Decompiled source of FTKMultiMaxRework v1.4.0

FTK-MultiMax-Rework.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Rewired;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FTK-MultiMax-Rework")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FTK-MultiMax-Rework")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("93679fb8-d7d5-4e0d-841d-239d6bd70317")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FTK_MultiMax_Rework;

public static class ConfigHandler
{
	public static ConfigEntry<int> MaxPlayersConfig { get; private set; }

	public static void InitializeConfig()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Expected O, but got Unknown
		string text = Path.Combine(Paths.ConfigPath, "MultiMaxRework.cfg");
		ConfigFile val = new ConfigFile(text, true);
		MaxPlayersConfig = val.Bind<int>("General", "MaxPlayers", 5, "The max number of players");
		if (!File.Exists(text))
		{
			val.Save();
		}
	}

	public static void InitializeMaxPlayers()
	{
		if (MaxPlayersConfig != null)
		{
			GameFlowMC.gMaxPlayers = MaxPlayersConfig.Value;
			GameFlowMC.gMaxEnemies = GameFlowMC.gMaxPlayers;
			uiQuickPlayerCreate.Default_Classes = new int[GameFlowMC.gMaxPlayers];
		}
		else
		{
			Debug.LogError((object)"maxPlayersConfig is not initialized!");
		}
	}
}
public static class DummiesHandler
{
	public static void CreateDummies()
	{
		Debug.Log((object)"MAKING DUMMIES");
		List<GameObject> list = new List<GameObject>();
		for (int i = 0; i < Mathf.Max(3, GameFlowMC.gMaxPlayers); i++)
		{
			if (i < 3)
			{
				list.Add(FTKHub.Instance.m_Dummies[i]);
				continue;
			}
			GameObject val = Object.Instantiate<GameObject>(FTKHub.Instance.m_Dummies[2], FTKHub.Instance.m_Dummies[2].transform.parent);
			((Object)val).name = "Player " + (i + 1) + " Dummy";
			val.GetComponent<PhotonView>().viewID = 3245 + i;
			list.Add(val);
		}
		for (int j = 0; j < Mathf.Max(3, GameFlowMC.gMaxEnemies); j++)
		{
			if (j < 3)
			{
				list.Add(FTKHub.Instance.m_Dummies[j + 3]);
				continue;
			}
			GameObject val2 = Object.Instantiate<GameObject>(FTKHub.Instance.m_Dummies[5], FTKHub.Instance.m_Dummies[5].transform.parent);
			((Object)val2).name = "Enemy " + (j + 1) + " Dummy";
			val2.GetComponent<PhotonView>().viewID = 3045 + j;
			list.Add(val2);
		}
		FTKHub.Instance.m_Dummies = list.ToArray();
		GameObject[] dummies = FTKHub.Instance.m_Dummies;
		Debug.Log((object)"MultiMax - Done");
	}

	public static GameObject CreateDummy(GameObject[] source, int index, string prefix)
	{
		GameObject val;
		if (index < 3)
		{
			val = source[index];
		}
		else
		{
			val = Object.Instantiate<GameObject>(source[2], source[2].transform.parent);
			((Object)val).name = $"{prefix} {index + 1} Dummy";
			val.GetComponent<PhotonView>().viewID = 3245 + index;
		}
		return val;
	}
}
public static class EncounterSessionPatches
{
	public static void XPModifierPatch(ref FTKPlayerID _recvPlayer, ref int _xp, ref int _gold)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		CharacterOverworld characterOverworldByFID = FTKHub.Instance.GetCharacterOverworldByFID(_recvPlayer);
		float xpModifier = characterOverworldByFID.m_CharacterStats.XpModifier;
		float goldModifier = characterOverworldByFID.m_CharacterStats.GoldModifier;
		if (GameFlowMC.gMaxPlayers > 3)
		{
			_xp = Mathf.RoundToInt((float)((double)((float)_xp * xpModifier) * 1.5));
			_gold = Mathf.RoundToInt((float)((double)((float)_gold * goldModifier) * 1.5));
		}
	}
}
public static class RoomHandler
{
	public static bool CreateRoom(ref GameLogic __instance, string _roomName, bool _isOpen)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Expected O, but got Unknown
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Expected O, but got Unknown
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Invalid comparison between Unknown and I4
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		PhotonNetwork.offlineMode = false;
		RoomOptions val = new RoomOptions();
		TypedLobby val2 = new TypedLobby();
		val.IsOpen = _isOpen;
		val.IsVisible = _isOpen;
		if ((int)__instance.m_GameMode == 0)
		{
			val.MaxPlayers = 1;
		}
		else
		{
			val.MaxPlayers = (byte)GameFlowMC.gMaxPlayers;
		}
		val2.Type = (LobbyType)0;
		PhotonNetwork.CreateRoom(_roomName, val, val2);
		return false;
	}
}
public class uiGoldMenuPatches
{
	public static bool GoldAwake(uiGoldMenu __instance)
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Expected O, but got Unknown
		Traverse val = Traverse.Create((object)__instance).Field("m_GoldEntries");
		__instance.m_InputFocus = ((Component)__instance).gameObject.GetComponent<FTKInputFocus>();
		__instance.m_InputFocus.m_InputMode = (InputMode)3;
		__instance.m_InputFocus.m_Cancel = new OnCancel(__instance.OnButtonCancel);
		if (val.GetValue() != null)
		{
			int num = GameFlowMC.gMaxPlayers - 2;
			val.GetValue<List<uiGoldMenuEntry>>().Add(__instance.m_FirstEntry);
			for (int i = 0; i < num; i++)
			{
				uiGoldMenuEntry val2 = Object.Instantiate<uiGoldMenuEntry>(__instance.m_FirstEntry);
				((Component)val2).transform.SetParent(((Component)__instance.m_FirstEntry).transform.parent, false);
				val.GetValue<List<uiGoldMenuEntry>>().Add(val2);
			}
		}
		return false;
	}
}
[BepInPlugin("fortheking.edm.multimaxrework", "MultiMaxRework", "1.4")]
public class Main : BaseUnityPlugin
{
	private const string pluginGuid = "fortheking.edm.multimaxrework";

	private const string pluginName = "MultiMaxRework";

	private const string pluginVersion = "1.4";

	private static Harmony Harmony { get; set; } = new Harmony("fortheking.edm.multimaxrework");


	public IEnumerator Start()
	{
		Debug.Log((object)"MultiMax Rework - Initializing...");
		ConfigHandler.InitializeConfig();
		ConfigHandler.InitializeMaxPlayers();
		Debug.Log((object)"MultiMax Rework - Patching...");
		PatchMethods();
		typeof(uiQuickPlayerCreate).GetField("guiQuickPlayerCreates", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, new uiQuickPlayerCreate[GameFlowMC.gMaxPlayers]);
		uiQuickPlayerCreate.Default_Classes = new int[GameFlowMC.gMaxPlayers];
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(uiCharacterCreateRoot), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.Method(typeof(Main), "AddMorePlayerSlotsInMenu", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(PlayerHelper), "GetPlayer", new Type[1] { typeof(int) }, (Type[])null), new HarmonyMethod(AccessTools.Method(typeof(Main), "FixRewire", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(uiPortraitHolderManager), "Create", new Type[1] { typeof(HexLand) }, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.Method(typeof(Main), "AddMorePlayersToUI", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(uiPortraitHolder), "UpdateDisplay", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.Method(typeof(Main), "UpdateDisplayPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(uiPlayerMainHud), "Update", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.Method(typeof(Main), "PlaceUI", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(uiHudScroller), "Init", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.Method(typeof(Main), "InitHUD", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Harmony.Patch((MethodBase)AccessTools.Method(typeof(Diorama), "_resetTargetQueue", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.Method(typeof(Main), "DummySlide", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		while ((Object)(object)FTKHub.Instance == (Object)null)
		{
			yield return null;
		}
		DummiesHandler.CreateDummies();
		Debug.Log((object)"MultiMax Rework - Done");
	}

	private void PatchMethods()
	{
		PatchMethod<uiGoldMenu>("Awake", typeof(uiGoldMenuPatches), "GoldAwake");
		PatchMethod<uiPopupMenu>("Awake", typeof(uiPopupMenuPatches), "PopupAwake");
		PatchMethod<EncounterSession>("GiveOutLootXPGold", typeof(EncounterSessionPatches), "XPModifierPatch");
	}

	private void PatchMethod<T>(string originalMethodName, Type patchClass, string patchMethodName, Type[] parameterTypes = null)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Expected O, but got Unknown
		MethodInfo methodInfo = AccessTools.Method(typeof(T), originalMethodName, parameterTypes, (Type[])null);
		MethodInfo methodInfo2 = AccessTools.Method(patchClass, patchMethodName, (Type[])null, (Type[])null);
		Harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
	}

	public static bool InitHUD(ref uiHudScroller __instance, uiPlayerMainHud _playerHud, ref int ___m_Index, ref Dictionary<uiPlayerMainHud, int> ___m_TargetIndex, ref List<uiPlayerMainHud> ___m_Huds, ref float ___m_HudWidth, ref float[] ___m_Positions)
	{
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		int num = 0;
		CharacterOverworld cow = _playerHud.m_Cow;
		if (GameLogic.Instance.IsSinglePlayer())
		{
			num = ((FTKPlayerID)(ref cow.m_FTKPlayerID)).TurnIndex + 1;
			___m_Index = 0;
		}
		else
		{
			num = ((FTKPlayerID)(ref cow.m_FTKPlayerID)).TurnIndex + 1;
			___m_Index = ((FTKPlayerID)(ref cow.m_FTKPlayerID)).TurnIndex;
		}
		___m_TargetIndex[_playerHud] = num;
		___m_Huds.Add(_playerHud);
		RectTransform component = ((Component)_playerHud).GetComponent<RectTransform>();
		Rect rect = component.rect;
		___m_HudWidth = ((Rect)(ref rect)).width;
		Vector3 localPosition = ((Transform)component).localPosition;
		localPosition.y = 0f - component.anchoredPosition.y;
		if (num >= ___m_Positions.Length)
		{
			float[] array = new float[num + 1];
			Array.Copy(___m_Positions, array, ___m_Positions.Length);
			___m_Positions = array;
		}
		localPosition.x = ___m_Positions[num];
		((Transform)component).localPosition = localPosition;
		return false;
	}

	public static void PlaceUI(ref uiPlayerMainHud __instance)
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		int turnIndex = ((FTKPlayerID)(ref __instance.m_Cow.m_FTKPlayerID)).TurnIndex;
		int gMaxPlayers = GameFlowMC.gMaxPlayers;
		float num = -725f;
		float num2 = 725f;
		float num3 = num2 - num;
		Rect rect = ((Component)__instance).GetComponent<RectTransform>().rect;
		float num4 = ((Rect)(ref rect)).width - 220f;
		float num5 = num3 / (float)gMaxPlayers;
		float num6 = Mathf.Min(1f, num5 / num4);
		((Component)__instance).GetComponent<RectTransform>().anchoredPosition = new Vector2(Mathf.Lerp(num, num2, (float)turnIndex / (float)(gMaxPlayers - 1)), ((Component)__instance).GetComponent<RectTransform>().anchoredPosition.y);
		((Transform)((Component)__instance).GetComponent<RectTransform>()).localScale = new Vector3(num6, num6, num6);
	}

	public static void AddMorePlayersToUI(ref uiPortraitHolder __result)
	{
		int count = __result.m_PortraitActionPoints.Count;
		for (int i = count; i < GameFlowMC.gMaxPlayers; i++)
		{
			uiPortraitActionPoint item = Object.Instantiate<uiPortraitActionPoint>(__result.m_PortraitActionPoints[count - 1], ((Component)__result.m_PortraitActionPoints[count - 1]).transform.parent);
			__result.m_PortraitActionPoints.Add(item);
		}
	}

	public static bool UpdateDisplayPatch(uiPortraitHolder __instance, ref bool __result)
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Expected O, but got Unknown
		if (__instance.m_PortraitActionPoints != null)
		{
			FieldInfo field = typeof(uiPortraitHolder).GetField("m_FollowCarrier", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field2 = typeof(uiPortraitHolder).GetField("m_CarrierPassengers", BindingFlags.Instance | BindingFlags.NonPublic);
			MiniHexInfo val = (MiniHexInfo)field.GetValue(__instance);
			List<CharacterOverworld> list = (List<CharacterOverworld>)field2.GetValue(__instance);
			if ((object)field == null && __instance.m_HexLand.m_PlayersInHex.Count == 0)
			{
				((Component)__instance).gameObject.SetActive(false);
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				return false;
			}
			((Component)__instance).gameObject.SetActive(true);
			__instance.m_PortraitAndName.Hide();
			((Component)__instance.m_PortraitRoot).gameObject.SetActive(true);
			foreach (uiPortraitActionPoint portraitActionPoint in __instance.m_PortraitActionPoints)
			{
				portraitActionPoint.ResetShouldShow();
			}
			if ((Object)(object)val != (Object)null)
			{
				int num = 0;
				foreach (CharacterOverworld item in list)
				{
					if (num < __instance.m_PortraitActionPoints.Count)
					{
						__instance.m_PortraitActionPoints[num].CalculateShouldShow(item, true);
					}
					num++;
				}
			}
			else
			{
				int num2 = 0;
				foreach (CharacterOverworld item2 in __instance.m_HexLand.m_PlayersInHex)
				{
					if (num2 < __instance.m_PortraitActionPoints.Count)
					{
						__instance.m_PortraitActionPoints[num2].CalculateShouldShow(item2, false);
					}
					num2++;
				}
			}
			foreach (uiPortraitActionPoint portraitActionPoint2 in __instance.m_PortraitActionPoints)
			{
				portraitActionPoint2.UpdateShow();
			}
		}
		__result = true;
		return false;
	}

	public static bool FixRewire(int playerId, ref Player __result)
	{
		if (playerId < ReInput.players.playerCount)
		{
			return true;
		}
		__result = ReInput.players.GetPlayer(2);
		return false;
	}

	public static void AddMorePlayerSlotsInMenu(ref uiCharacterCreateRoot __instance)
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)("[MULTIMAX REWORK] : " + (object)__instance));
		Debug.Log((object)("[MULTIMAX REWORK] : " + __instance.m_CreateUITargets));
		Debug.Log((object)("[MULTIMAX REWORK] : " + SelectScreenCamera.Instance.m_PlayerTargets.Length));
		if (__instance.m_CreateUITargets.Length < GameFlowMC.gMaxPlayers)
		{
			Transform[] array = (Transform[])(object)new Transform[GameFlowMC.gMaxPlayers];
			Transform[] array2 = (Transform[])(object)new Transform[GameFlowMC.gMaxPlayers];
			Vector3 position = SelectScreenCamera.Instance.m_PlayerTargets[0].position;
			Vector3 position2 = SelectScreenCamera.Instance.m_PlayerTargets[2].position;
			for (int i = 0; i < GameFlowMC.gMaxPlayers; i++)
			{
				if (i < __instance.m_CreateUITargets.Length)
				{
					array[i] = __instance.m_CreateUITargets[i];
					array2[i] = SelectScreenCamera.Instance.m_PlayerTargets[i];
				}
				else
				{
					array[i] = Object.Instantiate<Transform>(array[i - 1], array[i - 1].parent);
					array2[i] = Object.Instantiate<Transform>(array2[i - 1], array2[i - 1].parent);
				}
			}
			__instance.m_CreateUITargets = array;
			SelectScreenCamera.Instance.m_PlayerTargets = array2;
			for (int j = 0; j < __instance.m_CreateUITargets.Length; j++)
			{
				((Component)__instance.m_CreateUITargets[j]).GetComponent<RectTransform>().anchoredPosition = new Vector2(Mathf.Lerp(-550f, 550f, (float)j / (float)(__instance.m_CreateUITargets.Length - 1)), 129f);
			}
			for (int k = 0; k < SelectScreenCamera.Instance.m_PlayerTargets.Length; k++)
			{
				SelectScreenCamera.Instance.m_PlayerTargets[k].position = Vector3.Lerp(position, position2, (float)k / (float)(SelectScreenCamera.Instance.m_PlayerTargets.Length - 1));
			}
		}
		Debug.Log((object)("[MULTIMAX REWORK] : SLOT COUNT " + __instance.m_CreateUITargets.Length));
	}

	public static void DummySlide()
	{
		DummyAttackSlide[] array = Object.FindObjectsOfType<DummyAttackSlide>();
		DummyAttackSlide[] array2 = array;
		foreach (DummyAttackSlide val in array2)
		{
			if (val.m_Distances.Length < 1000)
			{
				float[] array3 = new float[1000];
				Array.Copy(val.m_Distances, array3, val.m_Distances.Length);
				val.m_Distances = array3;
				Debug.Log((object)val.m_Distances);
			}
		}
	}
}
public static class uiPopupMenuPatches
{
	public static void PopupAwake(uiPopupMenu __instance)
	{
		if (!((Object)(object)__instance == (Object)null) && __instance.m_Popups != null)
		{
			PopupButton val = ((IEnumerable<PopupButton>)__instance.m_Popups).FirstOrDefault((Func<PopupButton, bool>)((PopupButton popup) => (int)popup.m_Action == 6));
			if (val != null)
			{
				val.m_Count = GameFlowMC.gMaxPlayers - 1;
			}
		}
	}
}