All mods
Carbofix but it's balanced for Duos
Last updated: a week ago
Mostly guns I made a while back that I didn't end up using
Last updated: 2 months ago
Shows the number of taggable/detected enemies in biotracker range
Last updated: 2 months ago
Tentatively attempts to fix a bug that prevents you from interacting with anything
Last updated: 2 weeks ago
Adds additional fields to MTFO custom chained puzzles.
Last updated: 2 weeks ago
To update this modpack, delete all mods in the configuration and reinstall as mods may have been removed. Modpack for the bois.
Last updated: 2 months ago
This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.
Last updated: 2 months ago
://Drop Team members take back control of TOA Heavy Industries
Last updated: 2 months ago
[9 Expeditions] An Intruder has been located in the higher layers of the Complex
Last updated: 6 hours ago
Rebalances every weapon to make all weapons A or S tier to increase diversification in weapon loadouts. The goal was to make every weapon viable and fun. 'README.md' has full change log
Last updated: a week ago
:// Activate the Purge Protocol. Are the ones to be purged prisoners or monsters? We're a team—don't leave anyone behind.
Last updated: 2 weeks ago
Finally we have a level spawned sentry after the game is dead...
Last updated: 2 months ago
this.. tile.. is.. beeeeeg
Last updated: a week ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 3 months ago
Fixes the immortal (tank_boss) spamming the console with NullReferenceExceptions whenever its corpse is despawning.
Last updated: 3 months ago
Adjusts starting ammo by the number of players. [Required by all players]
Last updated: 3 months ago
Some intersting objectives added. Prisoners send to carry out the new objectives...
Last updated: 2 months ago
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Last updated: a month ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 2 months ago
The warden has been overthrown, ushering in a new exploration!
Last updated: 3 days ago