
Install
- Install BepInEx 5 Windows x64 (the FATE BepInExPack uses 5.4.23.5).
- Extract the archive and merge its BepInEx folder beside
FateReawakened.exe. The plugin belongs atBepInEx/plugins/FateCoop.Capes/FateCoop.Capes.dll. - Load a character and equip a cape, cloak or wings.
Notes
- It keeps PartGhost's plugin GUID
local.fatecoop.capesand config path, so do not install it beside the co-op suite, which ships the same plugin — BepInEx would load only one of them. - The co-op build's automated test command (
test-back) and itscapeBendtelemetry are not part of this release. - Cosmetic only: it changes how back items are drawn, not their stats, saves or inventory layout.
Removal
Uninstall with the game closed and remove only BepInEx/plugins/FateCoop.Capes and, if you want your setting gone, BepInEx/config/local.fatecoop.capes.cfg. No game save is touched.
For bug reports and help, make a report on the Fate Reawakened Modding Discord Server https://discord.gg/DZzpBGBrx